982ee67a4c
Ensure ppKeys=NULL in case of a function failure or empty table.
646 lines
12 KiB
C
646 lines
12 KiB
C
/**
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* WinPR: Windows Portable Runtime
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* System.Collections.Hashtable
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*
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* Copyright 2014 Marc-Andre Moreau <marcandre.moreau@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <winpr/crt.h>
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#include <winpr/collections.h>
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/**
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* This implementation is based on the public domain
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* hash table implementation made by Keith Pomakis:
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*
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* http://www.pomakis.com/hashtable/hashtable.c
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* http://www.pomakis.com/hashtable/hashtable.h
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*/
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BOOL HashTable_PointerCompare(void* pointer1, void* pointer2)
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{
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return (pointer1 == pointer2);
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}
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UINT32 HashTable_PointerHash(void* pointer)
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{
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return ((UINT32)(UINT_PTR) pointer) >> 4;
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}
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BOOL HashTable_StringCompare(void* string1, void* string2)
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{
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if (!string1 || !string2)
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return (string1 == string2);
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return (strcmp((char*) string1, (char*) string2) == 0);
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}
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UINT32 HashTable_StringHash(void* key)
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{
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UINT32 c;
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UINT32 hash = 5381;
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BYTE* str = (BYTE*) key;
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/* djb2 algorithm */
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while ((c = *str++) != '\0')
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hash = (hash * 33) + c;
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return hash;
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}
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void* HashTable_StringClone(void* str)
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{
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return _strdup((char*) str);
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}
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void HashTable_StringFree(void* str)
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{
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free(str);
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}
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static int HashTable_IsProbablePrime(int oddNumber)
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{
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int i;
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for (i = 3; i < 51; i += 2)
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{
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if (oddNumber == i)
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return 1;
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else if (oddNumber % i == 0)
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return 0;
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}
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return 1; /* maybe */
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}
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static long HashTable_CalculateIdealNumOfBuckets(wHashTable* table)
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{
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int idealNumOfBuckets = table->numOfElements / ((int) table->idealRatio);
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if (idealNumOfBuckets < 5)
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idealNumOfBuckets = 5;
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else
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idealNumOfBuckets |= 0x01;
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while (!HashTable_IsProbablePrime(idealNumOfBuckets))
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idealNumOfBuckets += 2;
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return idealNumOfBuckets;
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}
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void HashTable_Rehash(wHashTable* table, int numOfBuckets)
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{
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int index;
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UINT32 hashValue;
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wKeyValuePair* pair;
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wKeyValuePair* nextPair;
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wKeyValuePair** newBucketArray;
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if (numOfBuckets == 0)
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numOfBuckets = HashTable_CalculateIdealNumOfBuckets(table);
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if (numOfBuckets == table->numOfBuckets)
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return; /* already the right size! */
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newBucketArray = (wKeyValuePair**) calloc(numOfBuckets, sizeof(wKeyValuePair*));
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if (!newBucketArray)
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{
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/*
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* Couldn't allocate memory for the new array.
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* This isn't a fatal error; we just can't perform the rehash.
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*/
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return;
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}
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for (index = 0; index < table->numOfBuckets; index++)
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{
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pair = table->bucketArray[index];
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while (pair)
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{
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nextPair = pair->next;
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hashValue = table->hash(pair->key) % numOfBuckets;
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pair->next = newBucketArray[hashValue];
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newBucketArray[hashValue] = pair;
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pair = nextPair;
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}
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}
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free(table->bucketArray);
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table->bucketArray = newBucketArray;
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table->numOfBuckets = numOfBuckets;
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}
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void HashTable_SetIdealRatio(wHashTable* table, float idealRatio,
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float lowerRehashThreshold, float upperRehashThreshold)
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{
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table->idealRatio = idealRatio;
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table->lowerRehashThreshold = lowerRehashThreshold;
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table->upperRehashThreshold = upperRehashThreshold;
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}
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wKeyValuePair* HashTable_Get(wHashTable* table, void* key)
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{
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UINT32 hashValue;
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wKeyValuePair* pair;
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hashValue = table->hash(key) % table->numOfBuckets;
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pair = table->bucketArray[hashValue];
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while (pair && !table->keyCompare(key, pair->key))
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pair = pair->next;
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return pair;
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}
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/**
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* C equivalent of the C# Hashtable Class:
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* http://msdn.microsoft.com/en-us/library/system.collections.hashtable.aspx
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*/
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/**
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* Properties
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*/
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/**
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* Gets the number of key/value pairs contained in the HashTable.
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*/
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int HashTable_Count(wHashTable* table)
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{
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return table->numOfElements;
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}
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/**
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* Methods
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*/
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/**
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* Adds an element with the specified key and value into the HashTable.
