FreeRDP/winpr/libwinpr/path/shell.c
Bernhard Miklautz 2218e9684a Fix: misc compiler warnings
Seen in Xcode
2014-09-12 00:36:29 +02:00

360 lines
8.4 KiB
C

/**
* WinPR: Windows Portable Runtime
* Path Functions
*
* Copyright 2012 Marc-Andre Moreau <marcandre.moreau@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/stat.h>
#include <winpr/crt.h>
#include <winpr/heap.h>
#include <winpr/tchar.h>
#include <winpr/environment.h>
#include <winpr/path.h>
/**
* SHGetKnownFolderPath function:
* http://msdn.microsoft.com/en-us/library/windows/desktop/bb762188/
*/
/**
* XDG Base Directory Specification:
* http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
*/
char* GetEnvAlloc(LPCSTR lpName)
{
DWORD length;
char* env = NULL;
length = GetEnvironmentVariableA(lpName, NULL, 0);
if (length > 0)
{
env = malloc(length + 1);
GetEnvironmentVariableA(lpName, env, length + 1);
env[length] = '\0';
}
return env;
}
char* GetPath_HOME()
{
char* path = NULL;
#ifdef _WIN32
path = GetEnvAlloc("UserProfile");
#elif defined(ANDROID)
path = malloc(2);
strcpy(path, "/");
#else
path = GetEnvAlloc("HOME");
#endif
return path;
}
char* GetPath_TEMP()
{
char* path = NULL;
#ifdef _WIN32
path = GetEnvAlloc("TEMP");
#else
path = GetEnvAlloc("TMPDIR");
if (!path)
path = _strdup("/tmp");
#endif
return path;
}
char* GetPath_XDG_DATA_HOME()
{
char* path = NULL;
char* home = NULL;
/**
* There is a single base directory relative to which user-specific data files should be written.
* This directory is defined by the environment variable $XDG_DATA_HOME.
*
* $XDG_DATA_HOME defines the base directory relative to which user specific data files should be stored.
* If $XDG_DATA_HOME is either not set or empty, a default equal to $HOME/.local/share should be used.
*/
path = GetEnvAlloc("XDG_DATA_HOME");
if (path)
return path;
home = GetPath_HOME();
path = (char*) malloc(strlen(home) + strlen("/.local/share") + 1);
sprintf(path, "%s%s", home, "/.local/share");
free(home);
return path;
}
char* GetPath_XDG_CONFIG_HOME()
{
char* path = NULL;
char* home = NULL;
/**
* There is a single base directory relative to which user-specific configuration files should be written.
* This directory is defined by the environment variable $XDG_CONFIG_HOME.
*
* $XDG_CONFIG_HOME defines the base directory relative to which user specific configuration files should be stored.
* If $XDG_CONFIG_HOME is either not set or empty, a default equal to $HOME/.config should be used.
*/
path = GetEnvAlloc("XDG_CONFIG_HOME");
if (path)
return path;
home = GetPath_HOME();
if (!home)
home = GetPath_TEMP();
path = (char*) malloc(strlen(home) + strlen("/.config") + 1);
sprintf(path, "%s%s", home, "/.config");
free(home);
return path;
}
char* GetPath_XDG_CACHE_HOME()
{
char* path = NULL;
char* home = NULL;
/**
* There is a single base directory relative to which user-specific non-essential (cached) data should be written.
* This directory is defined by the environment variable $XDG_CACHE_HOME.
*
* $XDG_CACHE_HOME defines the base directory relative to which user specific non-essential data files should be stored.
* If $XDG_CACHE_HOME is either not set or empty, a default equal to $HOME/.cache should be used.
*/
path = GetEnvAlloc("XDG_CACHE_HOME");
if (path)
return path;
home = GetPath_HOME();
path = (char*) malloc(strlen(home) + strlen("/.cache") + 1);
sprintf(path, "%s%s", home, "/.cache");
free(home);
return path;
}
char* GetPath_XDG_RUNTIME_DIR()
{
char* path = NULL;
/**
* There is a single base directory relative to which user-specific runtime files and other file objects should be placed.
* This directory is defined by the environment variable $XDG_RUNTIME_DIR.
