461 lines
11 KiB
C
461 lines
11 KiB
C
/**
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* FreeRDP: A Remote Desktop Protocol Implementation
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* Windows Float Bar
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*
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* Copyright 2013 Zhang Zhaolong <zhangzl2013@126.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <winpr/crt.h>
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#include <winpr/windows.h>
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#include "resource.h"
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#include "wf_client.h"
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#include "wf_floatbar.h"
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#include "wf_gdi.h"
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typedef struct _Button Button;
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/* TIMERs */
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#define TIMER_HIDE 1
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#define TIMER_ANIMAT_SHOW 2
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#define TIMER_ANIMAT_HIDE 3
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/* Button Type */
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#define BUTTON_LOCKPIN 0
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#define BUTTON_MINIMIZE 1
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#define BUTTON_RESTORE 2
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#define BUTTON_CLOSE 3
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#define BTN_MAX 4
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/* bmp size */
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#define BACKGROUND_W 581
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#define BACKGROUND_H 29
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#define LOCK_X 13
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#define MINIMIZE_X (BACKGROUND_W - 91)
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#define CLOSE_X (BACKGROUND_W - 37)
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#define RESTORE_X (BACKGROUND_W - 64)
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#define BUTTON_Y 2
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#define BUTTON_WIDTH 24
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#define BUTTON_HEIGHT 24
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struct _Button {
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FloatBar* floatbar;
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int type;
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int x, y, h, w;
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int active;
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HBITMAP bmp;
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HBITMAP bmp_act;
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/* Lock Specified */
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HBITMAP locked_bmp;
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HBITMAP locked_bmp_act;
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HBITMAP unlocked_bmp;
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HBITMAP unlocked_bmp_act;
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};
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struct _FloatBar {
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HWND parent;
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HWND hwnd;
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RECT rect;
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LONG width;
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LONG height;
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wfContext* wfc;
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Button* buttons[BTN_MAX];
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BOOL shown;
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BOOL locked;
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HDC hdcmem;
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HBITMAP background;
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};
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static int button_hit(Button* button)
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{
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FloatBar* floatbar = button->floatbar;
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switch (button->type)
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{
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case BUTTON_LOCKPIN:
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if (!floatbar->locked)
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{
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button->bmp = button->locked_bmp;
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button->bmp_act = button->locked_bmp_act;
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}
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else
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{
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button->bmp = button->unlocked_bmp;
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button->bmp_act = button->unlocked_bmp_act;
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}
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floatbar->locked = ~floatbar->locked;
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InvalidateRect(button->floatbar->hwnd, NULL, FALSE);
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UpdateWindow(button->floatbar->hwnd);
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break;
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case BUTTON_MINIMIZE:
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ShowWindow(floatbar->parent, SW_MINIMIZE);
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break;
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case BUTTON_RESTORE:
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wf_toggle_fullscreen(floatbar->wfc);
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break;
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case BUTTON_CLOSE:
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SendMessage(floatbar->parent, WM_DESTROY, 0 , 0);
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break;
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default:
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return 0;
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}
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return 0;
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}
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static int button_paint(Button* button, HDC hdc)
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{
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FloatBar* floatbar = button->floatbar;
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SelectObject(floatbar->hdcmem, button->active ? button->bmp_act : button->bmp);
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StretchBlt(hdc, button->x, button->y, button->w, button->h, floatbar->hdcmem, 0, 0, button->w, button->h, SRCCOPY);
