FreeRDP/client/SDL/SDL3/sdl_kbd.hpp
akallabeth cdc8d62108
[client,sdl] move parsing of hotkeys to constructor
* implement that for SDL3 just like for SDL2
* rename members to conform to style of file
2024-06-03 11:05:07 +02:00

77 lines
2.2 KiB
C++

/**
* FreeRDP: A Remote Desktop Protocol Implementation
* SDL Client keyboard helper
*
* Copyright 2022 Armin Novak <armin.novak@thincast.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <string>
#include <map>
#include <list>
#include <atomic>
#include <winpr/wtypes.h>
#include <freerdp/freerdp.h>
#include <SDL3/SDL.h>
#include "sdl_types.hpp"
class sdlInput
{
public:
explicit sdlInput(SdlContext* sdl);
~sdlInput() = default;
BOOL keyboard_sync_state();
BOOL keyboard_focus_in();
BOOL keyboard_handle_event(const SDL_KeyboardEvent* ev);
BOOL keyboard_grab(Uint32 windowID, SDL_bool enable);
BOOL mouse_focus(Uint32 windowID);
BOOL mouse_grab(Uint32 windowID, SDL_bool enable);
public:
static BOOL keyboard_set_indicators(rdpContext* context, UINT16 led_flags);
static BOOL keyboard_set_ime_status(rdpContext* context, UINT16 imeId, UINT32 imeState,
UINT32 imeConvMode);
static uint32_t prefToMask();
static uint32_t prefKeyValue(const std::string& key, uint32_t fallback = SDL_SCANCODE_UNKNOWN);
private:
static std::list<std::string> tokenize(const std::string& data,
const std::string& delimiter = ",");
static bool extract(const std::string& token, uint32_t& key, uint32_t& value);
uint32_t remapScancode(uint32_t scancode);
void remapInitialize();
private:
SdlContext* _sdl;
Uint32 _lastWindowID;
std::map<uint32_t, uint32_t> _remapList;
std::atomic<bool> _remapInitialized = false;
// hotkey handling
uint32_t _hotkeyModmask; // modifier keys mask
uint32_t _hotkeyFullscreen;
uint32_t _hotkeyResizable;
uint32_t _hotkeyGrab;
uint32_t _hotkeyDisconnect;
};