524 lines
9.9 KiB
C
524 lines
9.9 KiB
C
/**
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* FreeRDP: A Remote Desktop Protocol Implementation
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* FreeRDP Mac OS X Server (Input)
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*
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* Copyright 2013 Corey Clayton <can.of.tuna@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <ApplicationServices/ApplicationServices.h>
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#include <Carbon/Carbon.h>
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#include <winpr/windows.h>
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#include "mf_input.h"
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#include "mf_info.h"
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#include <freerdp/log.h>
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#define TAG SERVER_TAG("mac")
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static const CGKeyCode keymap[256] =
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{
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0xFF, //0x0
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kVK_Escape, //0x1
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kVK_ANSI_1, //0x2
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kVK_ANSI_2, //0x3
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kVK_ANSI_3, //0x4
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kVK_ANSI_4, //0x5
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kVK_ANSI_5, //0x6
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kVK_ANSI_6, //0x7
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kVK_ANSI_7, //0x8
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kVK_ANSI_8, //0x9
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kVK_ANSI_9, //0xa
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kVK_ANSI_0, //0xb
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kVK_ANSI_Minus, //0xc
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kVK_ANSI_Equal, //0xd
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kVK_Delete, //0xe
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kVK_Tab, //0xf
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kVK_ANSI_Q, //0x10
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kVK_ANSI_W, //0x11
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kVK_ANSI_E, //0x12
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kVK_ANSI_R, //0x13
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kVK_ANSI_T, //0x14
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kVK_ANSI_Y, //0x15
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kVK_ANSI_U, //0x16
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kVK_ANSI_I, //0x17
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kVK_ANSI_O, //0x18
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kVK_ANSI_P, //0x19
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kVK_ANSI_LeftBracket, //0x1a
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kVK_ANSI_RightBracket, //0x1b
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kVK_Return, //0x1c
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kVK_Control, //0x1d
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kVK_ANSI_A, //0x1e
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kVK_ANSI_S, //0x1f
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kVK_ANSI_D, //0x20
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kVK_ANSI_F, //0x21
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kVK_ANSI_G, //0x22
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kVK_ANSI_H, //0x23
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kVK_ANSI_J, //0x24
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kVK_ANSI_K, //0x25
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kVK_ANSI_L, //0x26
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kVK_ANSI_Semicolon, //0x27
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kVK_ANSI_Quote, //0x28
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kVK_ANSI_Grave, //0x29
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kVK_Shift, //0x2a
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kVK_ANSI_Backslash, //0x2b
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kVK_ANSI_Z, //0x2c
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kVK_ANSI_X, //0x2d
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kVK_ANSI_C, //0x2e
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kVK_ANSI_V, //0x2f
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kVK_ANSI_B, //0x30
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kVK_ANSI_N, //0x31
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kVK_ANSI_M, //0x32
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kVK_ANSI_Comma, //0x33
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kVK_ANSI_Period, //0x34
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kVK_ANSI_Slash, //0x35
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kVK_Shift, //0x36
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kVK_ANSI_KeypadMultiply, //0x37
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kVK_Option, //0x38
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kVK_Space, //0x39
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kVK_CapsLock, //0x3a
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kVK_F1, //0x3b
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kVK_F2, //0x3c
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kVK_F3, //0x3d
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kVK_F4, //0x3e
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kVK_F5, //0x3f
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kVK_F6, //0x40
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kVK_F7, //0x41
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kVK_F8, //0x42
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kVK_F9, //0x43
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kVK_F10, //0x44
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0xFF, //0x45 -- numlock
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0xFF, //0x46 -- scroll lock
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kVK_ANSI_Keypad7, //0x47
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kVK_ANSI_Keypad8, //0x48
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kVK_ANSI_Keypad9, //0x49
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kVK_ANSI_KeypadMinus, //0x4a
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kVK_ANSI_Keypad4, //0x4b
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kVK_ANSI_Keypad5, //0x4c
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kVK_ANSI_Keypad6, //0x4d
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kVK_ANSI_KeypadPlus, //0x4e
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kVK_ANSI_Keypad1, //0x4f
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kVK_ANSI_Keypad2, //0x50
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kVK_ANSI_Keypad3, //0x51
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kVK_ANSI_Keypad0, //0x52
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kVK_ANSI_KeypadDecimal, //0x53
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0xFF, //0x54
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0xFF, //0x55
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0xFF, //0x56
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kVK_F11, //0x57
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kVK_F12, //0x58
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0xFF, //0x59 -- pause
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0xFF, //0x5a
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kVK_Control, //0x5b
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kVK_Control, //0x5c
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0xFF, //0x5d -- application
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0xFF, //0x5e -- power
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0xFF, //0x5f -- sleep
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0xFF, //0x60
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0xFF, //0x61
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0xFF, //0x62
