311 lines
6.0 KiB
C
311 lines
6.0 KiB
C
/**
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* WinPR: Windows Portable Runtime
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* Message Queue
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*
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* Copyright 2012 Marc-Andre Moreau <marcandre.moreau@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <winpr/config.h>
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#include <winpr/crt.h>
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#include <winpr/sysinfo.h>
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#include <winpr/assert.h>
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#include <winpr/collections.h>
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struct s_wMessageQueue
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{
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size_t head;
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size_t tail;
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size_t size;
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size_t capacity;
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BOOL closed;
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wMessage* array;
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CRITICAL_SECTION lock;
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HANDLE event;
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wObject object;
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};
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/**
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* Message Queue inspired from Windows:
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* http://msdn.microsoft.com/en-us/library/ms632590/
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*/
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/**
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* Properties
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*/
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wObject* MessageQueue_Object(wMessageQueue* queue)
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{
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WINPR_ASSERT(queue);
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return &queue->object;
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}
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/**
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* Gets an event which is set when the queue is non-empty
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*/
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HANDLE MessageQueue_Event(wMessageQueue* queue)
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{
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WINPR_ASSERT(queue);
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return queue->event;
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}
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/**
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* Gets the queue size
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*/
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size_t MessageQueue_Size(wMessageQueue* queue)
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{
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WINPR_ASSERT(queue);
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return queue->size;
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}
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/**
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* Methods
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*/
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BOOL MessageQueue_Wait(wMessageQueue* queue)
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{
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BOOL status = FALSE;
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WINPR_ASSERT(queue);
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if (WaitForSingleObject(queue->event, INFINITE) == WAIT_OBJECT_0)
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status = TRUE;
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return status;
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}
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static BOOL MessageQueue_EnsureCapacity(wMessageQueue* queue, size_t count)
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{
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WINPR_ASSERT(queue);
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if (queue->size + count >= queue->capacity)
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{
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wMessage* new_arr;
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size_t old_capacity = queue->capacity;
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size_t new_capacity = queue->capacity * 2;
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if (new_capacity < queue->size + count)
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new_capacity = queue->size + count;
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new_arr = (wMessage*)realloc(queue->array, sizeof(wMessage) * new_capacity);
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if (!new_arr)
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return FALSE;
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queue->array = new_arr;
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queue->capacity = new_capacity;
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ZeroMemory(&(queue->array[old_capacity]), (new_capacity - old_capacity) * sizeof(wMessage));
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/* rearrange wrapped entries */
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if (queue->tail <= queue->head)
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{
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CopyMemory(&(queue->array[old_capacity]), queue->array, queue->tail * sizeof(wMessage));
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queue->tail += old_capacity;
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}
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}
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return TRUE;
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}
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BOOL MessageQueue_Dispatch(wMessageQueue* queue, const wMessage* message)
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{
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wMessage* dst;
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BOOL ret = FALSE;
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WINPR_ASSERT(queue);
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if (!message)
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return FALSE;
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WINPR_ASSERT(queue);
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EnterCriticalSection(&queue->lock);
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if (queue->closed)
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goto out;
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if (!MessageQueue_EnsureCapacity(queue, 1))
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goto out;
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dst = &(queue->array[queue->tail]);
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*dst = *message;
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dst->time = GetTickCount64();
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queue->tail = (queue->tail + 1) % queue->capacity;
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queue->size++;
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if (queue->size > 0)
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SetEvent(queue->event);
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if (message->id == WMQ_QUIT)
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queue->closed = TRUE;
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ret = TRUE;
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out:
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LeaveCriticalSection(&queue->lock);
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return ret;
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}
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BOOL MessageQueue_Post(wMessageQueue* queue, void* context, UINT32 type, void* wParam, void* lParam)
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{
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wMessage message;
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message.context = context;
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message.id = type;
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message.wParam = wParam;
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message.lParam = lParam;
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message.Free = NULL;
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return MessageQueue_Dispatch(queue, &message);
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}
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BOOL MessageQueue_PostQuit(wMessageQueue* queue, int nExitCode)
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{
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return MessageQueue_Post(queue, NULL, WMQ_QUIT, (void*)(size_t)nExitCode, NULL);
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}
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int MessageQueue_Get(wMessageQueue* queue, wMessage* message)
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{
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int status = -1;
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if (!MessageQueue_Wait(queue))
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return status;
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EnterCriticalSection(&queue->lock);
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if (queue->size > 0)
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{
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CopyMemory(message, &(queue->array[queue->head]), sizeof(wMessage));
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ZeroMemory(&(queue->array[queue->head]), sizeof(wMessage));
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queue->head = (queue->head + 1) % queue->capacity;
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queue->size--;
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if (queue->size < 1)
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ResetEvent(queue->event);
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status = (message->id != WMQ_QUIT) ? 1 : 0;
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}
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LeaveCriticalSection(&queue->lock);
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return status;
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}
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int MessageQueue_Peek(wMessageQueue* queue, wMessage* message, BOOL remove)
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{
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int status = 0;
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WINPR_ASSERT(queue);
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EnterCriticalSection(&queue->lock);
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if (queue->size > 0)
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{
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CopyMemory(message, &(queue->array[queue->head]), sizeof(wMessage));
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status = 1;
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if (remove)
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{
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ZeroMemory(&(queue->array[queue->head]), sizeof(wMessage));
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queue->head = (queue->head + 1) % queue->capacity;
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queue->size--;
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if (queue->size < 1)
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ResetEvent(queue->event);
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}
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}
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LeaveCriticalSection(&queue->lock);
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return status;
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}
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/**
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* Construction, Destruction
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*/
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wMessageQueue* MessageQueue_New(const wObject* callback)
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{
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wMessageQueue* queue = NULL;
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queue = (wMessageQueue*)calloc(1, sizeof(wMessageQueue));
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if (!queue)
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return NULL;
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if (!InitializeCriticalSectionAndSpinCount(&queue->lock, 4000))
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goto fail;
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if (!MessageQueue_EnsureCapacity(queue, 32))
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goto fail;
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queue->event = CreateEvent(NULL, TRUE, FALSE, NULL);
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if (!queue->event)
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goto fail;
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if (callback)
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queue->object = *callback;
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return queue;
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fail:
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MessageQueue_Free(queue);
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return NULL;
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}
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void MessageQueue_Free(wMessageQueue* queue)
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{
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if (!queue)
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return;
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if (queue->event)
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MessageQueue_Clear(queue);
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CloseHandle(queue->event);
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DeleteCriticalSection(&queue->lock);
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free(queue->array);
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free(queue);
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}
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int MessageQueue_Clear(wMessageQueue* queue)
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{
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int status = 0;
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WINPR_ASSERT(queue);
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WINPR_ASSERT(queue->event);
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EnterCriticalSection(&queue->lock);
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while (queue->size > 0)
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{
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wMessage* msg = &(queue->array[queue->head]);
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/* Free resources of message. */
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if (queue->object.fnObjectUninit)
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queue->object.fnObjectUninit(msg);
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if (queue->object.fnObjectFree)
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queue->object.fnObjectFree(msg);
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ZeroMemory(msg, sizeof(wMessage));
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queue->head = (queue->head + 1) % queue->capacity;
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queue->size--;
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}
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ResetEvent(queue->event);
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queue->closed = FALSE;
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LeaveCriticalSection(&queue->lock);
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return status;
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}
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