512 lines
14 KiB
C
512 lines
14 KiB
C
/**
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* FreeRDP: A Remote Desktop Protocol Implementation
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* FreeRDP Mac OS X Server (Input)
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*
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* Copyright 2013 Corey Clayton <can.of.tuna@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <freerdp/config.h>
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#include <ApplicationServices/ApplicationServices.h>
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#include <Carbon/Carbon.h>
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#include <winpr/windows.h>
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#include "mf_input.h"
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#include "mf_info.h"
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#include <freerdp/log.h>
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#define TAG SERVER_TAG("mac")
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static const CGKeyCode keymap[256] = {
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0xFF, // 0x0
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kVK_Escape, // 0x1
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kVK_ANSI_1, // 0x2
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kVK_ANSI_2, // 0x3
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kVK_ANSI_3, // 0x4
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kVK_ANSI_4, // 0x5
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kVK_ANSI_5, // 0x6
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kVK_ANSI_6, // 0x7
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kVK_ANSI_7, // 0x8
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kVK_ANSI_8, // 0x9
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kVK_ANSI_9, // 0xa
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kVK_ANSI_0, // 0xb
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kVK_ANSI_Minus, // 0xc
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kVK_ANSI_Equal, // 0xd
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kVK_Delete, // 0xe
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kVK_Tab, // 0xf
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kVK_ANSI_Q, // 0x10
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kVK_ANSI_W, // 0x11
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kVK_ANSI_E, // 0x12
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kVK_ANSI_R, // 0x13
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kVK_ANSI_T, // 0x14
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kVK_ANSI_Y, // 0x15
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kVK_ANSI_U, // 0x16
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kVK_ANSI_I, // 0x17
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kVK_ANSI_O, // 0x18
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kVK_ANSI_P, // 0x19
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kVK_ANSI_LeftBracket, // 0x1a
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kVK_ANSI_RightBracket, // 0x1b
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kVK_Return, // 0x1c
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kVK_Control, // 0x1d
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kVK_ANSI_A, // 0x1e
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kVK_ANSI_S, // 0x1f
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kVK_ANSI_D, // 0x20
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kVK_ANSI_F, // 0x21
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kVK_ANSI_G, // 0x22
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kVK_ANSI_H, // 0x23
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kVK_ANSI_J, // 0x24
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kVK_ANSI_K, // 0x25
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kVK_ANSI_L, // 0x26
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kVK_ANSI_Semicolon, // 0x27
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kVK_ANSI_Quote, // 0x28
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kVK_ANSI_Grave, // 0x29
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kVK_Shift, // 0x2a
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kVK_ANSI_Backslash, // 0x2b
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kVK_ANSI_Z, // 0x2c
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kVK_ANSI_X, // 0x2d
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kVK_ANSI_C, // 0x2e
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kVK_ANSI_V, // 0x2f
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kVK_ANSI_B, // 0x30
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kVK_ANSI_N, // 0x31
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kVK_ANSI_M, // 0x32
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kVK_ANSI_Comma, // 0x33
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kVK_ANSI_Period, // 0x34
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kVK_ANSI_Slash, // 0x35
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kVK_Shift, // 0x36
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kVK_ANSI_KeypadMultiply, // 0x37
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kVK_Option, // 0x38
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kVK_Space, // 0x39
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kVK_CapsLock, // 0x3a
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kVK_F1, // 0x3b
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kVK_F2, // 0x3c
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kVK_F3, // 0x3d
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kVK_F4, // 0x3e
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kVK_F5, // 0x3f
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kVK_F6, // 0x40
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kVK_F7, // 0x41
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kVK_F8, // 0x42
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kVK_F9, // 0x43
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kVK_F10, // 0x44
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0xFF, // 0x45 -- numlock
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0xFF, // 0x46 -- scroll lock
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kVK_ANSI_Keypad7, // 0x47
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kVK_ANSI_Keypad8, // 0x48
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kVK_ANSI_Keypad9, // 0x49
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kVK_ANSI_KeypadMinus, // 0x4a
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kVK_ANSI_Keypad4, // 0x4b
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kVK_ANSI_Keypad5, // 0x4c
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kVK_ANSI_Keypad6, // 0x4d
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kVK_ANSI_KeypadPlus, // 0x4e
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kVK_ANSI_Keypad1, // 0x4f
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kVK_ANSI_Keypad2, // 0x50
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kVK_ANSI_Keypad3, // 0x51
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kVK_ANSI_Keypad0, // 0x52
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kVK_ANSI_KeypadDecimal, // 0x53
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0xFF, // 0x54
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0xFF, // 0x55
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0xFF, // 0x56
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kVK_F11, // 0x57
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kVK_F12, // 0x58
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0xFF, // 0x59 -- pause
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0xFF, // 0x5a
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kVK_Control, // 0x5b
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kVK_Control, // 0x5c
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0xFF, // 0x5d -- application
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0xFF, // 0x5e -- power
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0xFF, // 0x5f -- sleep
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0xFF, // 0x60
