645 lines
12 KiB
C
645 lines
12 KiB
C
/**
|
|
* WinPR: Windows Portable Runtime
|
|
* System.Collections.Hashtable
|
|
*
|
|
* Copyright 2014 Marc-Andre Moreau <marcandre.moreau@gmail.com>
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include <winpr/crt.h>
|
|
|
|
#include <winpr/collections.h>
|
|
|
|
/**
|
|
* This implementation is based on the public domain
|
|
* hash table implementation made by Keith Pomakis:
|
|
*
|
|
* http://www.pomakis.com/hashtable/hashtable.c
|
|
* http://www.pomakis.com/hashtable/hashtable.h
|
|
*/
|
|
|
|
BOOL HashTable_PointerCompare(void* pointer1, void* pointer2)
|
|
{
|
|
return (pointer1 == pointer2);
|
|
}
|
|
|
|
UINT32 HashTable_PointerHash(void* pointer)
|
|
{
|
|
return ((UINT32) (UINT_PTR) pointer) >> 4;
|
|
}
|
|
|
|
BOOL HashTable_StringCompare(void* string1, void* string2)
|
|
{
|
|
if (!string1 || !string2)
|
|
return (string1 == string2);
|
|
|
|
return (strcmp((char*) string1, (char*) string2) == 0);
|
|
}
|
|
|
|
UINT32 HashTable_StringHash(void* key)
|
|
{
|
|
UINT32 c;
|
|
UINT32 hash = 5381;
|
|
BYTE* str = (BYTE*) key;
|
|
|
|
/* djb2 algorithm */
|
|
while ((c = *str++) != '\0')
|
|
hash = (hash * 33) + c;
|
|
|
|
return hash;
|
|
}
|
|
|
|
void* HashTable_StringClone(void* str)
|
|
{
|
|
return _strdup((char*) str);
|
|
}
|
|
|
|
void HashTable_StringFree(void* str)
|
|
{
|
|
free(str);
|
|
}
|
|
|
|
static int HashTable_IsProbablePrime(int oddNumber)
|
|
{
|
|
int i;
|
|
|
|
for (i = 3; i < 51; i += 2)
|
|
{
|
|
if (oddNumber == i)
|
|
return 1;
|
|
else if (oddNumber % i == 0)
|
|
return 0;
|
|
}
|
|
|
|
return 1; /* maybe */
|
|
}
|
|
|
|
static long HashTable_CalculateIdealNumOfBuckets(wHashTable* table)
|
|
{
|
|
int idealNumOfBuckets = table->numOfElements / ((int) table->idealRatio);
|
|
|
|
if (idealNumOfBuckets < 5)
|
|
idealNumOfBuckets = 5;
|
|
else
|
|
idealNumOfBuckets |= 0x01;
|
|
|
|
while (!HashTable_IsProbablePrime(idealNumOfBuckets))
|
|
idealNumOfBuckets += 2;
|
|
|
|
return idealNumOfBuckets;
|
|
}
|
|
|
|
void HashTable_Rehash(wHashTable* table, int numOfBuckets)
|
|
{
|
|
int index;
|
|
UINT32 hashValue;
|
|
wKeyValuePair* pair;
|
|
wKeyValuePair* nextPair;
|
|
wKeyValuePair** newBucketArray;
|
|
|
|
if (numOfBuckets == 0)
|
|
numOfBuckets = HashTable_CalculateIdealNumOfBuckets(table);
|
|
|
|
if (numOfBuckets == table->numOfBuckets)
|
|
return; /* already the right size! */
|
|
|
|
newBucketArray = (wKeyValuePair**) calloc(numOfBuckets, sizeof(wKeyValuePair*));
|
|
|
|
if (!newBucketArray)
|
|
{
|
|
/*
|
|
* Couldn't allocate memory for the new array.
|
|
* This isn't a fatal error; we just can't perform the rehash.
