b8415af0d8
This commit is based on pull request #1493
429 lines
8.9 KiB
C
429 lines
8.9 KiB
C
/**
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* WinPR: Windows Portable Runtime
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* Interlocked Singly-Linked Lists
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*
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* Copyright 2012 Marc-Andre Moreau <marcandre.moreau@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <winpr/synch.h>
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#include <winpr/handle.h>
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#include <winpr/interlocked.h>
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/* Singly-Linked List */
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#ifndef _WIN32
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#include <stdio.h>
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#include <stdlib.h>
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VOID InitializeSListHead(PSLIST_HEADER ListHead)
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{
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#ifdef _WIN64
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ListHead->s.Alignment = 0;
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ListHead->s.Region = 0;
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ListHead->Header8.Init = 1;
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#else
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ListHead->Alignment = 0;
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#endif
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}
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PSLIST_ENTRY InterlockedPushEntrySList(PSLIST_HEADER ListHead, PSLIST_ENTRY ListEntry)
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{
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SLIST_HEADER old;
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SLIST_HEADER new;
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#ifdef _WIN64
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new.HeaderX64.NextEntry = (((ULONG_PTR) ListEntry) >> 4);
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while (1)
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{
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old = *ListHead;
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ListEntry->Next = (PSLIST_ENTRY) (((ULONG_PTR) old.HeaderX64.NextEntry) << 4);
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new.HeaderX64.Depth = old.HeaderX64.Depth + 1;
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new.HeaderX64.Sequence = old.HeaderX64.Sequence + 1;
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if (InterlockedCompareExchange64((LONGLONG*) ListHead, new.s.Alignment, old.s.Alignment))
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{
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InterlockedCompareExchange64(&((LONGLONG*) ListHead)[1], new.s.Region, old.s.Region);
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break;
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}
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}
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return (PSLIST_ENTRY) ((ULONG_PTR) old.HeaderX64.NextEntry << 4);
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#else
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new.s.Next.Next = ListEntry;
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do
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{
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old = *ListHead;
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ListEntry->Next = old.s.Next.Next;
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new.s.Depth = old.s.Depth + 1;
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new.s.Sequence = old.s.Sequence + 1;
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}
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while(InterlockedCompareExchange64((LONGLONG*) &ListHead->Alignment, new.Alignment, old.Alignment) != old.Alignment);
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return old.s.Next.Next;
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#endif
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}
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PSLIST_ENTRY InterlockedPushListSListEx(PSLIST_HEADER ListHead, PSLIST_ENTRY List, PSLIST_ENTRY ListEnd, ULONG Count)
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{
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#ifdef _WIN64
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#else
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#endif
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return NULL;
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}
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PSLIST_ENTRY InterlockedPopEntrySList(PSLIST_HEADER ListHead)
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{
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SLIST_HEADER old;
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SLIST_HEADER new;
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PSLIST_ENTRY entry;
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#ifdef _WIN64
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while (1)
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{
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old = *ListHead;
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entry = (PSLIST_ENTRY) (((ULONG_PTR) old.HeaderX64.NextEntry) << 4);
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if (!entry)
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return NULL;
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new.HeaderX64.NextEntry = ((ULONG_PTR) entry->Next) >> 4;
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new.HeaderX64.Depth = old.HeaderX64.Depth - 1;
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new.HeaderX64.Sequence = old.HeaderX64.Sequence - 1;
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if (InterlockedCompareExchange64((LONGLONG*) ListHead, new.s.Alignment, old.s.Alignment))
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{
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InterlockedCompareExchange64(&((LONGLONG*) ListHead)[1], new.s.Region, old.s.Region);
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break;
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}
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}
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#else
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do
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{
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old = *ListHead;
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entry = old.s.Next.Next;
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if (!entry)
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return NULL;
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new.s.Next.Next = entry->Next;
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new.s.Depth = old.s.Depth - 1;
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new.s.Sequence = old.s.Sequence + 1;
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}
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while(InterlockedCompareExchange64((LONGLONG*) &ListHead->Alignment, new.Alignment, old.Alignment) != old.Alignment);
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#endif
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return entry;
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}
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PSLIST_ENTRY InterlockedFlushSList(PSLIST_HEADER ListHead)
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{
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SLIST_HEADER old;
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SLIST_HEADER new;
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if (!QueryDepthSList(ListHead))
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return NULL;
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#ifdef _WIN64
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new.s.Alignment = 0;
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new.s.Region = 0;
