100 lines
2.1 KiB
C
100 lines
2.1 KiB
C
/**
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* FreeRDP: A Remote Desktop Protocol Implementation
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* Video Redirection Virtual Channel - Audio Device Manager
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*
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* Copyright 2010-2011 Vic Lee
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "tsmf_audio.h"
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static ITSMFAudioDevice* tsmf_load_audio_device_by_name(const char* name, const char* device)
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{
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ITSMFAudioDevice* audio;
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TSMF_AUDIO_DEVICE_ENTRY entry;
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entry =
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(TSMF_AUDIO_DEVICE_ENTRY)(void*)freerdp_load_channel_addin_entry("tsmf", name, "audio", 0);
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if (!entry)
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return NULL;
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audio = entry();
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if (!audio)
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{
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WLog_ERR(TAG, "failed to call export function in %s", name);
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return NULL;
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}
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if (!audio->Open(audio, device))
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{
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audio->Free(audio);
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audio = NULL;
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WLog_ERR(TAG, "failed to open, name: %s, device: %s", name, device);
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}
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else
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{
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WLog_DBG(TAG, "name: %s, device: %s", name, device);
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}
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return audio;
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}
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ITSMFAudioDevice* tsmf_load_audio_device(const char* name, const char* device)
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{
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ITSMFAudioDevice* audio = NULL;
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if (name)
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{
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audio = tsmf_load_audio_device_by_name(name, device);
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}
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else
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{
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#if defined(WITH_PULSE)
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if (!audio)
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audio = tsmf_load_audio_device_by_name("pulse", device);
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#endif
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#if defined(WITH_OSS)
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if (!audio)
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audio = tsmf_load_audio_device_by_name("oss", device);
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#endif
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#if defined(WITH_ALSA)
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if (!audio)
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audio = tsmf_load_audio_device_by_name("alsa", device);
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#endif
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}
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if (audio == NULL)
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{
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WLog_ERR(TAG, "no sound device.");
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}
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else
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{
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WLog_DBG(TAG, "name: %s, device: %s", name, device);
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}
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return audio;
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}
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