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return 0;
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}
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static Button* floatbar_create_button(FloatBar* floatbar, int type, int resid, int resid_act, int x, int y, int h, int w)
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{
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Button *button;
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button = (Button *)malloc(sizeof(Button));
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if (!button)
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return NULL;
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button->floatbar = floatbar;
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button->type = type;
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button->x = x;
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button->y = y;
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button->w = w;
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button->h = h;
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button->active = FALSE;
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button->bmp = (HBITMAP)LoadImage(floatbar->wfc->hInstance, MAKEINTRESOURCE(resid), IMAGE_BITMAP, w, h, LR_DEFAULTCOLOR);
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button->bmp_act = (HBITMAP)LoadImage(floatbar->wfc->hInstance, MAKEINTRESOURCE(resid_act), IMAGE_BITMAP, w, h, LR_DEFAULTCOLOR);
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return button;
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}
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static Button* floatbar_create_lock_button(FloatBar* floatbar,
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int unlock_resid, int unlock_resid_act,
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int lock_resid, int lock_resid_act,
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int x, int y, int h, int w)
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{
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Button* button;
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button = floatbar_create_button(floatbar, BUTTON_LOCKPIN, unlock_resid, unlock_resid_act, x, y, h, w);
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if (!button)
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return NULL;
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button->unlocked_bmp = button->bmp;
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button->unlocked_bmp_act = button->bmp_act;
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button->locked_bmp = (HBITMAP)LoadImage(floatbar->wfc->hInstance, MAKEINTRESOURCE(lock_resid), IMAGE_BITMAP, w, h, LR_DEFAULTCOLOR);
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button->locked_bmp_act = (HBITMAP)LoadImage(floatbar->wfc->hInstance, MAKEINTRESOURCE(lock_resid_act), IMAGE_BITMAP, w, h, LR_DEFAULTCOLOR);
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return button;
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}
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static Button* floatbar_get_button(FloatBar* floatbar, int x, int y)
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{
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int i;
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if (y > BUTTON_Y && y < BUTTON_Y + BUTTON_HEIGHT)
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for (i = 0; i < BTN_MAX; i++)
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if (x > floatbar->buttons[i]->x && x < floatbar->buttons[i]->x + floatbar->buttons[i]->w)
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return floatbar->buttons[i];
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return NULL;
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}
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static int floatbar_paint(FloatBar* floatbar, HDC hdc)
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{
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int i;
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/* paint background */
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SelectObject(floatbar->hdcmem, floatbar->background);
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StretchBlt(hdc, 0, 0, BACKGROUND_W, BACKGROUND_H, floatbar->hdcmem, 0, 0, BACKGROUND_W, BACKGROUND_H, SRCCOPY);
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/* paint buttons */
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for (i = 0; i < BTN_MAX; i++)
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button_paint(floatbar->buttons[i], hdc);
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return 0;
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}
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static int floatbar_animation(FloatBar* floatbar, BOOL show)
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{
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SetTimer(floatbar->hwnd, show ? TIMER_ANIMAT_SHOW : TIMER_ANIMAT_HIDE, 10, NULL);
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floatbar->shown = show;
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return 0;
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}
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LRESULT CALLBACK floatbar_proc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
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{
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static int dragging = FALSE;
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static int lbtn_dwn = FALSE;
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static int btn_dwn_x = 0;
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static FloatBar* floatbar;
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static TRACKMOUSEEVENT tme;
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PAINTSTRUCT ps;
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Button* button;
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HDC hdc;
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int pos_x;
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int pos_y;
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int xScreen = GetSystemMetrics(SM_CXSCREEN);
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switch(Msg)
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{
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case WM_CREATE:
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floatbar = (FloatBar *)((CREATESTRUCT *)lParam)->lpCreateParams;
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floatbar->hwnd = hWnd;
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floatbar->parent = GetParent(hWnd);
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GetWindowRect(floatbar->hwnd, &floatbar->rect);
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floatbar->width = floatbar->rect.right - floatbar->rect.left;
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floatbar->height = floatbar->rect.bottom - floatbar->rect.top;
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hdc = GetDC(hWnd);
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floatbar->hdcmem = CreateCompatibleDC(hdc);
