FreeRDP/winpr/libwinpr/interlocked/interlocked.c
2015-05-07 13:27:49 +02:00

434 lines
9.0 KiB
C

/**
* WinPR: Windows Portable Runtime
* Interlocked Singly-Linked Lists
*
* Copyright 2012 Marc-Andre Moreau <marcandre.moreau@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <winpr/synch.h>
#include <winpr/handle.h>
#include <winpr/interlocked.h>
/* Singly-Linked List */
#ifndef _WIN32
#include <stdio.h>
#include <stdlib.h>
VOID InitializeSListHead(PSLIST_HEADER ListHead)
{
#ifdef _WIN64
ListHead->s.Alignment = 0;
ListHead->s.Region = 0;
ListHead->Header8.Init = 1;
#else
ListHead->Alignment = 0;
#endif
}
PSLIST_ENTRY InterlockedPushEntrySList(PSLIST_HEADER ListHead, PSLIST_ENTRY ListEntry)
{
SLIST_HEADER old;
SLIST_HEADER new;
#ifdef _WIN64
new.HeaderX64.NextEntry = (((ULONG_PTR) ListEntry) >> 4);
while (1)
{
old = *ListHead;
ListEntry->Next = (PSLIST_ENTRY) (((ULONG_PTR) old.HeaderX64.NextEntry) << 4);
new.HeaderX64.Depth = old.HeaderX64.Depth + 1;
new.HeaderX64.Sequence = old.HeaderX64.Sequence + 1;
if (InterlockedCompareExchange64((LONGLONG*) ListHead, new.s.Alignment, old.s.Alignment))
{
InterlockedCompareExchange64(&((LONGLONG*) ListHead)[1], new.s.Region, old.s.Region);
break;
}
}
return (PSLIST_ENTRY) ((ULONG_PTR) old.HeaderX64.NextEntry << 4);
#else
new.s.Next.Next = ListEntry;
do
{
old = *ListHead;
ListEntry->Next = old.s.Next.Next;
new.s.Depth = old.s.Depth + 1;
new.s.Sequence = old.s.Sequence + 1;
}
while(InterlockedCompareExchange64((LONGLONG*) &ListHead->Alignment, new.Alignment, old.Alignment) != old.Alignment);
return old.s.Next.Next;
#endif
}
PSLIST_ENTRY InterlockedPushListSListEx(PSLIST_HEADER ListHead, PSLIST_ENTRY List, PSLIST_ENTRY ListEnd, ULONG Count)
{
#ifdef _WIN64
#else
#endif
return NULL;
}
PSLIST_ENTRY InterlockedPopEntrySList(PSLIST_HEADER ListHead)
{
SLIST_HEADER old;
SLIST_HEADER new;
PSLIST_ENTRY entry;
#ifdef _WIN64
while (1)
{
old = *ListHead;
entry = (PSLIST_ENTRY) (((ULONG_PTR) old.HeaderX64.NextEntry) << 4);
if (!entry)
return NULL;
new.HeaderX64.NextEntry = ((ULONG_PTR) entry->Next) >> 4;
new.HeaderX64.Depth = old.HeaderX64.Depth - 1;
new.HeaderX64.Sequence = old.HeaderX64.Sequence - 1;
if (InterlockedCompareExchange64((LONGLONG*) ListHead, new.s.Alignment, old.s.Alignment))
{
InterlockedCompareExchange64(&((LONGLONG*) ListHead)[1], new.s.Region, old.s.Region);
break;
}
}
#else
do
{
old = *ListHead;
entry = old.s.Next.Next;
if (!entry)
return NULL;
new.s.Next.Next = entry->Next;
new.s.Depth = old.s.Depth - 1;
new.s.Sequence = old.s.Sequence + 1;
}
while(InterlockedCompareExchange64((LONGLONG*) &ListHead->Alignment, new.Alignment, old.Alignment) != old.Alignment);
#endif
return entry;
}
PSLIST_ENTRY InterlockedFlushSList(PSLIST_HEADER ListHead)
{
SLIST_HEADER old;
SLIST_HEADER new;
if (!QueryDepthSList(ListHead))
