ba8cf8cf21
With custom malloc function attributes the fail path in the _New functions produces warnings due to allocator mismatches. Silence them.
561 lines
10 KiB
C
561 lines
10 KiB
C
/**
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* WinPR: Windows Portable Runtime
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* Buffer Pool
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*
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* Copyright 2012 Marc-Andre Moreau <marcandre.moreau@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <winpr/config.h>
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#include <winpr/crt.h>
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#include <winpr/collections.h>
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typedef struct
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{
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SSIZE_T size;
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void* buffer;
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} wBufferPoolItem;
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struct s_wBufferPool
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{
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SSIZE_T fixedSize;
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DWORD alignment;
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BOOL synchronized;
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CRITICAL_SECTION lock;
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SSIZE_T size;
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SSIZE_T capacity;
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void** array;
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SSIZE_T aSize;
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SSIZE_T aCapacity;
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wBufferPoolItem* aArray;
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SSIZE_T uSize;
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SSIZE_T uCapacity;
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wBufferPoolItem* uArray;
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};
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static BOOL BufferPool_Lock(wBufferPool* pool)
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{
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if (!pool)
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return FALSE;
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if (pool->synchronized)
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EnterCriticalSection(&pool->lock);
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return TRUE;
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}
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static BOOL BufferPool_Unlock(wBufferPool* pool)
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{
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if (!pool)
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return FALSE;
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if (pool->synchronized)
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LeaveCriticalSection(&pool->lock);
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return TRUE;
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}
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/**
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* C equivalent of the C# BufferManager Class:
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* http://msdn.microsoft.com/en-us/library/ms405814.aspx
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*/
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/**
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* Methods
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*/
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static BOOL BufferPool_ShiftAvailable(wBufferPool* pool, size_t index, int count)
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{
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if (count > 0)
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{
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if (pool->aSize + count > pool->aCapacity)
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{
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wBufferPoolItem* newArray;
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SSIZE_T newCapacity = pool->aCapacity * 2;
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if (pool->alignment > 0)
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newArray = (wBufferPoolItem*)winpr_aligned_realloc(
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pool->aArray, sizeof(wBufferPoolItem) * newCapacity, pool->alignment);
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else
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newArray =
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(wBufferPoolItem*)realloc(pool->aArray, sizeof(wBufferPoolItem) * newCapacity);
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if (!newArray)
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return FALSE;
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pool->aArray = newArray;
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pool->aCapacity = newCapacity;
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}
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MoveMemory(&pool->aArray[index + count], &pool->aArray[index],
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(pool->aSize - index) * sizeof(wBufferPoolItem));
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pool->aSize += count;
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}
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else if (count < 0)
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{
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MoveMemory(&pool->aArray[index], &pool->aArray[index - count],
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(pool->aSize - index) * sizeof(wBufferPoolItem));
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pool->aSize += count;
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}
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return TRUE;
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}
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static BOOL BufferPool_ShiftUsed(wBufferPool* pool, SSIZE_T index, SSIZE_T count)
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{
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if (count > 0)
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{
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if (pool->uSize + count > pool->uCapacity)
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{
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SSIZE_T newUCapacity = pool->uCapacity * 2;
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wBufferPoolItem* newUArray;
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if (pool->alignment > 0)
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newUArray = (wBufferPoolItem*)winpr_aligned_realloc(
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pool->uArray, sizeof(wBufferPoolItem) * newUCapacity, pool->alignment);
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else
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newUArray =
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(wBufferPoolItem*)realloc(pool->uArray, sizeof(wBufferPoolItem) * newUCapacity);
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if (!newUArray)
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return FALSE;
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pool->uCapacity = newUCapacity;
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pool->uArray = newUArray;
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}
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MoveMemory(&pool->uArray[index + count], &pool->uArray[index],
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(pool->uSize - index) * sizeof(wBufferPoolItem));
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pool->uSize += count;
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}
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else if (count < 0)
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{
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MoveMemory(&pool->uArray[index], &pool->uArray[index - count],
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(pool->uSize - index) * sizeof(wBufferPoolItem));
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pool->uSize += count;
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}
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return TRUE;
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}
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/**
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* Get the buffer pool size
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*/
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SSIZE_T BufferPool_GetPoolSize(wBufferPool* pool)
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{
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SSIZE_T size;
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BufferPool_Lock(pool);
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if (pool->fixedSize)
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{
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/* fixed size buffers */
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size = pool->size;
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}
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else
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{
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/* variable size buffers */
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size = pool->uSize;
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}
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BufferPool_Unlock(pool);
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return size;
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}
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/**
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* Get the size of a pooled buffer
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*/
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SSIZE_T BufferPool_GetBufferSize(wBufferPool* pool, const void* buffer)
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{
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SSIZE_T size = 0;
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SSIZE_T index = 0;
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BOOL found = FALSE;
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BufferPool_Lock(pool);
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if (pool->fixedSize)
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{
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/* fixed size buffers */
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size = pool->fixedSize;
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found = TRUE;
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}
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else
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{
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/* variable size buffers */
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for (index = 0; index < pool->uSize; index++)
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{
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if (pool->uArray[index].buffer == buffer)
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{
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size = pool->uArray[index].size;
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found = TRUE;
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break;
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}
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}
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}
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BufferPool_Unlock(pool);
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return (found) ? size : -1;
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}
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/**
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* Gets a buffer of at least the specified size from the pool.