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0xFF, // 0x61
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0xFF, // 0x62
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0xFF, // 0x63 -- wake
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0xFF, // 0x64
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0xFF, // 0x65
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0xFF, // 0x66
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0xFF, // 0x67
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0xFF, // 0x68
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0xFF, // 0x69
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0xFF, // 0x6a
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0xFF, // 0x6b
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0xFF, // 0x6c
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0xFF, // 0x6d
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0xFF, // 0x6e
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0xFF, // 0x6f
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0xFF, // 0x70
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0xFF, // 0x71
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0xFF, // 0x72
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0xFF, // 0x73
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0xFF, // 0x74
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0xFF, // 0x75
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0xFF, // 0x76
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0xFF, // 0x77
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0xFF, // 0x78
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0xFF, // 0x79
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0xFF, // 0x7a
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0xFF, // 0x7b
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0xFF, // 0x7c
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0xFF, // 0x7d
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0xFF, // 0x7e
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0xFF, // 0x7f
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0xFF, // 0x80
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0xFF, // 0x81
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0xFF, // 0x82
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0xFF, // 0x83
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0xFF, // 0x84
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0xFF, // 0x85
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0xFF, // 0x86
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0xFF, // 0x87
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0xFF, // 0x88
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0xFF, // 0x89
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0xFF, // 0x8a
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0xFF, // 0x8b
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0xFF, // 0x8c
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0xFF, // 0x8d
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0xFF, // 0x8e
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0xFF, // 0x8f
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0xFF, // 0x90
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0xFF, // 0x91
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0xFF, // 0x92
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0xFF, // 0x93
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0xFF, // 0x94
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0xFF, // 0x95
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0xFF, // 0x96
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0xFF, // 0x97
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0xFF, // 0x98
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0xFF, // 0x99
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0xFF, // 0x9a
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0xFF, // 0x9b
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0xFF, // 0x9c
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0xFF, // 0x9d
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0xFF, // 0x9e
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0xFF, // 0x9f
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0xFF, // 0xa0
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0xFF, // 0xa1
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0xFF, // 0xa2
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0xFF, // 0xa3
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0xFF, // 0xa4
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0xFF, // 0xa5
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0xFF, // 0xa6
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0xFF, // 0xa7
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0xFF, // 0xa8
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0xFF, // 0xa9
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0xFF, // 0xaa
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0xFF, // 0xab
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0xFF, // 0xac
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0xFF, // 0xad
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0xFF, // 0xae
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0xFF, // 0xaf
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0xFF, // 0xb0
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0xFF, // 0xb1
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0xFF, // 0xb2
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0xFF, // 0xb3
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0xFF, // 0xb4
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0xFF, // 0xb5
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0xFF, // 0xb6
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0xFF, // 0xb7
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0xFF, // 0xb8
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0xFF, // 0xb9
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0xFF, // 0xba
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0xFF, // 0xbb
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0xFF, // 0xbc
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0xFF, // 0xbd
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0xFF, // 0xbe
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0xFF, // 0xbf
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0xFF, // 0xc0
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0xFF, // 0xc1
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0xFF, // 0xc2
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0xFF, // 0xc3
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0xFF, // 0xc4
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0xFF, // 0xc5
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0xFF, // 0xc6
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0xFF, // 0xc7
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0xFF, // 0xc8
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0xFF, // 0xc9
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0xFF, // 0xca
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0xFF, // 0xcb
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0xFF, // 0xcc
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0xFF, // 0xcd
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0xFF, // 0xce
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0xFF, // 0xcf
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0xFF, // 0xd0
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0xFF, // 0xd1
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0xFF, // 0xd2
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0xFF, // 0xd3
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0xFF, // 0xd4
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0xFF, // 0xd5
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0xFF, // 0xd6
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0xFF, // 0xd7
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0xFF, // 0xd8
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0xFF, // 0xd9
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0xFF, // 0xda
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0xFF, // 0xdb
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0xFF, // 0xdc
