FreeRDP/server/shadow/shadow_surface.c
zihao.jiang 491978b0e3 server/shadow: Enhancement regarding the screen and resolution - add resize support and fix subRect feature
Detail fixes:
1. Add resize support in shadow framework layer
2. Enhance X11 implementation to detect desktop resolution change
3. Fix the subRect feature.
It seems not completely finished and it looks incompatible in different source code.
Fix it to be consistent in all source code as following:
a. The subRect is only awared in framework layer, subsystem implementation should not be aware of it. It only take effect at shadow_client and corresponding shadow_input.
b. The screen and surface should only represent a monitor screen. They don't need to consider subRect feature.
4. A lobby should be alternative image shown to client when the client is not 'mayView'.
We don't need to have seperate lobby for each client, move it into server structure as 'another surface'
5. Fix display handle leak in enum monitor of X11
6. Suppress BadMatch Error while capturing the image
2015-07-01 23:57:20 +08:00

108 lines
2.3 KiB
C

/**
* FreeRDP: A Remote Desktop Protocol Implementation
*
* Copyright 2014 Marc-Andre Moreau <marcandre.moreau@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "shadow.h"
#include "shadow_surface.h"
rdpShadowSurface* shadow_surface_new(rdpShadowServer* server, int x, int y, int width, int height)
{
rdpShadowSurface* surface;
surface = (rdpShadowSurface*) calloc(1, sizeof(rdpShadowSurface));
if (!surface)
return NULL;
surface->server = server;
surface->x = x;
surface->y = y;
surface->width = width;
surface->height = height;
surface->scanline = (surface->width + (surface->width % 4)) * 4;
surface->data = (BYTE*) calloc(1, surface->scanline * surface->height);
if (!surface->data)
{
free (surface);
return NULL;
}
if (!InitializeCriticalSectionAndSpinCount(&(surface->lock), 4000))
{
free (surface->data);
free (surface);
return NULL;
}
region16_init(&(surface->invalidRegion));
return surface;
}
void shadow_surface_free(rdpShadowSurface* surface)
{
if (!surface)
return;
free(surface->data);
DeleteCriticalSection(&(surface->lock));
region16_uninit(&(surface->invalidRegion));
free(surface);
}
BOOL shadow_surface_resize(rdpShadowSurface *surface, int x, int y, int width, int height)
{
BYTE* buffer = NULL;
int scanline = (width + (width % 4)) * 4;
if (!surface)
return FALSE;
if ((width == surface->width) && (height == surface->height))
{
/* We don't need to reset frame buffer, just update left top */
surface->x = x;
surface->y = y;
return TRUE;
}
buffer = (BYTE*) realloc(surface->data, scanline * height);
if (buffer)
{
surface->x = x;
surface->y = y;
surface->width = width;
surface->height = height;
surface->scanline = scanline;
surface->data = buffer;
return TRUE;
}
return FALSE;
}