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0xFF, //0x63 -- wake
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0xFF, //0x64
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0xFF, //0x65
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0xFF, //0x66
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0xFF, //0x67
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0xFF, //0x68
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0xFF, //0x69
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0xFF, //0x6a
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0xFF, //0x6b
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0xFF, //0x6c
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0xFF, //0x6d
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0xFF, //0x6e
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0xFF, //0x6f
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0xFF, //0x70
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0xFF, //0x71
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0xFF, //0x72
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0xFF, //0x73
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0xFF, //0x74
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0xFF, //0x75
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0xFF, //0x76
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0xFF, //0x77
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0xFF, //0x78
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0xFF, //0x79
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0xFF, //0x7a
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0xFF, //0x7b
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0xFF, //0x7c
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0xFF, //0x7d
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0xFF, //0x7e
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0xFF, //0x7f
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0xFF, //0x80
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0xFF, //0x81
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0xFF, //0x82
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0xFF, //0x83
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0xFF, //0x84
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0xFF, //0x85
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0xFF, //0x86
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0xFF, //0x87
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0xFF, //0x88
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0xFF, //0x89
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0xFF, //0x8a
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0xFF, //0x8b
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0xFF, //0x8c
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0xFF, //0x8d
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0xFF, //0x8e
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0xFF, //0x8f
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0xFF, //0x90
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0xFF, //0x91
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0xFF, //0x92
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0xFF, //0x93
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0xFF, //0x94
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0xFF, //0x95
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0xFF, //0x96
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0xFF, //0x97
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0xFF, //0x98
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0xFF, //0x99
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0xFF, //0x9a
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0xFF, //0x9b
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0xFF, //0x9c
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0xFF, //0x9d
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0xFF, //0x9e
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0xFF, //0x9f
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0xFF, //0xa0
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0xFF, //0xa1
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0xFF, //0xa2
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0xFF, //0xa3
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0xFF, //0xa4
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0xFF, //0xa5
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0xFF, //0xa6
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0xFF, //0xa7
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0xFF, //0xa8
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0xFF, //0xa9
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0xFF, //0xaa
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0xFF, //0xab
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0xFF, //0xac
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0xFF, //0xad
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0xFF, //0xae
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0xFF, //0xaf
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0xFF, //0xb0
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0xFF, //0xb1
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0xFF, //0xb2
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0xFF, //0xb3
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0xFF, //0xb4
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0xFF, //0xb5
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0xFF, //0xb6
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0xFF, //0xb7
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0xFF, //0xb8
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0xFF, //0xb9
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0xFF, //0xba
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0xFF, //0xbb
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0xFF, //0xbc
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0xFF, //0xbd
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0xFF, //0xbe
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0xFF, //0xbf
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0xFF, //0xc0
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0xFF, //0xc1
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0xFF, //0xc2
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0xFF, //0xc3
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0xFF, //0xc4
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0xFF, //0xc5
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0xFF, //0xc6
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0xFF, //0xc7
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0xFF, //0xc8
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0xFF, //0xc9
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0xFF, //0xca
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0xFF, //0xcb
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0xFF, //0xcc
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0xFF, //0xcd
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0xFF, //0xce
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0xFF, //0xcf
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0xFF, //0xd0
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0xFF, //0xd1
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0xFF, //0xd2
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0xFF, //0xd3
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0xFF, //0xd4
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0xFF, //0xd5
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0xFF, //0xd6
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0xFF, //0xd7
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0xFF, //0xd8
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0xFF, //0xd9
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0xFF, //0xda
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0xFF, //0xdb
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0xFF, //0xdc
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0xFF, //0xdd
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0xFF, //0xde
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0xFF, //0xdf
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0xFF, //0xe0
