FreeRDP/client/SDL/sdl_touch.hpp
Armin Novak a0fd9cf957 [client,sdl] encapsulate c++ context
to properly initialize c++ us a heap allocated wrapper class
2023-06-05 14:15:03 +02:00

37 lines
1.4 KiB
C++

/**
* FreeRDP: A Remote Desktop Protocol Implementation
* FreeRDP SDL touch/mouse input
*
* Copyright 2022 Armin Novak <armin.novak@thincast.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <winpr/wtypes.h>
#include <SDL.h>
#include "sdl_types.hpp"
BOOL sdl_scale_coordinates(SdlContext* sdl, Uint32 windowId, INT32* px, INT32* py,
BOOL fromLocalToRDP, BOOL applyOffset);
BOOL sdl_handle_mouse_motion(SdlContext* sdl, const SDL_MouseMotionEvent* ev);
BOOL sdl_handle_mouse_wheel(SdlContext* sdl, const SDL_MouseWheelEvent* ev);
BOOL sdl_handle_mouse_button(SdlContext* sdl, const SDL_MouseButtonEvent* ev);
BOOL sdl_handle_touch_down(SdlContext* sdl, const SDL_TouchFingerEvent* ev);
BOOL sdl_handle_touch_up(SdlContext* sdl, const SDL_TouchFingerEvent* ev);
BOOL sdl_handle_touch_motion(SdlContext* sdl, const SDL_TouchFingerEvent* ev);