|
|
*/
|
|
return;
|
|
}
|
|
|
|
for (index = 0; index < table->numOfBuckets; index++)
|
|
{
|
|
pair = table->bucketArray[index];
|
|
|
|
while (pair)
|
|
{
|
|
nextPair = pair->next;
|
|
hashValue = table->hash(pair->key) % numOfBuckets;
|
|
pair->next = newBucketArray[hashValue];
|
|
newBucketArray[hashValue] = pair;
|
|
pair = nextPair;
|
|
}
|
|
}
|
|
|
|
free(table->bucketArray);
|
|
table->bucketArray = newBucketArray;
|
|
table->numOfBuckets = numOfBuckets;
|
|
}
|
|
|
|
void HashTable_SetIdealRatio(wHashTable* table, float idealRatio,
|
|
float lowerRehashThreshold, float upperRehashThreshold)
|
|
{
|
|
table->idealRatio = idealRatio;
|
|
table->lowerRehashThreshold = lowerRehashThreshold;
|
|
table->upperRehashThreshold = upperRehashThreshold;
|
|
}
|
|
|
|
wKeyValuePair* HashTable_Get(wHashTable* table, void* key)
|
|
{
|
|
UINT32 hashValue;
|
|
wKeyValuePair* pair;
|
|
|
|
hashValue = table->hash(key) % table->numOfBuckets;
|
|
|
|
pair = table->bucketArray[hashValue];
|
|
|
|
while (pair && !table->keyCompare(key, pair->key))
|
|
pair = pair->next;
|
|
|
|
return pair;
|
|
}
|
|
|
|
/**
|
|
* C equivalent of the C# Hashtable Class:
|
|
* http://msdn.microsoft.com/en-us/library/system.collections.hashtable.aspx
|
|
*/
|
|
|
|
/**
|
|
* Properties
|
|
*/
|
|
|
|
/**
|
|
* Gets the number of key/value pairs contained in the HashTable.
|
|
*/
|
|
|
|
int HashTable_Count(wHashTable* table)
|
|
{
|
|
return table->numOfElements;
|
|
}
|
|
|
|
/**
|
|
* Methods
|
|
*/
|
|
|
|
/**
|
|
* Adds an element with the specified key and value into the HashTable.
|
|
*/
|
|
|
|
int HashTable_Add(wHashTable* table, void* key, void* value)
|
|
{
|
|
int status = 0;
|
|
UINT32 hashValue;
|
|
wKeyValuePair* pair;
|
|
wKeyValuePair* newPair;
|
|
|
|
if (!key || !value)
|
|
return -1;
|
|
|
|
if (table->keyClone)
|
|
{
|
|
key = table->keyClone(key);
|
|
|
|
if (!key)
|
|
return -1;
|
|
}
|
|
|
|
if (table->valueClone)
|
|
{
|
|
value = table->valueClone(value);
|
|
|
|
if (!value)
|
|
return -1;
|
|
}
|
|
|
|
if (table->synchronized)
|
|
EnterCriticalSection(&table->lock);
|
|
|
|
hashValue = table->hash(key) % table->numOfBuckets;
|
|
pair = table->bucketArray[hashValue];
|
|
|
|
while (pair && !table->keyCompare(key, pair->key))
|
|
pair = pair->next;
|
|
|
|
if (pair)
|
|
{
|
|
if (pair->key != key)
|
|
{
|
|
if (table->keyFree)
|
|
table->keyFree(pair->key);
|
|
pair->key = key;
|
|
}
|
|
|
|
if (pair->value != value)
|
|
{
|
|
if (table->valueFree)
|
|
table->valueFree(pair->value);
|
|
pair->value = value;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
newPair = (wKeyValuePair*) malloc(sizeof(wKeyValuePair));
|
|
|
|
if (!newPair)
|
|
{
|
|
status = -1;
|
|
}
|
|
else
|
|
{
|
|
newPair->key = key;
|
|
newPair->value = value;
|
|
newPair->next = table->bucketArray[hashValue];
|
|
table->bucketArray[hashValue] = newPair;
|
|
table->numOfElements++;
|
|
|
|
if (table->upperRehashThreshold > table->idealRatio)
|
|
{
|
|
float elementToBucketRatio = (float) table->numOfElements / (float) table->numOfBuckets;
|
|
|
|
if (elementToBucketRatio > table->upperRehashThreshold)
|
|
HashTable_Rehash(table, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (table->synchronized)
|
|
LeaveCriticalSection(&table->lock);
|
|
|
|
return status;
|
|
}
|
|
|
|
/**
|
|
* Removes the element with the specified key from the HashTable.