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0xFF, //0xe1
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0xFF, //0xe2
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0xFF, //0xe3
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0xFF, //0xe4
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0xFF, //0xe5
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0xFF, //0xe6
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0xFF, //0xe7
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0xFF, //0xe8
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0xFF, //0xe9
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0xFF, //0xea
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0xFF, //0xeb
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0xFF, //0xec
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0xFF, //0xed
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0xFF, //0xee
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0xFF, //0xef
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0xFF, //0xf0
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0xFF, //0xf1
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0xFF, //0xf2
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0xFF, //0xf3
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0xFF, //0xf4
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0xFF, //0xf5
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0xFF, //0xf6
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0xFF, //0xf7
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0xFF, //0xf8
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0xFF, //0xf9
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0xFF, //0xfa
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0xFF, //0xfb
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0xFF, //0xfc
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0xFF, //0xfd
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0xFF, //0xfe
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};
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BOOL mf_input_keyboard_event(rdpInput* input, UINT16 flags, UINT16 code)
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{
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CGEventSourceRef source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
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BOOL keyDown = TRUE;
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CGEventRef kbEvent;
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CGKeyCode kCode = 0xFF;
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if (flags & KBD_FLAGS_RELEASE)
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{
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keyDown = FALSE;
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}
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if (flags & KBD_FLAGS_EXTENDED)
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{
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switch (code)
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{
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//case 0x52: //insert
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case 0x53:
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kCode = kVK_ForwardDelete;
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break;
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case 0x4B:
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kCode = kVK_LeftArrow;
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break;
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case 0x47:
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kCode = kVK_Home;
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break;
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case 0x4F:
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kCode = kVK_End;
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break;
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case 0x48:
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kCode = kVK_UpArrow;
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break;
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case 0x50:
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kCode = kVK_DownArrow;
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break;
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case 0x49:
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kCode = kVK_PageUp;
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break;
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case 0x51:
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kCode = kVK_PageDown;
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break;
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case 0x4D:
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kCode = kVK_RightArrow;
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break;
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default:
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break;
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}
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}
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else
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{
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kCode = keymap[code];
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}
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kbEvent = CGEventCreateKeyboardEvent(source, kCode, keyDown);
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CGEventPost(kCGHIDEventTap, kbEvent);
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CFRelease(kbEvent);
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CFRelease(source);
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return TRUE;
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}
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BOOL mf_input_unicode_keyboard_event(rdpInput* input, UINT16 flags, UINT16 code)
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{
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return FALSE;
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}
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BOOL mf_input_mouse_event(rdpInput* input, UINT16 flags, UINT16 x, UINT16 y)
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{
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float width, height;
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CGWheelCount wheelCount = 2;
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INT32 scroll_x = 0;
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INT32 scroll_y = 0;
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if (flags & (PTR_FLAGS_WHEEL | PTR_FLAGS_HWHEEL))
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{
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INT32 scroll = flags & WheelRotationMask;
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if (flags & PTR_FLAGS_WHEEL_NEGATIVE)
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scroll = -(flags & WheelRotationMask) / 392;
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else
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scroll = (flags & WheelRotationMask) / 120;
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if (flags & PTR_FLAGS_WHEEL)
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scroll_y = scroll;
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else
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scroll_x = scroll;
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CGEventSourceRef source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
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CGEventRef scrollEvent = CGEventCreateScrollWheelEvent(source,
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kCGScrollEventUnitLine,
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wheelCount,
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scroll_y,
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scroll_x);
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CGEventPost(kCGHIDEventTap, scrollEvent);
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CFRelease(scrollEvent);
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CFRelease(source);