*
* $XDG_RUNTIME_DIR defines the base directory relative to which user-specific non-essential runtime files and other
* file objects (such as sockets, named pipes, ...) should be stored. The directory MUST be owned by the user,
* and he MUST be the only one having read and write access to it. Its Unix access mode MUST be 0700.
*
* The lifetime of the directory MUST be bound to the user being logged in. It MUST be created when the user first
* logs in and if the user fully logs out the directory MUST be removed. If the user logs in more than once he should
* get pointed to the same directory, and it is mandatory that the directory continues to exist from his first login
* to his last logout on the system, and not removed in between. Files in the directory MUST not survive reboot or a
* full logout/login cycle.
*
* The directory MUST be on a local file system and not shared with any other system. The directory MUST by fully-featured
* by the standards of the operating system. More specifically, on Unix-like operating systems AF_UNIX sockets,
* symbolic links, hard links, proper permissions, file locking, sparse files, memory mapping, file change notifications,
* a reliable hard link count must be supported, and no restrictions on the file name character set should be imposed.
* Files in this directory MAY be subjected to periodic clean-up. To ensure that your files are not removed, they should
* have their access time timestamp modified at least once every 6 hours of monotonic time or the 'sticky' bit should be
* set on the file.
*
* If $XDG_RUNTIME_DIR is not set applications should fall back to a replacement directory with similar capabilities and
* print a warning message. Applications should use this directory for communication and synchronization purposes and
* should not place larger files in it, since it might reside in runtime memory and cannot necessarily be swapped out to disk.
*/
path = GetEnvAlloc("XDG_RUNTIME_DIR");
if (path)
return path;
path = GetPath_TEMP();
return path;
}
char* GetKnownPath(int id)
{
char* path = NULL;
switch (id)
{
case KNOWN_PATH_HOME:
path = GetPath_HOME();
break;
case KNOWN_PATH_TEMP:
path = GetPath_TEMP();
break;
case KNOWN_PATH_XDG_DATA_HOME:
path = GetPath_XDG_DATA_HOME();
break;
case KNOWN_PATH_XDG_CONFIG_HOME:
path = GetPath_XDG_CONFIG_HOME();
break;
case KNOWN_PATH_XDG_CACHE_HOME:
path = GetPath_XDG_CACHE_HOME();
break;
case KNOWN_PATH_XDG_RUNTIME_DIR:
path = GetPath_XDG_RUNTIME_DIR();
break;
default:
path = NULL;
break;
}
return path;
}
char* GetKnownSubPath(int id, const char* path)
{
char* subPath;
char* knownPath;
knownPath = GetKnownPath(id);
subPath = GetCombinedPath(knownPath, path);
free(knownPath);
return subPath;
}
char* GetEnvironmentPath(char* name)
{
char* env = NULL;
DWORD nSize;
nSize = GetEnvironmentVariableA(name, NULL, 0);
if (nSize)
{
env = (LPSTR) malloc(nSize);
nSize = GetEnvironmentVariableA(name, env, nSize);
}
return env;
}
char* GetEnvironmentSubPath(char* name, const char* path)
{
char* env;
char* subpath;
env = GetEnvironmentPath(name);
if (!env)
return NULL;
subpath = GetCombinedPath(env, path);
free(env);
return subpath;
}
char* GetCombinedPath(const char* basePath, const char* subPath)
{
int length;
HRESULT status;
char* path = NULL;
char* subPathCpy;
int basePathLength = 0;
int subPathLength = 0;
if (basePath)
basePathLength = strlen(basePath);
if (subPath)
subPathLength = strlen(subPath);
length = basePathLength + subPathLength + 1;
path = (char*) malloc(length + 1);
if (!path)
return NULL;
if (basePath)
CopyMemory(path, basePath, basePathLength);
path[basePathLength] = '\0';
PathCchConvertStyleA(path, basePathLength, PATH_STYLE_NATIVE);
if (!subPath)
return path;
subPathCpy = _strdup(subPath);
PathCchConvertStyleA(subPathCpy, subPathLength, PATH_STYLE_NATIVE);
status = NativePathCchAppendA(path, length + 1, subPathCpy);
free(subPathCpy);
return path;
}
BOOL PathFileExistsA(LPCSTR pszPath)
{
struct stat stat_info;
if (stat(pszPath, &stat_info) != 0)
return FALSE;
return TRUE;
}
BOOL PathFileExistsW(LPCWSTR pszPath)
{
return FALSE;
}