return NULL;
#ifdef _WIN64
new.s.Alignment = 0;
new.s.Region = 0;
new.HeaderX64.HeaderType = 1;
while (1)
{
old = *ListHead;
new.HeaderX64.Sequence = old.HeaderX64.Sequence + 1;
if (InterlockedCompareExchange64((LONGLONG*) ListHead, new.s.Alignment, old.s.Alignment))
{
InterlockedCompareExchange64(&((LONGLONG*) ListHead)[1], new.s.Region, old.s.Region);
break;
}
}
return (PSLIST_ENTRY) (((ULONG_PTR) old.HeaderX64.NextEntry) << 4);
#else
new.Alignment = 0;
do
{
old = *ListHead;
new.s.Sequence = old.s.Sequence + 1;
}
while(InterlockedCompareExchange64((LONGLONG*) &ListHead->Alignment, new.Alignment, old.Alignment) != old.Alignment);
return old.s.Next.Next;
#endif
}
USHORT QueryDepthSList(PSLIST_HEADER ListHead)
{
#ifdef _WIN64
return ListHead->HeaderX64.Depth;
#else
return ListHead->s.Depth;
#endif
}
LONG InterlockedIncrement(LONG volatile *Addend)
{
#ifdef __GNUC__
return __sync_add_and_fetch(Addend, 1);
#else
return 0;
#endif
}
LONG InterlockedDecrement(LONG volatile *Addend)
{
#ifdef __GNUC__
return __sync_sub_and_fetch(Addend, 1);
#else
return 0;
#endif
}
LONG InterlockedExchange(LONG volatile *Target, LONG Value)
{
#ifdef __GNUC__
return __sync_val_compare_and_swap(Target, *Target, Value);
#else
return 0;
#endif
}
LONG InterlockedExchangeAdd(LONG volatile *Addend, LONG Value)
{
#ifdef __GNUC__
return __sync_fetch_and_add(Addend, Value);
#else
return 0;
#endif
}
LONG InterlockedCompareExchange(LONG volatile *Destination, LONG Exchange, LONG Comperand)
{
#ifdef __GNUC__
return __sync_val_compare_and_swap(Destination, Comperand, Exchange);
#else
return 0;
#endif
}
PVOID InterlockedCompareExchangePointer(PVOID volatile *Destination, PVOID Exchange, PVOID Comperand)
{
#ifdef __GNUC__
return __sync_val_compare_and_swap(Destination, Comperand, Exchange);
#else
return 0;
#endif
}
#endif /* _WIN32 */
#if defined(_WIN32) && !defined(WINPR_INTERLOCKED_COMPARE_EXCHANGE64)
/* InterlockedCompareExchange64 already defined */
#elif defined(_WIN32) && defined(WINPR_INTERLOCKED_COMPARE_EXCHANGE64)
static volatile HANDLE mutex = NULL;
BOOL static_mutex_lock(volatile HANDLE* static_mutex)
{
if (*static_mutex == NULL)
{
HANDLE handle;
if (!(handle = CreateMutex(NULL, FALSE, NULL)))
return FALSE;
if (InterlockedCompareExchangePointer((PVOID*) static_mutex, (PVOID) handle, NULL) != NULL)
CloseHandle(handle);
}
return (WaitForSingleObject(*static_mutex, INFINITE) == WAIT_OBJECT_0);
}
LONGLONG InterlockedCompareExchange64(LONGLONG volatile *Destination, LONGLONG Exchange, LONGLONG Comperand)
{
LONGLONG previousValue = 0;
BOOL locked = static_mutex_lock(&mutex);
previousValue = *Destination;
if (*Destination == Comperand)
*Destination = Exchange;
if (locked)
ReleaseMutex(mutex);
else
fprintf(stderr, "WARNING: InterlockedCompareExchange64 operation might have failed\n");
return previousValue;
