a8eaf2a38d
move state to buttons or button list
300 lines
6.6 KiB
C++
300 lines
6.6 KiB
C++
#include <assert.h>
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#include <algorithm>
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#include "sdl_input_widgets.hpp"
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static const Uint32 vpadding = 5;
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SdlInputWidgetList::SdlInputWidgetList(const std::string& title,
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const std::vector<std::string>& labels,
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const std::vector<std::string>& initial,
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const std::vector<Uint32>& flags)
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: _window(nullptr), _renderer(nullptr)
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{
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assert(labels.size() == initial.size());
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assert(labels.size() == flags.size());
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const std::vector<int> buttonids = { INPUT_BUTTON_ACCEPT, INPUT_BUTTON_CANCEL };
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const std::vector<std::string> buttonlabels = { "accept", "cancel" };
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const size_t widget_width = 300;
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const size_t widget_heigth = 50;
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const size_t total_width = widget_width + widget_width;
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const size_t input_height = labels.size() * (widget_heigth + vpadding) + vpadding;
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const size_t total_height = input_height + widget_heigth;
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_window = SDL_CreateWindow(
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title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, total_width, total_height,
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SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_MOUSE_FOCUS | SDL_WINDOW_INPUT_FOCUS);
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if (_window == nullptr)
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{
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widget_log_error(-1, "SDL_CreateWindow");
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}
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else
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{
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_renderer = SDL_CreateRenderer(_window, -1, SDL_RENDERER_ACCELERATED);
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if (_renderer == nullptr)
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{
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widget_log_error(-1, "SDL_CreateRenderer");
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}
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else
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{
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for (size_t x = 0; x < labels.size(); x++)
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_list.push_back(
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{ _renderer, labels[x], initial[x], flags[x], x, widget_width, widget_heigth });
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_buttons.populate(_renderer, buttonlabels, buttonids, total_width,
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static_cast<Sint32>(input_height), static_cast<Sint32>(widget_width),
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static_cast<Sint32>(widget_heigth));
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_buttons.set_highlight(0);
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}
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}
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}
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ssize_t SdlInputWidgetList::next(ssize_t current)
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{
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size_t iteration = 0;
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size_t val = static_cast<size_t>(current);
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do
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{
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if (iteration >= _list.size())
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return -1;
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if (iteration == 0)
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{
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if (current < 0)
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val = 0;
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else
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val++;
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}
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else
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val++;
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iteration++;
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val %= _list.size();
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} while (!valid(static_cast<ssize_t>(val)));
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return static_cast<ssize_t>(val);
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}
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bool SdlInputWidgetList::valid(ssize_t current) const
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{
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if (current < 0)
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return false;
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auto s = static_cast<size_t>(current);
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if (s >= _list.size())
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return false;
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return !_list[s].readonly();
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}
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SdlInputWidget* SdlInputWidgetList::get(ssize_t index)
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{
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if (index < 0)
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return nullptr;
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auto s = static_cast<size_t>(index);
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if (s >= _list.size())
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return nullptr;
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return &_list[s];
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}
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SdlInputWidgetList::~SdlInputWidgetList()
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{
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_list.clear();
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_buttons.clear();
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SDL_DestroyRenderer(_renderer);
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SDL_DestroyWindow(_window);
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}
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bool SdlInputWidgetList::update(SDL_Renderer* renderer)
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{
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for (auto& btn : _list)
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{
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if (!btn.update_label(renderer))
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return false;
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if (!btn.update_input(renderer))
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return false;
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}
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return _buttons.update(renderer);
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}
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ssize_t SdlInputWidgetList::get_index(const SDL_MouseButtonEvent& button)
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{
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const Sint32 x = button.x;
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const Sint32 y = button.y;
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for (size_t i = 0; i < _list.size(); i++)
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{
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auto& cur = _list[i];
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auto r = cur.input_rect();
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if ((x >= r.x) && (x <= r.x + r.w) && (y >= r.y) && (y <= r.y + r.h))
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return i;
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}
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return -1;
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}
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int SdlInputWidgetList::run(std::vector<std::string>& result)
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{
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int res = -1;
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ssize_t LastActiveTextInput = -1;
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ssize_t CurrentActiveTextInput = next(-1);
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if (!_window || !_renderer)
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return -2;
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try
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{
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bool running = true;
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std::vector<SDL_Keycode> pressed;