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ReleaseDC(hWnd, hdc);
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tme.cbSize = sizeof(TRACKMOUSEEVENT);
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tme.dwFlags = TME_LEAVE;
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tme.hwndTrack = hWnd;
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tme.dwHoverTime = HOVER_DEFAULT;
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SetTimer(hWnd, TIMER_HIDE, 3000, NULL);
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break;
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case WM_PAINT:
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hdc = BeginPaint(hWnd, &ps);
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floatbar_paint(floatbar, hdc);
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EndPaint(hWnd, &ps);
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break;
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case WM_LBUTTONDOWN:
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pos_x = lParam & 0xffff;
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pos_y = (lParam >> 16) & 0xffff;
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button = floatbar_get_button(floatbar, pos_x, pos_y);
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if (!button)
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{
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SetCapture(hWnd);
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dragging = TRUE;
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btn_dwn_x = lParam & 0xffff;
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}
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else
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lbtn_dwn = TRUE;
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break;
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case WM_LBUTTONUP:
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pos_x = lParam & 0xffff;
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pos_y = (lParam >> 16) & 0xffff;
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ReleaseCapture();
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dragging = FALSE;
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if (lbtn_dwn)
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{
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button = floatbar_get_button(floatbar, pos_x, pos_y);
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if (button)
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button_hit(button);
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lbtn_dwn = FALSE;
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}
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break;
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case WM_MOUSEMOVE:
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KillTimer(hWnd, TIMER_HIDE);
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pos_x = lParam & 0xffff;
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pos_y = (lParam >> 16) & 0xffff;
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if (!floatbar->shown)
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floatbar_animation(floatbar, TRUE);
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if (dragging)
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{
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floatbar->rect.left = floatbar->rect.left + (lParam & 0xffff) - btn_dwn_x;
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if (floatbar->rect.left < 0)
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floatbar->rect.left = 0;
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else if (floatbar->rect.left > xScreen - floatbar->width)
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floatbar->rect.left = xScreen - floatbar->width;
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MoveWindow(hWnd, floatbar->rect.left, floatbar->rect.top, floatbar->width, floatbar->height, TRUE);
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}
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else
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{
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int i;
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for (i = 0; i < BTN_MAX; i++)
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floatbar->buttons[i]->active = FALSE;
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button = floatbar_get_button(floatbar, pos_x, pos_y);
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if (button)
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button->active = TRUE;
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InvalidateRect(hWnd, NULL, FALSE);
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UpdateWindow(hWnd);
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}
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TrackMouseEvent(&tme);
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break;
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case WM_CAPTURECHANGED:
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dragging = FALSE;
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break;
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case WM_MOUSELEAVE:
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{
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int i;
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for (i = 0; i < BTN_MAX; i++)
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floatbar->buttons[i]->active = FALSE;
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InvalidateRect(hWnd, NULL, FALSE);
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UpdateWindow(hWnd);
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SetTimer(hWnd, TIMER_HIDE, 3000, NULL);
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break;
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}
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case WM_TIMER:
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switch (wParam)
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{
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case TIMER_HIDE:
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{
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KillTimer(hWnd, TIMER_HIDE);
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if (!floatbar->locked)
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floatbar_animation(floatbar, FALSE);
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break;
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}
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case TIMER_ANIMAT_SHOW:
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{
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static int y = 0;
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MoveWindow(floatbar->hwnd, floatbar->rect.left, (y++ - floatbar->height), floatbar->width, floatbar->height, TRUE);
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if (y == floatbar->height)
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{
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y = 0;