}
#elif (defined(ANDROID) && ANDROID) || (defined(__GNUC__) && !defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_8))
#include <pthread.h>
static pthread_mutex_t mutex;
LONGLONG InterlockedCompareExchange64(LONGLONG volatile *Destination, LONGLONG Exchange, LONGLONG Comperand)
{
LONGLONG previousValue = 0;
pthread_mutex_lock(&mutex);
previousValue = *Destination;
if (*Destination == Comperand)
*Destination = Exchange;
pthread_mutex_unlock(&mutex);
return previousValue;
}
#else
LONGLONG InterlockedCompareExchange64(LONGLONG volatile *Destination, LONGLONG Exchange, LONGLONG Comperand)
{
#ifdef __GNUC__
return __sync_val_compare_and_swap(Destination, Comperand, Exchange);
#else
return 0;
#endif
}
#endif
/* Doubly-Linked List */
/**
* Kernel-Mode Basics: Windows Linked Lists:
* http://www.osronline.com/article.cfm?article=499
*
* Singly and Doubly Linked Lists:
* http://msdn.microsoft.com/en-us/library/windows/hardware/ff563802/
*/
VOID InitializeListHead(PLIST_ENTRY ListHead)
{
ListHead->Flink = ListHead->Blink = ListHead;
}
BOOL IsListEmpty(const LIST_ENTRY* ListHead)
{
return (BOOL) (ListHead->Flink == ListHead);
}
BOOL RemoveEntryList(PLIST_ENTRY Entry)
{
PLIST_ENTRY OldFlink;
PLIST_ENTRY OldBlink;
OldFlink = Entry->Flink;
OldBlink = Entry->Blink;
OldFlink->Blink = OldBlink;
OldBlink->Flink = OldFlink;
return (BOOL) (OldFlink == OldBlink);
}
VOID InsertHeadList(PLIST_ENTRY ListHead, PLIST_ENTRY Entry)
{
PLIST_ENTRY OldFlink;
OldFlink = ListHead->Flink;
Entry->Flink = OldFlink;
Entry->Blink = ListHead;
OldFlink->Blink = Entry;
ListHead->Flink = Entry;
}
PLIST_ENTRY RemoveHeadList(PLIST_ENTRY ListHead)
{
PLIST_ENTRY Flink;
PLIST_ENTRY Entry;
Entry = ListHead->Flink;
Flink = Entry->Flink;
ListHead->Flink = Flink;
Flink->Blink = ListHead;
return Entry;
}
VOID InsertTailList(PLIST_ENTRY ListHead, PLIST_ENTRY Entry)
{
PLIST_ENTRY OldBlink;
OldBlink = ListHead->Blink;
Entry->Flink = ListHead;
Entry->Blink = OldBlink;
OldBlink->Flink = Entry;
ListHead->Blink = Entry;
}
PLIST_ENTRY RemoveTailList(PLIST_ENTRY ListHead)
{
PLIST_ENTRY Blink;
PLIST_ENTRY Entry;
Entry = ListHead->Blink;
Blink = Entry->Blink;
ListHead->Blink = Blink;
Blink->Flink = ListHead;
return Entry;
}
VOID AppendTailList(PLIST_ENTRY ListHead, PLIST_ENTRY ListToAppend)
{
PLIST_ENTRY ListEnd = ListHead->Blink;
ListHead->Blink->Flink = ListToAppend;
ListHead->Blink = ListToAppend->Blink;
ListToAppend->Blink->Flink = ListHead;
ListToAppend->Blink = ListEnd;
}
VOID PushEntryList(PSINGLE_LIST_ENTRY ListHead, PSINGLE_LIST_ENTRY Entry)
{
Entry->Next = ListHead->Next;
ListHead->Next = Entry;
}
PSINGLE_LIST_ENTRY PopEntryList(PSINGLE_LIST_ENTRY ListHead)
{
PSINGLE_LIST_ENTRY FirstEntry;
FirstEntry = ListHead->Next;
if (FirstEntry != NULL)
ListHead->Next = FirstEntry->Next;
return FirstEntry;
}