FreeRDP/server/shadow/shadow_encoder.c
2014-07-16 15:12:20 -04:00

381 lines
7.2 KiB
C

/**
* FreeRDP: A Remote Desktop Protocol Implementation
*
* Copyright 2014 Marc-Andre Moreau <marcandre.moreau@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "shadow.h"
#include "shadow_encoder.h"
int shadow_encoder_create_frame_id(rdpShadowEncoder* encoder)
{
UINT32 frameId;
int inFlightFrames;
SURFACE_FRAME* frame;
inFlightFrames = ListDictionary_Count(encoder->frameList);
if (inFlightFrames > encoder->frameAck)
{
encoder->fps = (100 / (inFlightFrames + 1) * encoder->maxFps) / 100;
}
else
{
encoder->fps += 2;
if (encoder->fps > encoder->maxFps)
encoder->fps = encoder->maxFps;
}
if (encoder->fps < 1)
encoder->fps = 1;
frame = (SURFACE_FRAME*) malloc(sizeof(SURFACE_FRAME));
if (!frame)
return -1;
frameId = frame->frameId = ++encoder->frameId;
ListDictionary_Add(encoder->frameList, (void*) (size_t) frame->frameId, frame);
return (int) frame->frameId;
}
int shadow_encoder_init_grid(rdpShadowEncoder* encoder)
{
int i, j, k;
int tileSize;
int tileCount;
encoder->gridWidth = ((encoder->width + (encoder->maxTileWidth - 1)) / encoder->maxTileWidth);
encoder->gridHeight = ((encoder->height + (encoder->maxTileHeight - 1)) / encoder->maxTileHeight);
tileSize = encoder->maxTileWidth * encoder->maxTileHeight * 4;
tileCount = encoder->gridWidth * encoder->gridHeight;
encoder->gridBuffer = (BYTE*) malloc(tileSize * tileCount);
if (!encoder->gridBuffer)
return -1;
encoder->grid = (BYTE**) malloc(tileCount * sizeof(BYTE*));
if (!encoder->grid)
return -1;
for (i = 0; i < encoder->gridHeight; i++)
{
for (j = 0; j < encoder->gridWidth; j++)
{
k = (i * encoder->gridHeight) + j;
encoder->grid[k] = &(encoder->gridBuffer[k * tileSize]);
}
}
return 0;
}
int shadow_encoder_uninit_grid(rdpShadowEncoder* encoder)
{
if (encoder->gridBuffer)
{
free(encoder->gridBuffer);
encoder->gridBuffer = NULL;
}
if (encoder->grid)
{
free(encoder->grid);
encoder->grid = NULL;
}
encoder->gridWidth = 0;
encoder->gridHeight = 0;
return 0;
}
int shadow_encoder_init_rfx(rdpShadowEncoder* encoder)
{
if (!encoder->rfx)
encoder->rfx = rfx_context_new(TRUE);
if (!encoder->rfx)
return -1;
encoder->rfx->mode = RLGR3;
encoder->rfx->width = encoder->width;
encoder->rfx->height = encoder->height;
rfx_context_set_pixel_format(encoder->rfx, RDP_PIXEL_FORMAT_B8G8R8A8);
if (!encoder->frameList)
{
encoder->fps = 16;
encoder->maxFps = 32;
encoder->frameId = 0;
encoder->frameAck = TRUE;
encoder->frameList = ListDictionary_New(TRUE);
}
encoder->codecs |= SHADOW_CODEC_REMOTEFX;
return 1;
}
int shadow_encoder_init_nsc(rdpShadowEncoder* encoder)
{
if (!encoder->nsc)
encoder->nsc = nsc_context_new();
if (!encoder->nsc)
return -1;
nsc_context_set_pixel_format(encoder->nsc, RDP_PIXEL_FORMAT_B8G8R8A8);
if (!encoder->frameList)
{
encoder->fps = 16;
encoder->maxFps = 32;
encoder->frameId = 0;
encoder->frameAck = TRUE;
encoder->frameList = ListDictionary_New(TRUE);
}
encoder->codecs |= SHADOW_CODEC_NSCODEC;
return 1;
}
int shadow_encoder_init_bitmap(rdpShadowEncoder* encoder)
{
DWORD planarFlags;
planarFlags = PLANAR_FORMAT_HEADER_NA;
planarFlags |= PLANAR_FORMAT_HEADER_RLE;
if (!encoder->planar)
{
encoder->planar = freerdp_bitmap_planar_context_new(planarFlags,