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*/
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int HashTable_Add(wHashTable* table, void* key, void* value)
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{
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int status = 0;
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UINT32 hashValue;
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wKeyValuePair* pair;
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wKeyValuePair* newPair;
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if (!key || !value)
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return -1;
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if (table->keyClone)
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{
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key = table->keyClone(key);
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if (!key)
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return -1;
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}
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if (table->valueClone)
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{
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value = table->valueClone(value);
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if (!value)
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return -1;
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}
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if (table->synchronized)
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EnterCriticalSection(&table->lock);
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hashValue = table->hash(key) % table->numOfBuckets;
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pair = table->bucketArray[hashValue];
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while (pair && !table->keyCompare(key, pair->key))
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pair = pair->next;
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if (pair)
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{
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if (pair->key != key)
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{
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if (table->keyFree)
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table->keyFree(pair->key);
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pair->key = key;
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}
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if (pair->value != value)
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{
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if (table->valueFree)
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table->valueFree(pair->value);
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pair->value = value;
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}
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}
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else
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{
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newPair = (wKeyValuePair*) malloc(sizeof(wKeyValuePair));
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if (!newPair)
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{
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status = -1;
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}
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else
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{
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newPair->key = key;
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newPair->value = value;
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newPair->next = table->bucketArray[hashValue];
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table->bucketArray[hashValue] = newPair;
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table->numOfElements++;
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if (table->upperRehashThreshold > table->idealRatio)
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{
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float elementToBucketRatio = (float) table->numOfElements / (float) table->numOfBuckets;
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if (elementToBucketRatio > table->upperRehashThreshold)
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HashTable_Rehash(table, 0);
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}
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}
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}
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if (table->synchronized)
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LeaveCriticalSection(&table->lock);
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return status;
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}
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/**
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* Removes the element with the specified key from the HashTable.
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*/
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BOOL HashTable_Remove(wHashTable* table, void* key)
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{
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UINT32 hashValue;
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BOOL status = TRUE;
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wKeyValuePair* pair = NULL;
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wKeyValuePair* previousPair = NULL;
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if (table->synchronized)
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EnterCriticalSection(&table->lock);
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hashValue = table->hash(key) % table->numOfBuckets;
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pair = table->bucketArray[hashValue];
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while (pair && !table->keyCompare(key, pair->key))
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{
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previousPair = pair;
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pair = pair->next;
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}
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if (!pair)
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{
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status = FALSE;
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}
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else
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{
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if (table->keyFree)
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table->keyFree(pair->key);
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if (table->valueFree)
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table->valueFree(pair->value);
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if (previousPair)
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previousPair->next = pair->next;
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else
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table->bucketArray[hashValue] = pair->next;
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free(pair);
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table->numOfElements--;
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if (table->lowerRehashThreshold > 0.0)
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{
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float elementToBucketRatio = (float) table->numOfElements / (float) table->numOfBuckets;
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if (elementToBucketRatio < table->lowerRehashThreshold)
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HashTable_Rehash(table, 0);
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}
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}
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if (table->synchronized)
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LeaveCriticalSection(&table->lock);
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return status;
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}
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/**
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* Get an item value using key
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*/
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void* HashTable_GetItemValue(wHashTable* table, void* key)
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{
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void* value = NULL;
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wKeyValuePair* pair;
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if (table->synchronized)
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EnterCriticalSection(&table->lock);
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pair = HashTable_Get(table, key);
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if (pair)
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value = pair->value;
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if (table->synchronized)
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LeaveCriticalSection(&table->lock);
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return value;
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}
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/**
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* Set an item value using key
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*/
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BOOL HashTable_SetItemValue(wHashTable* table, void* key, void* value)
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{
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BOOL status = TRUE;
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wKeyValuePair* pair;
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if (table->valueClone && value)
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{
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value = table->valueClone(value);
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if (!value)
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return FALSE;
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}
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if (table->synchronized)
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EnterCriticalSection(&table->lock);
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pair = HashTable_Get(table, key);
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if (!pair)
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status = FALSE;
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else
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{
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if (table->valueClone && table->valueFree)
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table->valueFree(pair->value);
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pair->value = value;
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}
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if (table->synchronized)
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LeaveCriticalSection(&table->lock);
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return status;
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}
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/**
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* Removes all elements from the HashTable.