|
|
*/
|
|
|
|
BOOL HashTable_Remove(wHashTable* table, void* key)
|
|
{
|
|
UINT32 hashValue;
|
|
BOOL status = TRUE;
|
|
wKeyValuePair* pair = NULL;
|
|
wKeyValuePair* previousPair = NULL;
|
|
|
|
if (table->synchronized)
|
|
EnterCriticalSection(&table->lock);
|
|
|
|
hashValue = table->hash(key) % table->numOfBuckets;
|
|
|
|
pair = table->bucketArray[hashValue];
|
|
|
|
while (pair && !table->keyCompare(key, pair->key))
|
|
{
|
|
previousPair = pair;
|
|
pair = pair->next;
|
|
}
|
|
|
|
if (!pair)
|
|
{
|
|
status = FALSE;
|
|
}
|
|
else
|
|
{
|
|
if (table->keyFree)
|
|
table->keyFree(pair->key);
|
|
|
|
if (table->valueFree)
|
|
table->valueFree(pair->value);
|
|
|
|
if (previousPair)
|
|
previousPair->next = pair->next;
|
|
else
|
|
table->bucketArray[hashValue] = pair->next;
|
|
|
|
free(pair);
|
|
|
|
table->numOfElements--;
|
|
|
|
if (table->lowerRehashThreshold > 0.0)
|
|
{
|
|
float elementToBucketRatio = (float) table->numOfElements / (float) table->numOfBuckets;
|
|
|
|
if (elementToBucketRatio < table->lowerRehashThreshold)
|
|
HashTable_Rehash(table, 0);
|
|
}
|
|
}
|
|
|
|
if (table->synchronized)
|
|
LeaveCriticalSection(&table->lock);
|
|
|
|
return status;
|
|
}
|
|
|
|
/**
|
|
* Get an item value using key
|
|
*/
|
|
|
|
void* HashTable_GetItemValue(wHashTable* table, void* key)
|
|
{
|
|
void* value = NULL;
|
|
wKeyValuePair* pair;
|
|
|
|
if (table->synchronized)
|
|
EnterCriticalSection(&table->lock);
|
|
|
|
pair = HashTable_Get(table, key);
|
|
|
|
if (pair)
|
|
value = pair->value;
|
|
|
|
if (table->synchronized)
|
|
LeaveCriticalSection(&table->lock);
|
|
|
|
return value;
|
|
}
|
|
|
|
/**
|
|
* Set an item value using key
|
|
*/
|
|
|
|
BOOL HashTable_SetItemValue(wHashTable* table, void* key, void* value)
|
|
{
|
|
BOOL status = TRUE;
|
|
wKeyValuePair* pair;
|
|
|
|
if (table->valueClone && value)
|
|
{
|
|
value = table->valueClone(value);
|
|
|
|
if (!value)
|
|
return FALSE;
|
|
}
|
|
|
|
if (table->synchronized)
|
|
EnterCriticalSection(&table->lock);
|
|
|
|
pair = HashTable_Get(table, key);
|
|
|
|
if (!pair)
|
|
status = FALSE;
|
|
else
|
|
pair->value = value;
|
|
|
|
if (table->synchronized)
|
|
LeaveCriticalSection(&table->lock);
|
|
|
|
return status;
|
|
}
|
|
|
|
/**
|
|
* Removes all elements from the HashTable.
|
|
*/
|
|
|
|
void HashTable_Clear(wHashTable* table)
|
|
{
|
|
int index;
|
|
wKeyValuePair* pair;
|
|
wKeyValuePair* nextPair;
|
|
|
|
if (table->synchronized)
|
|
EnterCriticalSection(&table->lock);
|
|
|
|
for (index = 0; index < table->numOfBuckets; index++)
|
|
{
|
|
pair = table->bucketArray[index];
|
|
|
|
while (pair)
|
|
{
|
|
nextPair = pair->next;
|
|
|
|
if (table->keyFree)
|
|
table->keyFree(pair->key);
|
|
|
|
if (table->valueFree)
|
|
table->valueFree(pair->value);
|
|
|
|
free(pair);
|
|
|
|
pair = nextPair;
|
|
}
|
|
|
|
table->bucketArray[index] = NULL;
|
|
}
|
|
|
|
table->numOfElements = 0;
|
|
HashTable_Rehash(table, 5);
|
|
|
|
if (table->synchronized)
|
|
LeaveCriticalSection(&table->lock);
|
|
}
|
|
|
|
/**
|
|
* Gets the list of keys as an array
|
|
*/
|
|
|
|
int HashTable_GetKeys(wHashTable* table, ULONG_PTR** ppKeys)
|
|
{
|
|
int iKey;
|
|
int count;
|
|
int index;
|
|
ULONG_PTR* pKeys;
|
|
wKeyValuePair* pair;
|
|
wKeyValuePair* nextPair;
|
|
|
|
if (table->synchronized)
|
|
EnterCriticalSection(&table->lock);
|
|
|
|
iKey = 0;
|
|
count = table->numOfElements;
|
|
|
|
pKeys = (ULONG_PTR*) calloc(count, sizeof(ULONG_PTR));
|
|
|
|
if (!pKeys)
|
|
{
|
|
if (table->synchronized)
|
|
LeaveCriticalSection(&table->lock);
|
|
|
|
return -1;
|
|
}
|
|
|
|
for (index = 0; index < table->numOfBuckets; index++)
|
|
{
|
|
pair = table->bucketArray[index];
|
|
|
|
while (pair)
|
|
{
|
|
nextPair = pair->next;
|
|
|
|
pKeys[iKey++] = (ULONG_PTR) pair->key;
|
|
|
|
pair = nextPair;
|
|
}
|
|
}
|
|
|
|
if (table->synchronized)
|
|
LeaveCriticalSection(&table->lock);
|
|
|
|
*ppKeys = pKeys;
|
|
|
|
return count;
|
|
}
|
|
|
|
/**
|
|
* Determines whether the HashTable contains a specific key.