encoder->maxTileWidth, encoder->maxTileHeight);
}
if (!encoder->planar)
return -1;
if (!encoder->bts)
encoder->bts = Stream_New(NULL, encoder->maxTileWidth * encoder->maxTileHeight * 4);
if (!encoder->bts)
return -1;
encoder->codecs |= SHADOW_CODEC_BITMAP;
return 1;
}
int shadow_encoder_init(rdpShadowEncoder* encoder)
{
encoder->maxTileWidth = 64;
encoder->maxTileHeight = 64;
shadow_encoder_init_grid(encoder);
if (!encoder->bs)
encoder->bs = Stream_New(NULL, encoder->maxTileWidth * encoder->maxTileHeight * 4);
if (!encoder->bs)
return -1;
return 1;
}
int shadow_encoder_uninit_rfx(rdpShadowEncoder* encoder)
{
if (encoder->rfx)
{
rfx_context_free(encoder->rfx);
encoder->rfx = NULL;
}
if (encoder->frameList)
{
ListDictionary_Free(encoder->frameList);
encoder->frameList = NULL;
}
encoder->codecs &= ~SHADOW_CODEC_REMOTEFX;
return 1;
}
int shadow_encoder_uninit_nsc(rdpShadowEncoder* encoder)
{
if (encoder->nsc)
{
nsc_context_free(encoder->nsc);
encoder->nsc = NULL;
}
if (encoder->frameList)
{
ListDictionary_Free(encoder->frameList);
encoder->frameList = NULL;
}
encoder->codecs &= ~SHADOW_CODEC_NSCODEC;
return 1;
}
int shadow_encoder_uninit_bitmap(rdpShadowEncoder* encoder)
{
if (encoder->planar)
{
freerdp_bitmap_planar_context_free(encoder->planar);
encoder->planar = NULL;
}
if (encoder->bts)
{
Stream_Free(encoder->bts, TRUE);
encoder->bts = NULL;
}
encoder->codecs &= ~SHADOW_CODEC_BITMAP;
return 1;
}
int shadow_encoder_uninit(rdpShadowEncoder* encoder)
{
shadow_encoder_uninit_grid(encoder);
if (encoder->bs)
{
Stream_Free(encoder->bs, TRUE);
encoder->bs = NULL;
}
if (encoder->codecs & SHADOW_CODEC_REMOTEFX)
{
shadow_encoder_uninit_rfx(encoder);
}
if (encoder->codecs & SHADOW_CODEC_NSCODEC)
{
shadow_encoder_uninit_nsc(encoder);
}
if (encoder->codecs & SHADOW_CODEC_BITMAP)
{
shadow_encoder_uninit_bitmap(encoder);
}
return 1;
}
int shadow_encoder_reset(rdpShadowEncoder* encoder)
{
int status;
UINT32 codecs = encoder->codecs;
status = shadow_encoder_uninit(encoder);
if (status < 0)
return -1;
status = shadow_encoder_init(encoder);
if (status < 0)
return -1;
status = shadow_encoder_prepare(encoder, codecs);
if (status < 0)
return -1;
return 1;
}
int shadow_encoder_prepare(rdpShadowEncoder* encoder, UINT32 codecs)
{
int status;
if ((codecs & SHADOW_CODEC_REMOTEFX) && !(encoder->codecs & SHADOW_CODEC_REMOTEFX))
{
status = shadow_encoder_init_rfx(encoder);
if (status < 0)
return -1;
}
if ((codecs & SHADOW_CODEC_NSCODEC) && !(encoder->codecs & SHADOW_CODEC_NSCODEC))
{
status = shadow_encoder_init_nsc(encoder);
if (status < 0)
return -1;
}
if ((codecs & SHADOW_CODEC_BITMAP) && !(encoder->codecs & SHADOW_CODEC_BITMAP))
{
status = shadow_encoder_init_bitmap(encoder);
if (status < 0)
return -1;
}
return 1;
}
rdpShadowEncoder* shadow_encoder_new(rdpShadowServer* server)
{
rdpShadowEncoder* encoder;
encoder = (rdpShadowEncoder*) calloc(1, sizeof(rdpShadowEncoder));
if (!encoder)
return NULL;
encoder->server = server;
encoder->fps = 16;
encoder->maxFps = 32;
encoder->width = server->screen->width;
encoder->height = server->screen->height;
if (shadow_encoder_init(encoder) < 0)
return NULL;
return encoder;
}
void shadow_encoder_free(rdpShadowEncoder* encoder)
{
if (!encoder)
return;
shadow_encoder_uninit(encoder);
free(encoder);
}