7ba84737ba
use RAII for SDL window creation/destruction by wrapping it in SdlWindow constructor/destructor
64 lines
1.5 KiB
C++
64 lines
1.5 KiB
C++
/**
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* FreeRDP: A Remote Desktop Protocol Implementation
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* SDL Client
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*
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* Copyright 2023 Armin Novak <armin.novak@thincast.com>
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* Copyright 2023 Thincast Technologies GmbH
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "sdl_window.hpp"
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SdlWindow::SdlWindow(const std::string& title, Sint32 startupX, Sint32 startupY, Sint32 width,
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Sint32 height, Uint32 flags)
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: _window(SDL_CreateWindow(title.c_str(), startupX, startupY, width, height, flags)),
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_offset_x(0), _offset_y(0)
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{
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}
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SdlWindow::SdlWindow(SdlWindow&& other)
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: _window(other._window), _offset_x(other._offset_x), _offset_y(other._offset_y)
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{
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other._window = nullptr;
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}
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SdlWindow::~SdlWindow()
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{
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SDL_DestroyWindow(_window);
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}
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SDL_Window* SdlWindow::window() const
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{
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return _window;
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}
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Sint32 SdlWindow::offsetX() const
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{
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return _offset_x;
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}
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void SdlWindow::setOffsetX(Sint32 x)
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{
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_offset_x = x;
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}
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void SdlWindow::setOffsetY(Sint32 y)
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{
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_offset_y = y;
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}
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Sint32 SdlWindow::offsetY() const
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{
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return _offset_y;
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}
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