|
|
*/
|
|
|
|
BOOL HashTable_Contains(wHashTable* table, void* key)
|
|
{
|
|
BOOL status;
|
|
|
|
if (table->synchronized)
|
|
EnterCriticalSection(&table->lock);
|
|
|
|
status = (HashTable_Get(table, key) != NULL) ? TRUE : FALSE;
|
|
|
|
if (table->synchronized)
|
|
LeaveCriticalSection(&table->lock);
|
|
|
|
return status;
|
|
}
|
|
|
|
/**
|
|
* Determines whether the HashTable contains a specific key.
|
|
*/
|
|
|
|
BOOL HashTable_ContainsKey(wHashTable* table, void* key)
|
|
{
|
|
BOOL status;
|
|
|
|
if (table->synchronized)
|
|
EnterCriticalSection(&table->lock);
|
|
|
|
status = (HashTable_Get(table, key) != NULL) ? TRUE : FALSE;
|
|
|
|
if (table->synchronized)
|
|
LeaveCriticalSection(&table->lock);
|
|
|
|
return status;
|
|
}
|
|
|
|
/**
|
|
* Determines whether the HashTable contains a specific value.
|
|
*/
|
|
|
|
BOOL HashTable_ContainsValue(wHashTable* table, void* value)
|
|
{
|
|
int index;
|
|
BOOL status = FALSE;
|
|
wKeyValuePair* pair;
|
|
|
|
if (table->synchronized)
|
|
EnterCriticalSection(&table->lock);
|
|
|
|
for (index = 0; index < table->numOfBuckets; index++)
|
|
{
|
|
pair = table->bucketArray[index];
|
|
|
|
while (pair)
|
|
{
|
|
if (table->valueCompare(value, pair->value))
|
|
{
|
|
status = TRUE;
|
|
break;
|
|
}
|
|
|
|
pair = pair->next;
|
|
}
|
|
|
|
if (status)
|
|
break;
|
|
}
|
|
|
|
if (table->synchronized)
|
|
LeaveCriticalSection(&table->lock);
|
|
|
|
return status;
|
|
}
|
|
|
|
/**
|
|
* Construction, Destruction
|
|
*/
|
|
|
|
wHashTable* HashTable_New(BOOL synchronized)
|
|
{
|
|
wHashTable* table;
|
|
|
|
table = (wHashTable*) calloc(1, sizeof(wHashTable));
|
|
|
|
if (table)
|
|
{
|
|
table->synchronized = synchronized;
|
|
|
|
InitializeCriticalSectionAndSpinCount(&(table->lock), 4000);
|
|
|
|
table->numOfBuckets = 64;
|
|
table->numOfElements = 0;
|
|
|
|
table->bucketArray = (wKeyValuePair**) calloc(table->numOfBuckets, sizeof(wKeyValuePair*));
|
|
|
|
if (!table->bucketArray)
|
|
{
|
|
free(table);
|
|
return NULL;
|
|
}
|
|
|
|
table->idealRatio = 3.0;
|
|
table->lowerRehashThreshold = 0.0;
|
|
table->upperRehashThreshold = 15.0;
|
|
|
|
table->hash = HashTable_PointerHash;
|
|
table->keyCompare = HashTable_PointerCompare;
|
|
table->valueCompare = HashTable_PointerCompare;
|
|
table->keyClone = NULL;
|
|
table->valueClone = NULL;
|
|
table->keyFree = NULL;
|
|
table->valueFree = NULL;
|
|
}
|
|
|
|
return table;
|
|
}
|
|
|
|
void HashTable_Free(wHashTable* table)
|
|
{
|
|
int index;
|
|
wKeyValuePair* pair;
|
|
wKeyValuePair* nextPair;
|
|
|
|
if (table)
|
|
{
|
|
for (index = 0; index < table->numOfBuckets; index++)
|
|
{
|
|
pair = table->bucketArray[index];
|
|
|
|
while (pair)
|
|
{
|
|
nextPair = pair->next;
|
|
|
|
if (table->keyFree)
|
|
table->keyFree(pair->key);
|
|
|
|
if (table->valueFree)
|
|
table->valueFree(pair->value);
|
|
|
|
free(pair);
|
|
|
|
pair = nextPair;
|
|
}
|
|
}
|
|
|
|
DeleteCriticalSection(&(table->lock));
|
|
|
|
free(table->bucketArray);
|
|
free(table);
|
|
}
|
|
}
|