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new.HeaderX64.HeaderType = 1;
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while (1)
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{
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old = *ListHead;
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new.HeaderX64.Sequence = old.HeaderX64.Sequence + 1;
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if (InterlockedCompareExchange64((LONGLONG*) ListHead, new.s.Alignment, old.s.Alignment))
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{
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InterlockedCompareExchange64(&((LONGLONG*) ListHead)[1], new.s.Region, old.s.Region);
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break;
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}
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}
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return (PSLIST_ENTRY) (((ULONG_PTR) old.HeaderX64.NextEntry) << 4);
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#else
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new.Alignment = 0;
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do
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{
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old = *ListHead;
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new.s.Sequence = old.s.Sequence + 1;
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}
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while(InterlockedCompareExchange64((LONGLONG*) &ListHead->Alignment, new.Alignment, old.Alignment) != old.Alignment);
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return old.s.Next.Next;
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#endif
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}
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USHORT QueryDepthSList(PSLIST_HEADER ListHead)
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{
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#ifdef _WIN64
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return ListHead->HeaderX64.Depth;
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#else
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return ListHead->s.Depth;
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#endif
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}
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LONG InterlockedIncrement(LONG volatile *Addend)
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{
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#ifdef __GNUC__
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return __sync_add_and_fetch(Addend, 1);
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#else
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return 0;
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#endif
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}
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LONG InterlockedDecrement(LONG volatile *Addend)
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{
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#ifdef __GNUC__
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return __sync_sub_and_fetch(Addend, 1);
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#else
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return 0;
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#endif
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}
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LONG InterlockedExchange(LONG volatile *Target, LONG Value)
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{
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#ifdef __GNUC__
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return __sync_val_compare_and_swap(Target, *Target, Value);
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#else
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return 0;
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#endif
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}
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LONG InterlockedExchangeAdd(LONG volatile *Addend, LONG Value)
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{
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#ifdef __GNUC__
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return __sync_fetch_and_add(Addend, Value);
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#else
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return 0;
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#endif
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}
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LONG InterlockedCompareExchange(LONG volatile *Destination, LONG Exchange, LONG Comperand)
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{
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#ifdef __GNUC__
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return __sync_val_compare_and_swap(Destination, Comperand, Exchange);
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#else
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return 0;
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#endif
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}
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PVOID InterlockedCompareExchangePointer(PVOID volatile *Destination, PVOID Exchange, PVOID Comperand)
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{
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#ifdef __GNUC__
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return __sync_val_compare_and_swap(Destination, Comperand, Exchange);
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#else
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return 0;
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#endif
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}
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#endif /* _WIN32 */
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#if defined(_WIN32) && !defined(WINPR_INTERLOCKED_COMPARE_EXCHANGE64)
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/* InterlockedCompareExchange64 already defined */
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#elif defined(_WIN32) && defined(WINPR_INTERLOCKED_COMPARE_EXCHANGE64)
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static volatile HANDLE mutex = NULL;
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int static_mutex_lock(volatile HANDLE* static_mutex)
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{
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if (*static_mutex == NULL)
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{
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HANDLE handle = CreateMutex(NULL, FALSE, NULL);
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if (InterlockedCompareExchangePointer((PVOID*) static_mutex, (PVOID) handle, NULL) != NULL)
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CloseHandle(handle);
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}
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return (WaitForSingleObject(*static_mutex, INFINITE) == WAIT_FAILED);
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}
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LONGLONG InterlockedCompareExchange64(LONGLONG volatile *Destination, LONGLONG Exchange, LONGLONG Comperand)
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{
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LONGLONG previousValue = 0;
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static_mutex_lock(&mutex);
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previousValue = *Destination;
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if (*Destination == Comperand)
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*Destination = Exchange;
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ReleaseMutex(mutex);
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return previousValue;
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}
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#elif (defined(ANDROID) && ANDROID) || (defined(__GNUC__) && !defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_8))
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#include <pthread.h>