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while (running)
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{
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if (!clear_window(_renderer))
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throw;
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if (!update(_renderer))
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throw;
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if (!_buttons.update(_renderer))
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throw;
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SDL_Event event = {};
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SDL_WaitEvent(&event);
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switch (event.type)
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{
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case SDL_KEYUP:
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{
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auto it = std::remove(pressed.begin(), pressed.end(), event.key.keysym.sym);
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pressed.erase(it, pressed.end());
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}
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break;
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case SDL_KEYDOWN:
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pressed.push_back(event.key.keysym.sym);
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switch (event.key.keysym.sym)
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{
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case SDLK_BACKSPACE:
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{
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auto cur = get(CurrentActiveTextInput);
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if (cur)
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{
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if (!cur->remove_str(_renderer, 1))
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throw;
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}
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}
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break;
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case SDLK_TAB:
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CurrentActiveTextInput = next(CurrentActiveTextInput);
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break;
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case SDLK_RETURN:
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case SDLK_RETURN2:
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case SDLK_KP_ENTER:
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running = false;
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res = INPUT_BUTTON_ACCEPT;
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break;
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case SDLK_ESCAPE:
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running = false;
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res = INPUT_BUTTON_CANCEL;
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break;
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case SDLK_v:
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if (pressed.size() == 2)
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{
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if ((pressed[0] == SDLK_LCTRL) || (pressed[0] == SDLK_RCTRL))
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{
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auto cur = get(CurrentActiveTextInput);
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if (cur)
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{
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auto text = SDL_GetClipboardText();
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cur->set_str(_renderer, text);
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}
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}
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}
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break;
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default:
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break;
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}
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break;
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case SDL_TEXTINPUT:
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{
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auto cur = get(CurrentActiveTextInput);
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if (cur)
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{
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if (!cur->append_str(_renderer, event.text.text))
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throw;
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}
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}
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break;
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case SDL_MOUSEMOTION:
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{
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auto TextInputIndex = get_index(event.button);
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for (auto& cur : _list)
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{
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if (!cur.set_mouseover(_renderer, false))
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throw;
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}
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if (TextInputIndex >= 0)
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{
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auto& cur = _list[static_cast<size_t>(TextInputIndex)];
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if (!cur.set_mouseover(_renderer, true))
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throw;
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}
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_buttons.set_mouseover(event.button.x, event.button.y);
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}
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break;
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case SDL_MOUSEBUTTONDOWN:
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{
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auto val = get_index(event.button);
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if (valid(val))
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CurrentActiveTextInput = val;
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auto button = _buttons.get_selected(event.button);
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if (button)
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{
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running = false;
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if (button->id() == INPUT_BUTTON_CANCEL)
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res = INPUT_BUTTON_CANCEL;
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else
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res = INPUT_BUTTON_ACCEPT;
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}
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}
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break;
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case SDL_QUIT:
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res = INPUT_BUTTON_CANCEL;
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running = false;
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break;
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default:
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break;
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}
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if (LastActiveTextInput != CurrentActiveTextInput)
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{
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if (CurrentActiveTextInput < 0)
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SDL_StopTextInput();
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else
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SDL_StartTextInput();
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LastActiveTextInput = CurrentActiveTextInput;
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}
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for (auto& cur : _list)
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{
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if (!cur.set_highlight(_renderer, false))
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throw;
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}
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auto cur = get(CurrentActiveTextInput);
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if (cur)
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{
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if (!cur->set_highlight(_renderer, true))
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throw;
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}
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SDL_RenderPresent(_renderer);
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}
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for (auto& cur : _list)
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result.push_back(cur.value());
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}
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catch (...)
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{
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}
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return res;
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}
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