FreeRDP/client/SDL/SDL3/dialogs/sdl_input.hpp
akallabeth 84719a4d83
[client,sdl] fix class constructors and operators
delete unused move/copy constructors and operators
2024-09-18 23:33:50 +02:00

74 lines
2.1 KiB
C++

/**
* FreeRDP: A Remote Desktop Protocol Implementation
* SDL Client helper dialogs
*
* Copyright 2023 Armin Novak <armin.novak@thincast.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <vector>
#include <string>
#include <SDL3/SDL.h>
#include "sdl_widget.hpp"
class SdlInputWidget
{
public:
enum
{
SDL_INPUT_MASK = 1,
SDL_INPUT_READONLY = 2
};
SdlInputWidget(SDL_Renderer* renderer, std::string label, std::string initial, Uint32 flags,
size_t offset, size_t width, size_t height);
SdlInputWidget(SdlInputWidget&& other) noexcept;
SdlInputWidget(const SdlInputWidget& other) = delete;
SdlInputWidget& operator=(const SdlInputWidget& other) = delete;
SdlInputWidget& operator=(SdlInputWidget&& other) = delete;
bool fill_label(SDL_Renderer* renderer, SDL_Color color);
bool update_label(SDL_Renderer* renderer);
bool set_mouseover(SDL_Renderer* renderer, bool mouseOver);
bool set_highlight(SDL_Renderer* renderer, bool highlight);
bool update_input(SDL_Renderer* renderer);
bool resize_input(size_t size);
bool set_str(SDL_Renderer* renderer, const std::string& text);
bool remove_str(SDL_Renderer* renderer, size_t count);
bool append_str(SDL_Renderer* renderer, const std::string& text);
[[nodiscard]] const SDL_FRect& input_rect() const;
[[nodiscard]] std::string value() const;
[[nodiscard]] bool readonly() const;
protected:
bool update_input(SDL_Renderer* renderer, SDL_Color fgcolor);
private:
Uint32 _flags;
std::string _text;
std::string _text_label;
SdlWidget _label;
SdlWidget _input;
bool _highlight;
bool _mouseover;
};