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*/
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void* BufferPool_Take(wBufferPool* pool, SSIZE_T size)
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{
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SSIZE_T index;
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SSIZE_T maxSize;
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SSIZE_T maxIndex;
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SSIZE_T foundIndex = -1;
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BOOL found = FALSE;
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void* buffer = NULL;
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BufferPool_Lock(pool);
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if (pool->fixedSize)
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{
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/* fixed size buffers */
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if (pool->size > 0)
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buffer = pool->array[--(pool->size)];
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if (!buffer)
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{
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if (pool->alignment)
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buffer = winpr_aligned_malloc(pool->fixedSize, pool->alignment);
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else
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buffer = malloc(pool->fixedSize);
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}
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if (!buffer)
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goto out_error;
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}
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else
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{
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/* variable size buffers */
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maxSize = 0;
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maxIndex = 0;
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if (size < 1)
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size = pool->fixedSize;
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for (index = 0; index < pool->aSize; index++)
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{
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if (pool->aArray[index].size > maxSize)
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{
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maxIndex = index;
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maxSize = pool->aArray[index].size;
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}
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if (pool->aArray[index].size >= size)
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{
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foundIndex = index;
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found = TRUE;
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break;
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}
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}
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if (!found && maxSize)
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{
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foundIndex = maxIndex;
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found = TRUE;
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}
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if (!found)
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{
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if (!size)
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buffer = NULL;
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else
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{
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if (pool->alignment)
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buffer = winpr_aligned_malloc(size, pool->alignment);
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else
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buffer = malloc(size);
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if (!buffer)
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goto out_error;
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}
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}
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else
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{
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buffer = pool->aArray[foundIndex].buffer;
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if (maxSize < size)
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{
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void* newBuffer;
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if (pool->alignment)
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newBuffer = winpr_aligned_realloc(buffer, size, pool->alignment);
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else
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newBuffer = realloc(buffer, size);
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if (!newBuffer)
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goto out_error_no_free;
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buffer = newBuffer;
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}
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if (!BufferPool_ShiftAvailable(pool, foundIndex, -1))
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goto out_error;
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}
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if (!buffer)
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goto out_error;
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if (pool->uSize + 1 > pool->uCapacity)
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{
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size_t newUCapacity = pool->uCapacity * 2;
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wBufferPoolItem* newUArray =
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(wBufferPoolItem*)realloc(pool->uArray, sizeof(wBufferPoolItem) * newUCapacity);
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if (!newUArray)
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goto out_error;
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pool->uCapacity = newUCapacity;
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pool->uArray = newUArray;
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}
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pool->uArray[pool->uSize].buffer = buffer;
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pool->uArray[pool->uSize].size = size;
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(pool->uSize)++;
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}
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BufferPool_Unlock(pool);
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return buffer;
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out_error:
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if (pool->alignment)
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winpr_aligned_free(buffer);
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else
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free(buffer);
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out_error_no_free:
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BufferPool_Unlock(pool);
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return NULL;
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}
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/**
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* Returns a buffer to the pool.