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KillTimer(hWnd, wParam);
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}
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break;
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}
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case TIMER_ANIMAT_HIDE:
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{
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static int y = 0;
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MoveWindow(floatbar->hwnd, floatbar->rect.left, -y++, floatbar->width, floatbar->height, TRUE);
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if (y == floatbar->height)
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{
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y = 0;
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KillTimer(hWnd, wParam);
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}
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break;
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}
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default:
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break;
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}
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break;
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case WM_DESTROY:
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DeleteDC(floatbar->hdcmem);
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PostQuitMessage(0);
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break;
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default:
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return DefWindowProc(hWnd, Msg, wParam, lParam);
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}
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return 0;
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}
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static FloatBar* floatbar_create(wfContext* wfc)
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{
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FloatBar* floatbar;
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floatbar = (FloatBar *)malloc(sizeof(FloatBar));
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if (!floatbar)
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return NULL;
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floatbar->locked = FALSE;
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floatbar->shown = TRUE;
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floatbar->hwnd = NULL;
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floatbar->parent = wfc->hwnd;
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floatbar->wfc = wfc;
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floatbar->hdcmem = NULL;
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floatbar->background = (HBITMAP)LoadImage(wfc->hInstance, MAKEINTRESOURCE(IDB_BACKGROUND), IMAGE_BITMAP, BACKGROUND_W, BACKGROUND_H, LR_DEFAULTCOLOR);
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floatbar->buttons[0] = floatbar_create_button(floatbar, BUTTON_MINIMIZE, IDB_MINIMIZE, IDB_MINIMIZE_ACT, MINIMIZE_X, BUTTON_Y, BUTTON_HEIGHT, BUTTON_WIDTH);
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floatbar->buttons[1] = floatbar_create_button(floatbar, BUTTON_RESTORE, IDB_RESTORE, IDB_RESTORE_ACT, RESTORE_X, BUTTON_Y, BUTTON_HEIGHT, BUTTON_WIDTH);
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floatbar->buttons[2] = floatbar_create_button(floatbar, BUTTON_CLOSE, IDB_CLOSE, IDB_CLOSE_ACT, CLOSE_X, BUTTON_Y, BUTTON_HEIGHT, BUTTON_WIDTH);
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floatbar->buttons[3] = floatbar_create_lock_button(floatbar, IDB_UNLOCK, IDB_UNLOCK_ACT, IDB_LOCK, IDB_LOCK_ACT, LOCK_X, BUTTON_Y, BUTTON_HEIGHT, BUTTON_WIDTH);
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return floatbar;
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}
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int floatbar_hide(FloatBar* floatbar)
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{
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KillTimer(floatbar->hwnd, TIMER_HIDE);
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MoveWindow(floatbar->hwnd, floatbar->rect.left, -floatbar->height, floatbar->width, floatbar->height, TRUE);
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return 0;
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}
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int floatbar_show(FloatBar* floatbar)
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{
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SetTimer(floatbar->hwnd, TIMER_HIDE, 3000, NULL);
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MoveWindow(floatbar->hwnd, floatbar->rect.left, floatbar->rect.top, floatbar->width, floatbar->height, TRUE);
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return 0;
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}
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void floatbar_window_create(wfContext *wfc)
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{
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WNDCLASSEX wnd_cls;
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HWND barWnd;
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int x = (GetSystemMetrics(SM_CXSCREEN) - BACKGROUND_W) / 2;
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wnd_cls.cbSize = sizeof(WNDCLASSEX);
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wnd_cls.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
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wnd_cls.lpfnWndProc = floatbar_proc;
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wnd_cls.cbClsExtra = 0;
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wnd_cls.cbWndExtra = 0;
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wnd_cls.hIcon = LoadIcon(NULL, IDI_APPLICATION);
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wnd_cls.hCursor = LoadCursor(wfc->hInstance, IDC_ARROW);
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wnd_cls.hbrBackground = NULL;
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wnd_cls.lpszMenuName = NULL;
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wnd_cls.lpszClassName = L"floatbar";
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wnd_cls.hInstance = wfc->hInstance;
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wnd_cls.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
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RegisterClassEx(&wnd_cls);
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wfc->floatbar = floatbar_create(wfc);
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barWnd = CreateWindowEx(WS_EX_TOPMOST, L"floatbar", L"floatbar", WS_CHILD, x, 0, BACKGROUND_W, BACKGROUND_H, wfc->hwnd, NULL, wfc->hInstance, wfc->floatbar);
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if (barWnd == NULL)
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return;
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ShowWindow(barWnd, SW_SHOWNORMAL);
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}
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