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*/
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void HashTable_Clear(wHashTable* table)
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{
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int index;
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wKeyValuePair* pair;
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wKeyValuePair* nextPair;
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if (table->synchronized)
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EnterCriticalSection(&table->lock);
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for (index = 0; index < table->numOfBuckets; index++)
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{
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pair = table->bucketArray[index];
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while (pair)
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{
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nextPair = pair->next;
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if (table->keyFree)
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table->keyFree(pair->key);
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if (table->valueFree)
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table->valueFree(pair->value);
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free(pair);
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pair = nextPair;
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}
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table->bucketArray[index] = NULL;
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}
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table->numOfElements = 0;
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HashTable_Rehash(table, 5);
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if (table->synchronized)
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LeaveCriticalSection(&table->lock);
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}
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/**
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* Gets the list of keys as an array
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*/
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int HashTable_GetKeys(wHashTable* table, ULONG_PTR** ppKeys)
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{
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int iKey;
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int count;
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int index;
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ULONG_PTR* pKeys;
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wKeyValuePair* pair;
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wKeyValuePair* nextPair;
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if (table->synchronized)
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EnterCriticalSection(&table->lock);
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iKey = 0;
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count = table->numOfElements;
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*ppKeys = NULL;
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if (count < 1)
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{
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if (table->synchronized)
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LeaveCriticalSection(&table->lock);
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return 0;
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}
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pKeys = (ULONG_PTR*) calloc(count, sizeof(ULONG_PTR));
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if (!pKeys)
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{
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if (table->synchronized)
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LeaveCriticalSection(&table->lock);
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return -1;
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}
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for (index = 0; index < table->numOfBuckets; index++)
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{
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pair = table->bucketArray[index];
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while (pair)
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{
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nextPair = pair->next;
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pKeys[iKey++] = (ULONG_PTR) pair->key;
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pair = nextPair;
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}
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}
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if (table->synchronized)
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LeaveCriticalSection(&table->lock);
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*ppKeys = pKeys;
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return count;
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}
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/**
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* Determines whether the HashTable contains a specific key.
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*/
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BOOL HashTable_Contains(wHashTable* table, void* key)
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{
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BOOL status;
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if (table->synchronized)
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EnterCriticalSection(&table->lock);
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status = (HashTable_Get(table, key) != NULL) ? TRUE : FALSE;
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if (table->synchronized)
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LeaveCriticalSection(&table->lock);
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return status;
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}
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/**
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* Determines whether the HashTable contains a specific key.
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*/
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BOOL HashTable_ContainsKey(wHashTable* table, void* key)
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{
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BOOL status;
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if (table->synchronized)
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EnterCriticalSection(&table->lock);
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status = (HashTable_Get(table, key) != NULL) ? TRUE : FALSE;
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if (table->synchronized)
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LeaveCriticalSection(&table->lock);
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return status;
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}
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/**
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* Determines whether the HashTable contains a specific value.
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*/
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BOOL HashTable_ContainsValue(wHashTable* table, void* value)
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{
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int index;
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BOOL status = FALSE;
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wKeyValuePair* pair;
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if (table->synchronized)
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EnterCriticalSection(&table->lock);
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for (index = 0; index < table->numOfBuckets; index++)
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{
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pair = table->bucketArray[index];
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while (pair)
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{
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if (table->valueCompare(value, pair->value))
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{
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status = TRUE;
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break;
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}
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pair = pair->next;
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}
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if (status)
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break;
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}
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if (table->synchronized)
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LeaveCriticalSection(&table->lock);
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return status;
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}
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/**
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* Construction, Destruction
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*/
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wHashTable* HashTable_New(BOOL synchronized)
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{
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wHashTable* table;
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table = (wHashTable*) calloc(1, sizeof(wHashTable));
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if (table)
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{
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table->synchronized = synchronized;
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InitializeCriticalSectionAndSpinCount(&(table->lock), 4000);
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table->numOfBuckets = 64;
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table->numOfElements = 0;
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table->bucketArray = (wKeyValuePair**) calloc(table->numOfBuckets, sizeof(wKeyValuePair*));
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if (!table->bucketArray)
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{
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free(table);
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return NULL;
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}
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table->idealRatio = 3.0;
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table->lowerRehashThreshold = 0.0;
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table->upperRehashThreshold = 15.0;
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table->hash = HashTable_PointerHash;
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table->keyCompare = HashTable_PointerCompare;
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table->valueCompare = HashTable_PointerCompare;
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table->keyClone = NULL;
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table->valueClone = NULL;
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table->keyFree = NULL;
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table->valueFree = NULL;
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}
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return table;
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}
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void HashTable_Free(wHashTable* table)
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{
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int index;
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wKeyValuePair* pair;
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wKeyValuePair* nextPair;
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if (table)
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{
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for (index = 0; index < table->numOfBuckets; index++)
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{
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pair = table->bucketArray[index];
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while (pair)
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{
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nextPair = pair->next;
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if (table->keyFree)
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table->keyFree(pair->key);
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if (table->valueFree)
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table->valueFree(pair->value);
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free(pair);
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pair = nextPair;
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}
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}
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DeleteCriticalSection(&(table->lock));
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free(table->bucketArray);
|
|
free(table);
|
|
}
|
|
}
|