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*/
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BOOL BufferPool_Return(wBufferPool* pool, void* buffer)
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{
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BOOL rc = FALSE;
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SSIZE_T size = 0;
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SSIZE_T index = 0;
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BOOL found = FALSE;
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BufferPool_Lock(pool);
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if (pool->fixedSize)
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{
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/* fixed size buffers */
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if ((pool->size + 1) >= pool->capacity)
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{
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SSIZE_T newCapacity = pool->capacity * 2;
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void** newArray = (void**)realloc(pool->array, sizeof(void*) * newCapacity);
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if (!newArray)
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goto out_error;
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pool->capacity = newCapacity;
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pool->array = newArray;
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}
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pool->array[(pool->size)++] = buffer;
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}
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else
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{
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/* variable size buffers */
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for (index = 0; index < pool->uSize; index++)
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{
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if (pool->uArray[index].buffer == buffer)
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{
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found = TRUE;
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break;
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}
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}
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if (found)
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{
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size = pool->uArray[index].size;
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if (!BufferPool_ShiftUsed(pool, index, -1))
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goto out_error;
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}
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if (size)
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{
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if ((pool->aSize + 1) >= pool->aCapacity)
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{
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SSIZE_T newCapacity = pool->aCapacity * 2;
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wBufferPoolItem* newArray =
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(wBufferPoolItem*)realloc(pool->aArray, sizeof(wBufferPoolItem) * newCapacity);
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if (!newArray)
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goto out_error;
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pool->aCapacity = newCapacity;
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pool->aArray = newArray;
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}
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pool->aArray[pool->aSize].buffer = buffer;
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pool->aArray[pool->aSize].size = size;
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(pool->aSize)++;
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}
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}
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rc = TRUE;
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out_error:
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BufferPool_Unlock(pool);
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return rc;
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}
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/**
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* Releases the buffers currently cached in the pool.
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*/
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void BufferPool_Clear(wBufferPool* pool)
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{
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BufferPool_Lock(pool);
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if (pool->fixedSize)
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{
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/* fixed size buffers */
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while (pool->size > 0)
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{
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(pool->size)--;
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if (pool->alignment)
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winpr_aligned_free(pool->array[pool->size]);
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else
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free(pool->array[pool->size]);
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}
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}
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else
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{
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/* variable size buffers */
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while (pool->aSize > 0)
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{
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(pool->aSize)--;
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if (pool->alignment)
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winpr_aligned_free(pool->aArray[pool->aSize].buffer);
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else
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free(pool->aArray[pool->aSize].buffer);
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}
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while (pool->uSize > 0)
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{
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(pool->uSize)--;
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if (pool->alignment)
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winpr_aligned_free(pool->uArray[pool->uSize].buffer);
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else
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free(pool->uArray[pool->uSize].buffer);
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}
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}
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BufferPool_Unlock(pool);
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}
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/**
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* Construction, Destruction
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*/
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wBufferPool* BufferPool_New(BOOL synchronized, SSIZE_T fixedSize, DWORD alignment)
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{
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wBufferPool* pool = NULL;
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pool = (wBufferPool*)calloc(1, sizeof(wBufferPool));
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if (pool)
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{
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pool->fixedSize = fixedSize;
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if (pool->fixedSize < 0)
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pool->fixedSize = 0;
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pool->alignment = alignment;
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pool->synchronized = synchronized;
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if (pool->synchronized)
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InitializeCriticalSectionAndSpinCount(&pool->lock, 4000);
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if (pool->fixedSize)
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{
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/* fixed size buffers */
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pool->size = 0;
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pool->capacity = 32;
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pool->array = (void**)calloc(pool->capacity, sizeof(void*));
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if (!pool->array)
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goto out_error;
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}
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else
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{
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/* variable size buffers */
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pool->aSize = 0;
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pool->aCapacity = 32;
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pool->aArray = (wBufferPoolItem*)calloc(pool->aCapacity, sizeof(wBufferPoolItem));
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if (!pool->aArray)
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goto out_error;
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pool->uSize = 0;
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pool->uCapacity = 32;
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pool->uArray = (wBufferPoolItem*)calloc(pool->uCapacity, sizeof(wBufferPoolItem));
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if (!pool->uArray)
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goto out_error;
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}
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}
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return pool;
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out_error:
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WINPR_PRAGMA_DIAG_PUSH
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WINPR_PRAGMA_DIAG_IGNORED_MISMATCHED_DEALLOC
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BufferPool_Free(pool);
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WINPR_PRAGMA_DIAG_POP
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return NULL;
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}
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void BufferPool_Free(wBufferPool* pool)
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{
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if (pool)
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{
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BufferPool_Clear(pool);
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if (pool->synchronized)
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DeleteCriticalSection(&pool->lock);
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if (pool->fixedSize)
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{
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/* fixed size buffers */
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free(pool->array);
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}
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else
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{
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/* variable size buffers */
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free(pool->aArray);
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free(pool->uArray);
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}
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free(pool);
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}
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}
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