FreeRDP/winpr/libwinpr/utils/collections/Queue.c
2012-12-10 18:56:53 -05:00

243 lines
4.3 KiB
C

/**
* WinPR: Windows Portable Runtime
* System.Collections.Queue
*
* Copyright 2012 Marc-Andre Moreau <marcandre.moreau@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <winpr/crt.h>
#include <winpr/collections.h>
/**
* C equivalent of the C# Queue Class:
* http://msdn.microsoft.com/en-us/library/system.collections.queue.aspx
*/
/**
* Properties
*/
/**
* Gets the number of elements contained in the Queue.
*/
int Queue_Count(wQueue* queue)
{
return queue->size;
}
/**
* Gets a value indicating whether access to the Queue is synchronized (thread safe).
*/
BOOL Queue_IsSynchronized(wQueue* queue)
{
return queue->synchronized;
}
/**
* Gets an object that can be used to synchronize access to the Queue.
*/
HANDLE Queue_SyncRoot(wQueue* queue)
{
return queue->mutex;
}
/**
* Gets an event which is set when the queue is non-empty
*/
HANDLE Queue_Event(wQueue* queue)
{
return queue->event;
}
/**
* Methods
*/
/**
* Removes all objects from the Queue.
*/
void Queue_Clear(wQueue* queue)
{
int index;
if (queue->synchronized)
WaitForSingleObject(queue->mutex, INFINITE);
for (index = 0; index < queue->size; index++)
{
queue->array[index] = NULL;
}
queue->size = 0;
queue->head = queue->tail = 0;
if (queue->synchronized)
ReleaseMutex(queue->mutex);
}
/**
* Determines whether an element is in the Queue.
*/
BOOL Queue_Contains(wQueue* queue, void* obj)
{
int index;
BOOL found = FALSE;
if (queue->synchronized)
WaitForSingleObject(queue->mutex, INFINITE);
for (index = 0; index < queue->tail; index++)
{
if (queue->array[index] == obj)
{
found = TRUE;
break;
}
}
if (queue->synchronized)
ReleaseMutex(queue->mutex);
return found;
}
/**
* Adds an object to the end of the Queue.
*/
void Queue_Enqueue(wQueue* queue, void* obj)
{
if (queue->synchronized)
WaitForSingleObject(queue->mutex, INFINITE);
if (queue->size == queue->capacity)
{
queue->capacity *= queue->growthFactor;
queue->array = (void**) realloc(queue->array, sizeof(void*) * queue->capacity);
}
queue->array[queue->tail] = obj;
queue->tail = (queue->tail + 1) % queue->capacity;
queue->size++;
SetEvent(queue->event);
if (queue->synchronized)
ReleaseMutex(queue->mutex);
}
/**
* Removes and returns the object at the beginning of the Queue.
*/
void* Queue_Dequeue(wQueue* queue)
{
void* obj = NULL;
if (queue->synchronized)
WaitForSingleObject(queue->mutex, INFINITE);
if (queue->size > 0)
{
obj = queue->array[queue->head];
queue->array[queue->head] = NULL;
queue->head = (queue->head + 1) % queue->capacity;
queue->size--;
}
if (queue->size < 1)
ResetEvent(queue->event);
if (queue->synchronized)
ReleaseMutex(queue->mutex);
return obj;
}
/**
* Returns the object at the beginning of the Queue without removing it.
*/
void* Queue_Peek(wQueue* queue)
{
void* obj = NULL;
if (queue->synchronized)
WaitForSingleObject(queue->mutex, INFINITE);
if (queue->size > 0)
obj = queue->array[queue->head];
if (queue->synchronized)
ReleaseMutex(queue->mutex);
return obj;
}
/**
* Construction, Destruction
*/
wQueue* Queue_New(BOOL synchronized, int capacity, int growthFactor)
{
wQueue* queue = NULL;
queue = (wQueue*) malloc(sizeof(wQueue));
if (queue)
{
queue->head = 0;
queue->tail = 0;
queue->size = 0;
queue->capacity = 32;
queue->growthFactor = 2;
queue->synchronized = synchronized;
if (capacity > 0)
queue->capacity = capacity;
if (growthFactor > 0)
queue->growthFactor = growthFactor;
queue->array = (void**) malloc(sizeof(void*) * queue->capacity);
queue->mutex = CreateMutex(NULL, FALSE, NULL);
queue->event = CreateEvent(NULL, TRUE, FALSE, NULL);
}
return queue;
}
void Queue_Free(wQueue* queue)
{
CloseHandle(queue->event);
CloseHandle(queue->mutex);
free(queue->array);
free(queue);
}