203 lines
4.7 KiB
C++
203 lines
4.7 KiB
C++
/**
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* FreeRDP: A Remote Desktop Protocol Implementation
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* SDL Client
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*
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* Copyright 2023 Armin Novak <armin.novak@thincast.com>
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* Copyright 2023 Thincast Technologies GmbH
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "sdl_window.hpp"
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#include "sdl_utils.hpp"
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SdlWindow::SdlWindow(const std::string& title, Sint32 startupX, Sint32 startupY, Sint32 width,
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Sint32 height, Uint32 flags)
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{
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auto props = SDL_CreateProperties();
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SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, title.c_str());
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, startupX);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, startupY);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, width);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, height);
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// SDL_SetProperty(props, SDL_PROP_WINDOW_CREATE_FL);
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_window = SDL_CreateWindowWithProperties(props);
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SDL_DestroyProperties(props);
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}
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SdlWindow::SdlWindow(SdlWindow&& other) noexcept
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: _window(other._window), _offset_x(other._offset_x), _offset_y(other._offset_y)
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{
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other._window = nullptr;
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}
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SdlWindow::~SdlWindow()
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{
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SDL_DestroyWindow(_window);
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}
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Uint32 SdlWindow::id() const
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{
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if (!_window)
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return 0;
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return SDL_GetWindowID(_window);
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}
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int SdlWindow::displayIndex() const
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{
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if (!_window)
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return 0;
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return SDL_GetDisplayForWindow(_window);
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}
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SDL_Rect SdlWindow::rect() const
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{
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SDL_Rect rect = {};
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if (_window)
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{
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SDL_GetWindowPosition(_window, &rect.x, &rect.y);
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SDL_GetWindowSize(_window, &rect.w, &rect.h);
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}
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return rect;
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}
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SDL_Window* SdlWindow::window() const
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{
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return _window;
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}
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Sint32 SdlWindow::offsetX() const
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{
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return _offset_x;
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}
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void SdlWindow::setOffsetX(Sint32 x)
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{
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_offset_x = x;
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}
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void SdlWindow::setOffsetY(Sint32 y)
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{
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_offset_y = y;
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}
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Sint32 SdlWindow::offsetY() const
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{
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return _offset_y;
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}
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bool SdlWindow::grabKeyboard(bool enable)
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{
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if (!_window)
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return false;
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SDL_SetWindowKeyboardGrab(_window, enable);
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return true;
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}
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bool SdlWindow::grabMouse(bool enable)
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{
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if (!_window)
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return false;
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SDL_SetWindowMouseGrab(_window, enable);
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return true;
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}
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void SdlWindow::setBordered(bool bordered)
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{
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if (_window)
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SDL_SetWindowBordered(_window, bordered);
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}
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void SdlWindow::raise()
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{
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SDL_RaiseWindow(_window);
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}
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void SdlWindow::resizeable(bool use)
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{
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SDL_SetWindowResizable(_window, use);
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}
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void SdlWindow::fullscreen(bool enter)
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{
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auto curFlags = SDL_GetWindowFlags(_window);
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if (enter)
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{
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if (!(curFlags & SDL_WINDOW_BORDERLESS))
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{
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auto idx = SDL_GetDisplayForWindow(_window);
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auto mode = SDL_GetCurrentDisplayMode(idx);
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SDL_RestoreWindow(_window); // Maximize so we can see the caption and
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// bits
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SDL_SetWindowBordered(_window, false);
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SDL_SetWindowPosition(_window, 0, 0);
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SDL_SetWindowAlwaysOnTop(_window, true);
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SDL_RaiseWindow(_window);
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if (mode)
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SDL_SetWindowSize(_window, mode->w, mode->h);
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}
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}
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else
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{
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if (curFlags & SDL_WINDOW_BORDERLESS)
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{
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SDL_SetWindowBordered(_window, true);
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SDL_SetWindowAlwaysOnTop(_window, false);
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SDL_RaiseWindow(_window);
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SDL_MinimizeWindow(_window); // Maximize so we can see the caption and bits
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SDL_MaximizeWindow(_window); // Maximize so we can see the caption and bits
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}
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}
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}
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void SdlWindow::minimize()
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{
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SDL_MinimizeWindow(_window);
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}
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bool SdlWindow::fill(Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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auto surface = SDL_GetWindowSurface(_window);
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if (!surface)
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return false;
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SDL_Rect rect = { 0, 0, surface->w, surface->h };
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auto color = SDL_MapSurfaceRGBA(surface, r, g, b, a);
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SDL_FillSurfaceRect(surface, &rect, color);
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return true;
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}
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bool SdlWindow::blit(SDL_Surface* surface, const SDL_Rect& srcRect, SDL_Rect& dstRect)
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{
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auto screen = SDL_GetWindowSurface(_window);
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if (!screen || !surface)
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return false;
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if (!SDL_SetSurfaceClipRect(surface, &srcRect))
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return true;
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if (!SDL_SetSurfaceClipRect(screen, &dstRect))
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return true;
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if (!SDL_BlitSurfaceScaled(surface, &srcRect, screen, &dstRect, SDL_SCALEMODE_LINEAR))
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{
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "SDL_BlitScaled: %s", SDL_GetError());
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return false;
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}
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return true;
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}
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void SdlWindow::updateSurface()
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{
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SDL_UpdateWindowSurface(_window);
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}
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