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0xFF, // 0xdd
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0xFF, // 0xde
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0xFF, // 0xdf
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0xFF, // 0xe0
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0xFF, // 0xe1
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0xFF, // 0xe2
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0xFF, // 0xe3
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0xFF, // 0xe4
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0xFF, // 0xe5
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0xFF, // 0xe6
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0xFF, // 0xe7
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0xFF, // 0xe8
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0xFF, // 0xe9
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0xFF, // 0xea
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0xFF, // 0xeb
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0xFF, // 0xec
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0xFF, // 0xed
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0xFF, // 0xee
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0xFF, // 0xef
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0xFF, // 0xf0
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0xFF, // 0xf1
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0xFF, // 0xf2
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0xFF, // 0xf3
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0xFF, // 0xf4
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0xFF, // 0xf5
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0xFF, // 0xf6
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0xFF, // 0xf7
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0xFF, // 0xf8
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0xFF, // 0xf9
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0xFF, // 0xfa
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0xFF, // 0xfb
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0xFF, // 0xfc
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0xFF, // 0xfd
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0xFF, // 0xfe
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};
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BOOL mf_input_keyboard_event(rdpInput* input, UINT16 flags, UINT8 code)
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{
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CGEventSourceRef source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
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BOOL keyDown = TRUE;
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CGEventRef kbEvent;
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CGKeyCode kCode = 0xFF;
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if (flags & KBD_FLAGS_RELEASE)
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{
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keyDown = FALSE;
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}
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if (flags & KBD_FLAGS_EXTENDED)
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{
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switch (code)
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{
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// case 0x52: //insert
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case 0x53:
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kCode = kVK_ForwardDelete;
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break;
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case 0x4B:
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kCode = kVK_LeftArrow;
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break;
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case 0x47:
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kCode = kVK_Home;
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break;
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case 0x4F:
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kCode = kVK_End;
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break;
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case 0x48:
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kCode = kVK_UpArrow;
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break;
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case 0x50:
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kCode = kVK_DownArrow;
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break;
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case 0x49:
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kCode = kVK_PageUp;
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break;
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case 0x51:
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kCode = kVK_PageDown;
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break;
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case 0x4D:
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kCode = kVK_RightArrow;
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break;
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default:
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break;
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}
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}
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else
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{
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kCode = keymap[code];
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}
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kbEvent = CGEventCreateKeyboardEvent(source, kCode, keyDown);
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CGEventPost(kCGHIDEventTap, kbEvent);
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CFRelease(kbEvent);
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CFRelease(source);
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return TRUE;
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}
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BOOL mf_input_unicode_keyboard_event(rdpInput* input, UINT16 flags, UINT16 code)
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{
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return FALSE;
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}
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BOOL mf_input_mouse_event(rdpInput* input, UINT16 flags, UINT16 x, UINT16 y)
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{
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float width, height;
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CGWheelCount wheelCount = 2;
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INT32 scroll_x = 0;
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INT32 scroll_y = 0;
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if (flags & (PTR_FLAGS_WHEEL | PTR_FLAGS_HWHEEL))
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{
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INT32 scroll = flags & WheelRotationMask;
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if (flags & PTR_FLAGS_WHEEL_NEGATIVE)
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scroll = -(flags & WheelRotationMask) / 392;
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else
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scroll = (flags & WheelRotationMask) / 120;
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if (flags & PTR_FLAGS_WHEEL)
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scroll_y = scroll;
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else
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scroll_x = scroll;
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CGEventSourceRef source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
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CGEventRef scrollEvent = CGEventCreateScrollWheelEvent(source, kCGScrollEventUnitLine,
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wheelCount, scroll_y, scroll_x);
