938a0890a3
The WaitForSingleObject call on TilePool's event is called with a zero time-out interval and the event is a manual reset event ... thus no locking or waiting is involved anyways and Queue_Dequeue may very well return NULL independently of calling WaitForSingleObject which is already correctly handled. |
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.. | ||
cache | ||
codec | ||
common | ||
core | ||
crypto | ||
gdi | ||
locale | ||
primitives | ||
rail | ||
utils | ||
CMakeLists.txt | ||
dummy.c |