FreeRDP/winpr/libwinpr/utils/collections/ListDictionary.c
2013-10-15 15:51:53 +02:00

353 lines
6.6 KiB
C

/**
* WinPR: Windows Portable Runtime
* System.Collections.Specialized.ListDictionary
*
* Copyright 2012 Marc-Andre Moreau <marcandre.moreau@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <winpr/collections.h>
#include <winpr/memory.h>
/**
* C equivalent of the C# ListDictionary Class:
* http://msdn.microsoft.com/en-us/library/system.collections.specialized.listdictionary.aspx
*
* Internal implementation uses a singly-linked list
*/
/**
* Properties
*/
/**
* Gets the number of key/value pairs contained in the ListDictionary.
*/
int ListDictionary_Count(wListDictionary* listDictionary)
{
int count = 0;
wListDictionaryItem* item;
if (listDictionary->synchronized)
EnterCriticalSection(&listDictionary->lock);
if (listDictionary->head)
{
item = listDictionary->head;
while (item)
{
count++;
item = item->next;
}
}
if (listDictionary->synchronized)
LeaveCriticalSection(&listDictionary->lock);
return count;
}
/**
* Gets a value indicating whether the ListDictionary has a fixed size.
*/
BOOL ListDictionary_IsFixedSized(wListDictionary* listDictionary)
{
return FALSE;
}
/**
* Gets a value indicating whether the ListDictionary is read-only.
*/
BOOL ListDictionary_IsReadOnly(wListDictionary* listDictionary)
{
return FALSE;
}
/**
* Gets a value indicating whether the ListDictionary is synchronized (thread safe).
*/
BOOL ListDictionary_IsSynchronized(wListDictionary* listDictionary)
{
return listDictionary->synchronized;
}
/**
* Methods
*/
/**
* Adds an entry with the specified key and value into the ListDictionary.
*/
void ListDictionary_Add(wListDictionary* listDictionary, void* key, void* value)
{
wListDictionaryItem* item;
wListDictionaryItem* lastItem;
if (listDictionary->synchronized)
EnterCriticalSection(&listDictionary->lock);
item = (wListDictionaryItem*) malloc(sizeof(wListDictionaryItem));
item->key = key;
item->value = value;
item->next = NULL;
if (!listDictionary->head)
{
listDictionary->head = item;
}
else
{
lastItem = listDictionary->head;
while (lastItem->next)
lastItem = lastItem->next;
lastItem->next = item;
}
if (listDictionary->synchronized)
LeaveCriticalSection(&listDictionary->lock);
}
/**
* Removes all entries from the ListDictionary.
*/
void ListDictionary_Clear(wListDictionary* listDictionary)
{
wListDictionaryItem* item;
wListDictionaryItem* nextItem;
if (listDictionary->synchronized)
EnterCriticalSection(&listDictionary->lock);
if (listDictionary->head)
{
item = listDictionary->head;
while (item)
{
nextItem = item->next;
if (listDictionary->object.fnObjectFree)
listDictionary->object.fnObjectFree(item);
free(item);
item = nextItem;
}
listDictionary->head = NULL;
}
if (listDictionary->synchronized)
LeaveCriticalSection(&listDictionary->lock);
}
/**
* Determines whether the ListDictionary contains a specific key.
*/
BOOL ListDictionary_Contains(wListDictionary* listDictionary, void* key)
{
BOOL status = FALSE;
wListDictionaryItem* item;
if (listDictionary->synchronized)
EnterCriticalSection(&listDictionary->lock);
if (listDictionary->head)
{
item = listDictionary->head;
while (item)
{
if (item->key == key)
break;
item = item->next;
}
status = (item) ? TRUE : FALSE;
}
if (listDictionary->synchronized)
LeaveCriticalSection(&listDictionary->lock);
return status;
}
/**
* Removes the entry with the specified key from the ListDictionary.
*/
void *ListDictionary_Remove(wListDictionary* listDictionary, void* key)
{
wListDictionaryItem* item;
wListDictionaryItem* prevItem;
void *value = NULL;
if (listDictionary->synchronized)
EnterCriticalSection(&listDictionary->lock);
if (listDictionary->head)
{
item = listDictionary->head;
if (listDictionary->head->key == key)
{
listDictionary->head = listDictionary->head->next;
value = item->value;
free(item);
}
else
{
if (item->next)
{
prevItem = item;
item = item->next;
while (item)
{
if (item->key == key)
{
prevItem->next = item->next;
value = item->value;
free(item);
break;
}
item = item->next;
}
}
}
}
if (listDictionary->synchronized)
LeaveCriticalSection(&listDictionary->lock);
return value;
}
/**
* Get an item value using key
*/
void* ListDictionary_GetItemValue(wListDictionary* listDictionary, void* key)
{
void* value = NULL;
wListDictionaryItem* item = NULL;
if (listDictionary->synchronized)
EnterCriticalSection(&listDictionary->lock);
if (listDictionary->head)
{
item = listDictionary->head;
while (item)
{
if (item->key == key)
break;
item = item->next;
}
}
value = (item) ? item->value : NULL;
if (listDictionary->synchronized)
LeaveCriticalSection(&listDictionary->lock);
return value;
}
/**
* Set an item value using key
*/
BOOL ListDictionary_SetItemValue(wListDictionary* listDictionary, void* key, void* value)
{
BOOL status = FALSE;
wListDictionaryItem* item;
if (listDictionary->synchronized)
EnterCriticalSection(&listDictionary->lock);
if (listDictionary->head)
{
item = listDictionary->head;
while (item)
{
if (item->key == key)
break;
item = item->next;
}
if (item)
item->value = value;
status = (item) ? TRUE : FALSE;
}
if (listDictionary->synchronized)
LeaveCriticalSection(&listDictionary->lock);
return status;
}
/**
* Construction, Destruction
*/
wListDictionary* ListDictionary_New(BOOL synchronized)
{
wListDictionary* listDictionary = NULL;
listDictionary = (wListDictionary*) malloc(sizeof(wListDictionary));
if (listDictionary)
{
listDictionary->synchronized = synchronized;
listDictionary->head = NULL;
InitializeCriticalSectionAndSpinCount(&listDictionary->lock, 4000);
}
ZeroMemory(&listDictionary->object, sizeof(wObject));
return listDictionary;
}
void ListDictionary_Free(wListDictionary* listDictionary)
{
if (listDictionary)
{
ListDictionary_Clear(listDictionary);
DeleteCriticalSection(&listDictionary->lock);
free(listDictionary);
}
}