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static pthread_mutex_t mutex;
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LONGLONG InterlockedCompareExchange64(LONGLONG volatile *Destination, LONGLONG Exchange, LONGLONG Comperand)
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{
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LONGLONG previousValue = 0;
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pthread_mutex_lock(&mutex);
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previousValue = *Destination;
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if (*Destination == Comperand)
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*Destination = Exchange;
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pthread_mutex_unlock(&mutex);
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return previousValue;
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}
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#else
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LONGLONG InterlockedCompareExchange64(LONGLONG volatile *Destination, LONGLONG Exchange, LONGLONG Comperand)
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{
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#ifdef __GNUC__
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return __sync_val_compare_and_swap(Destination, Comperand, Exchange);
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#else
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return 0;
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#endif
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}
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#endif
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/* Doubly-Linked List */
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/**
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* Kernel-Mode Basics: Windows Linked Lists:
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* http://www.osronline.com/article.cfm?article=499
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*
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* Singly and Doubly Linked Lists:
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* http://msdn.microsoft.com/en-us/library/windows/hardware/ff563802/
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*/
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VOID InitializeListHead(PLIST_ENTRY ListHead)
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{
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ListHead->Flink = ListHead->Blink = ListHead;
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}
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BOOL IsListEmpty(const LIST_ENTRY* ListHead)
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{
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return (BOOL) (ListHead->Flink == ListHead);
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}
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BOOL RemoveEntryList(PLIST_ENTRY Entry)
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{
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PLIST_ENTRY OldFlink;
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PLIST_ENTRY OldBlink;
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OldFlink = Entry->Flink;
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OldBlink = Entry->Blink;
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OldFlink->Blink = OldBlink;
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OldBlink->Flink = OldFlink;
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return (BOOL) (OldFlink == OldBlink);
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}
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VOID InsertHeadList(PLIST_ENTRY ListHead, PLIST_ENTRY Entry)
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{
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PLIST_ENTRY OldFlink;
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OldFlink = ListHead->Flink;
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Entry->Flink = OldFlink;
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Entry->Blink = ListHead;
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OldFlink->Blink = Entry;
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ListHead->Flink = Entry;
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}
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PLIST_ENTRY RemoveHeadList(PLIST_ENTRY ListHead)
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{
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PLIST_ENTRY Flink;
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PLIST_ENTRY Entry;
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Entry = ListHead->Flink;
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Flink = Entry->Flink;
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ListHead->Flink = Flink;
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Flink->Blink = ListHead;
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return Entry;
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}
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VOID InsertTailList(PLIST_ENTRY ListHead, PLIST_ENTRY Entry)
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{
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PLIST_ENTRY OldBlink;
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OldBlink = ListHead->Blink;
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Entry->Flink = ListHead;
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Entry->Blink = OldBlink;
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OldBlink->Flink = Entry;
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ListHead->Blink = Entry;
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}
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PLIST_ENTRY RemoveTailList(PLIST_ENTRY ListHead)
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{
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PLIST_ENTRY Blink;
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PLIST_ENTRY Entry;
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Entry = ListHead->Blink;
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Blink = Entry->Blink;
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ListHead->Blink = Blink;
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Blink->Flink = ListHead;
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return Entry;
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}
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VOID AppendTailList(PLIST_ENTRY ListHead, PLIST_ENTRY ListToAppend)
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{
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PLIST_ENTRY ListEnd = ListHead->Blink;
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ListHead->Blink->Flink = ListToAppend;
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ListHead->Blink = ListToAppend->Blink;
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ListToAppend->Blink->Flink = ListHead;
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ListToAppend->Blink = ListEnd;
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}
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VOID PushEntryList(PSINGLE_LIST_ENTRY ListHead, PSINGLE_LIST_ENTRY Entry)
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{
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Entry->Next = ListHead->Next;
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ListHead->Next = Entry;
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}
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PSINGLE_LIST_ENTRY PopEntryList(PSINGLE_LIST_ENTRY ListHead)
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{
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PSINGLE_LIST_ENTRY FirstEntry;
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FirstEntry = ListHead->Next;
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if (FirstEntry != NULL)
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ListHead->Next = FirstEntry->Next;
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return FirstEntry;
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}
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