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}
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else
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{
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mfInfo* mfi;
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CGEventSourceRef source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
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CGEventType mouseType = kCGEventNull;
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CGMouseButton mouseButton = kCGMouseButtonLeft;
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mfi = mf_info_get_instance();
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//width and height of primary screen (even in multimon setups
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width = (float) mfi->servscreen_width;
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height = (float) mfi->servscreen_height;
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x += mfi->servscreen_xoffset;
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y += mfi->servscreen_yoffset;
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if (flags & PTR_FLAGS_MOVE)
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{
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if (mfi->mouse_down_left == TRUE)
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{
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mouseType = kCGEventLeftMouseDragged;
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}
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else if (mfi->mouse_down_right == TRUE)
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{
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mouseType = kCGEventRightMouseDragged;
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}
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else if (mfi->mouse_down_other == TRUE)
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{
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mouseType = kCGEventOtherMouseDragged;
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}
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else
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{
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mouseType = kCGEventMouseMoved;
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}
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CGEventRef move = CGEventCreateMouseEvent(source,
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mouseType,
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CGPointMake(x, y),
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mouseButton // ignored for just movement
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);
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CGEventPost(kCGHIDEventTap, move);
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CFRelease(move);
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}
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if (flags & PTR_FLAGS_BUTTON1)
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{
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mouseButton = kCGMouseButtonLeft;
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if (flags & PTR_FLAGS_DOWN)
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{
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mouseType = kCGEventLeftMouseDown;
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mfi->mouse_down_left = TRUE;
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}
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else
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{
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mouseType = kCGEventLeftMouseUp;
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mfi->mouse_down_right = FALSE;
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}
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}
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else if (flags & PTR_FLAGS_BUTTON2)
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{
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mouseButton = kCGMouseButtonRight;
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if (flags & PTR_FLAGS_DOWN)
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{
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mouseType = kCGEventRightMouseDown;
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mfi->mouse_down_right = TRUE;
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}
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else
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{
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mouseType = kCGEventRightMouseUp;
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mfi->mouse_down_right = FALSE;
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}
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}
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else if (flags & PTR_FLAGS_BUTTON3)
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{
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mouseButton = kCGMouseButtonCenter;
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if (flags & PTR_FLAGS_DOWN)
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{
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mouseType = kCGEventOtherMouseDown;
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mfi->mouse_down_other = TRUE;
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}
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else
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{
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mouseType = kCGEventOtherMouseUp;
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mfi->mouse_down_other = FALSE;
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}
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}
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CGEventRef mouseEvent = CGEventCreateMouseEvent(source,
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mouseType,
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CGPointMake(x, y),
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mouseButton
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);
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CGEventPost(kCGHIDEventTap, mouseEvent);
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CFRelease(mouseEvent);
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CFRelease(source);
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}
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return TRUE;
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}
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BOOL mf_input_extended_mouse_event(rdpInput* input, UINT16 flags, UINT16 x, UINT16 y)
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{
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return FALSE;
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}
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BOOL mf_input_keyboard_event_dummy(rdpInput* input, UINT16 flags, UINT16 code)
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{
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return FALSE;
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}
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BOOL mf_input_unicode_keyboard_event_dummy(rdpInput* input, UINT16 flags, UINT16 code)
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{
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return FALSE;
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}
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BOOL mf_input_mouse_event_dummy(rdpInput* input, UINT16 flags, UINT16 x, UINT16 y)
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{
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return FALSE;
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}
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BOOL mf_input_extended_mouse_event_dummy(rdpInput* input, UINT16 flags, UINT16 x, UINT16 y)
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{
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return FALSE;
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}
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