134 lines
2.4 KiB
C
134 lines
2.4 KiB
C
/**
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* WinPR: Windows Portable Runtime
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* System.Collections.DictionaryBase
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*
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* Copyright 2012 Marc-Andre Moreau <marcandre.moreau@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <winpr/collections.h>
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/**
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* C equivalent of the C# DictionaryBase Class:
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* http://msdn.microsoft.com/en-us/library/system.collections.dictionarybase.aspx
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*/
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/**
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* Properties
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*/
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/**
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* Gets the number of key/value pairs contained in the Dictionary.
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*/
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int Dictionary_Count(wDictionary* dictionary)
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{
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return 0;
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}
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/**
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* Gets a value indicating whether the Dictionary has a fixed size.
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*/
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BOOL Dictionary_IsFixedSized(wDictionary* dictionary)
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{
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return FALSE;
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}
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/**
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* Gets a value indicating whether the Dictionary is read-only.
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*/
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BOOL Dictionary_IsReadOnly(wDictionary* dictionary)
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{
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return FALSE;
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}
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/**
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* Gets a value indicating whether the Dictionary is synchronized (thread safe).
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*/
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BOOL Dictionary_IsSynchronized(wDictionary* dictionary)
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{
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return dictionary->synchronized;
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}
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/**
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* Methods
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*/
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/**
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* Adds an entry with the specified key and value into the Dictionary.
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*/
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void Dictionary_Add(wDictionary* dictionary, void* key, void* value)
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{
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}
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/**
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* Removes all entries from the Dictionary.
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*/
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void Dictionary_Clear(wDictionary* dictionary)
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{
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}
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/**
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* Determines whether the Dictionary contains a specific key.
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*/
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BOOL Dictionary_Contains(wDictionary* dictionary, void* key)
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{
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return FALSE;
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}
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/**
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* Removes the entry with the specified key from the Dictionary.
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*/
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void Dictionary_Remove(wDictionary* dictionary, void* key)
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{
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}
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/**
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* Construction, Destruction
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*/
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wDictionary* Dictionary_New(BOOL synchronized)
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{
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wDictionary* dictionary = NULL;
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dictionary = (wDictionary*) malloc(sizeof(wDictionary));
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if (dictionary)
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{
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dictionary->synchronized = synchronized;
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}
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return dictionary;
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}
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void Dictionary_Free(wDictionary* dictionary)
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{
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free(dictionary);
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}
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