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CGEventPost(kCGHIDEventTap, scrollEvent);
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CFRelease(scrollEvent);
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CFRelease(source);
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}
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else
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{
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mfInfo* mfi;
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CGEventSourceRef source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
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CGEventType mouseType = kCGEventNull;
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CGMouseButton mouseButton = kCGMouseButtonLeft;
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mfi = mf_info_get_instance();
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// width and height of primary screen (even in multimon setups
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width = (float)mfi->servscreen_width;
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height = (float)mfi->servscreen_height;
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x += mfi->servscreen_xoffset;
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y += mfi->servscreen_yoffset;
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if (flags & PTR_FLAGS_MOVE)
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{
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if (mfi->mouse_down_left == TRUE)
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{
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mouseType = kCGEventLeftMouseDragged;
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}
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else if (mfi->mouse_down_right == TRUE)
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{
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mouseType = kCGEventRightMouseDragged;
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}
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else if (mfi->mouse_down_other == TRUE)
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{
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mouseType = kCGEventOtherMouseDragged;
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}
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else
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{
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mouseType = kCGEventMouseMoved;
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}
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CGEventRef move = CGEventCreateMouseEvent(source, mouseType, CGPointMake(x, y),
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mouseButton // ignored for just movement
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);
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CGEventPost(kCGHIDEventTap, move);
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CFRelease(move);
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}
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if (flags & PTR_FLAGS_BUTTON1)
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{
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mouseButton = kCGMouseButtonLeft;
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if (flags & PTR_FLAGS_DOWN)
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{
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mouseType = kCGEventLeftMouseDown;
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mfi->mouse_down_left = TRUE;
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}
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else
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{
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mouseType = kCGEventLeftMouseUp;
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mfi->mouse_down_right = FALSE;
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}
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}
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else if (flags & PTR_FLAGS_BUTTON2)
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{
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mouseButton = kCGMouseButtonRight;
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if (flags & PTR_FLAGS_DOWN)
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{
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mouseType = kCGEventRightMouseDown;
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mfi->mouse_down_right = TRUE;
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}
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else
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{
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mouseType = kCGEventRightMouseUp;
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mfi->mouse_down_right = FALSE;
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}
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}
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else if (flags & PTR_FLAGS_BUTTON3)
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{
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mouseButton = kCGMouseButtonCenter;
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if (flags & PTR_FLAGS_DOWN)
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{
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mouseType = kCGEventOtherMouseDown;
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mfi->mouse_down_other = TRUE;
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}
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else
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{
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mouseType = kCGEventOtherMouseUp;
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mfi->mouse_down_other = FALSE;
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}
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}
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CGEventRef mouseEvent =
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CGEventCreateMouseEvent(source, mouseType, CGPointMake(x, y), mouseButton);
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CGEventPost(kCGHIDEventTap, mouseEvent);
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CFRelease(mouseEvent);
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CFRelease(source);
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}
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return TRUE;
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}
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BOOL mf_input_extended_mouse_event(rdpInput* input, UINT16 flags, UINT16 x, UINT16 y)
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{
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return FALSE;
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}
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BOOL mf_input_keyboard_event_dummy(rdpInput* input, UINT16 flags, UINT16 code)
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{
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return FALSE;
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}
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BOOL mf_input_unicode_keyboard_event_dummy(rdpInput* input, UINT16 flags, UINT16 code)
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{
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return FALSE;
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}
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BOOL mf_input_mouse_event_dummy(rdpInput* input, UINT16 flags, UINT16 x, UINT16 y)
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{
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return FALSE;
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}
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BOOL mf_input_extended_mouse_event_dummy(rdpInput* input, UINT16 flags, UINT16 x, UINT16 y)
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{
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return FALSE;
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}
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