FreeRDP/client/SDL/sdl_window.cpp
Armin Novak 7ba84737ba [client,sdl] wrap sdl windows in c++ class
use RAII for SDL window creation/destruction by wrapping it in
SdlWindow constructor/destructor
2023-12-20 11:24:31 +01:00

64 lines
1.5 KiB
C++

/**
* FreeRDP: A Remote Desktop Protocol Implementation
* SDL Client
*
* Copyright 2023 Armin Novak <armin.novak@thincast.com>
* Copyright 2023 Thincast Technologies GmbH
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "sdl_window.hpp"
SdlWindow::SdlWindow(const std::string& title, Sint32 startupX, Sint32 startupY, Sint32 width,
Sint32 height, Uint32 flags)
: _window(SDL_CreateWindow(title.c_str(), startupX, startupY, width, height, flags)),
_offset_x(0), _offset_y(0)
{
}
SdlWindow::SdlWindow(SdlWindow&& other)
: _window(other._window), _offset_x(other._offset_x), _offset_y(other._offset_y)
{
other._window = nullptr;
}
SdlWindow::~SdlWindow()
{
SDL_DestroyWindow(_window);
}
SDL_Window* SdlWindow::window() const
{
return _window;
}
Sint32 SdlWindow::offsetX() const
{
return _offset_x;
}
void SdlWindow::setOffsetX(Sint32 x)
{
_offset_x = x;
}
void SdlWindow::setOffsetY(Sint32 y)
{
_offset_y = y;
}
Sint32 SdlWindow::offsetY() const
{
return _offset_y;
}