FreeRDP/server/shadow/shadow_subsystem_builtin.c
Armin Novak b2c29158be Scanbuild warning, argument checks and leak fixes.
* Added Stream_GetRemainingCapacity to check remaining stream size
  before writes.
* Fixed shadow server memory leak.
* Fixed lots of scanbuild warnings
* Added missing argument checks in many functions
* Added missing static function declarations
2017-03-02 18:13:43 +01:00

99 lines
2.2 KiB
C

/**
* FreeRDP: A Remote Desktop Protocol Implementation
*
* Copyright 2016 Jiang Zihao <zihao.jiang@yahoo.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <freerdp/server/shadow.h>
struct _RDP_SHADOW_SUBSYSTEM
{
const char* name;
pfnShadowSubsystemEntry entry;
};
typedef struct _RDP_SHADOW_SUBSYSTEM RDP_SHADOW_SUBSYSTEM;
#ifdef WITH_SHADOW_X11
extern int X11_ShadowSubsystemEntry(RDP_SHADOW_ENTRY_POINTS* pEntryPoints);
#endif
#ifdef WITH_SHADOW_MAC
extern int Mac_ShadowSubsystemEntry(RDP_SHADOW_ENTRY_POINTS* pEntryPoints);
#endif
#ifdef WITH_SHADOW_WIN
extern int Win_ShadowSubsystemEntry(RDP_SHADOW_ENTRY_POINTS* pEntryPoints);
#endif
static RDP_SHADOW_SUBSYSTEM g_Subsystems[] =
{
#ifdef WITH_SHADOW_X11
{ "X11", X11_ShadowSubsystemEntry },
#endif
#ifdef WITH_SHADOW_MAC
{ "Mac", Mac_ShadowSubsystemEntry },
#endif
#ifdef WITH_SHADOW_WIN
{ "Win", Win_ShadowSubsystemEntry },
#endif
{ "", NULL }
};
static int g_SubsystemCount = (sizeof(g_Subsystems) / sizeof(g_Subsystems[0]));
static pfnShadowSubsystemEntry shadow_subsystem_load_static_entry(const char* name)
{
int index;
if (!name)
{
for (index = 0; index < g_SubsystemCount; index++)
{
if (g_Subsystems[index].name)
return g_Subsystems[index].entry;
}
return NULL;
}
for (index = 0; index < g_SubsystemCount; index++)
{
if (strcmp(name, g_Subsystems[index].name) == 0)
return g_Subsystems[index].entry;
}
return NULL;
}
void shadow_subsystem_set_entry_builtin(const char* name)
{
pfnShadowSubsystemEntry entry;
entry = shadow_subsystem_load_static_entry(name);
if (entry)
shadow_subsystem_set_entry(entry);
return;
}