346 lines
6.1 KiB
C
346 lines
6.1 KiB
C
/**
|
|
* WinPR: Windows Portable Runtime
|
|
* System.Collections.Queue
|
|
*
|
|
* Copyright 2012 Marc-Andre Moreau <marcandre.moreau@gmail.com>
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#include <winpr/config.h>
|
|
|
|
#include <winpr/crt.h>
|
|
#include <winpr/assert.h>
|
|
|
|
#include <winpr/collections.h>
|
|
|
|
struct s_wQueue
|
|
{
|
|
size_t capacity;
|
|
size_t growthFactor;
|
|
BOOL synchronized;
|
|
|
|
BYTE padding[4];
|
|
|
|
size_t head;
|
|
size_t tail;
|
|
size_t size;
|
|
void** array;
|
|
CRITICAL_SECTION lock;
|
|
HANDLE event;
|
|
|
|
wObject object;
|
|
BOOL haveLock;
|
|
|
|
BYTE padding2[4];
|
|
};
|
|
|
|
/**
|
|
* C equivalent of the C# Queue Class:
|
|
* http://msdn.microsoft.com/en-us/library/system.collections.queue.aspx
|
|
*/
|
|
|
|
/**
|
|
* Properties
|
|
*/
|
|
|
|
/**
|
|
* Gets the number of elements contained in the Queue.
|
|
*/
|
|
|
|
size_t Queue_Count(wQueue* queue)
|
|
{
|
|
size_t ret = 0;
|
|
|
|
Queue_Lock(queue);
|
|
|
|
ret = queue->size;
|
|
|
|
Queue_Unlock(queue);
|
|
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* Lock access to the ArrayList
|
|
*/
|
|
|
|
void Queue_Lock(wQueue* queue)
|
|
{
|
|
WINPR_ASSERT(queue);
|
|
if (queue->synchronized)
|
|
EnterCriticalSection(&queue->lock);
|
|
}
|
|
|
|
/**
|
|
* Unlock access to the ArrayList
|
|
*/
|
|
|
|
void Queue_Unlock(wQueue* queue)
|
|
{
|
|
WINPR_ASSERT(queue);
|
|
if (queue->synchronized)
|
|
LeaveCriticalSection(&queue->lock);
|
|
}
|
|
|
|
/**
|
|
* Gets an event which is set when the queue is non-empty
|
|
*/
|
|
|
|
HANDLE Queue_Event(wQueue* queue)
|
|
{
|
|
WINPR_ASSERT(queue);
|
|
return queue->event;
|
|
}
|
|
|
|
wObject* Queue_Object(wQueue* queue)
|
|
{
|
|
WINPR_ASSERT(queue);
|
|
return &queue->object;
|
|
}
|
|
|
|
/**
|
|
* Methods
|
|
*/
|
|
|
|
/**
|
|
* Removes all objects from the Queue.
|
|
*/
|
|
|
|
void Queue_Clear(wQueue* queue)
|
|
{
|
|
Queue_Lock(queue);
|
|
|
|
for (size_t index = queue->head; index != queue->tail; index = (index + 1) % queue->capacity)
|
|
{
|
|
if (queue->object.fnObjectFree)
|
|
queue->object.fnObjectFree(queue->array[index]);
|
|
|
|
queue->array[index] = NULL;
|
|
}
|
|
|
|
queue->size = 0;
|
|
queue->head = queue->tail = 0;
|
|
ResetEvent(queue->event);
|
|
Queue_Unlock(queue);
|
|
}
|
|
|
|
/**
|
|
* Determines whether an element is in the Queue.
|
|
*/
|
|
|
|
BOOL Queue_Contains(wQueue* queue, const void* obj)
|
|
{
|
|
BOOL found = FALSE;
|
|
|
|
Queue_Lock(queue);
|
|
|
|
for (size_t index = 0; index < queue->tail; index++)
|
|
{
|
|
if (queue->object.fnObjectEquals(queue->array[index], obj))
|
|
{
|
|
found = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
Queue_Unlock(queue);
|
|
|
|
return found;
|
|
}
|
|
|
|
static BOOL Queue_EnsureCapacity(wQueue* queue, size_t count)
|
|
{
|
|
WINPR_ASSERT(queue);
|
|
|
|
if (queue->size + count >= queue->capacity)
|
|
{
|
|
const size_t old_capacity = queue->capacity;
|
|
size_t new_capacity = queue->capacity * queue->growthFactor;
|
|
void** newArray = NULL;
|
|
if (new_capacity < queue->size + count)
|
|
new_capacity = queue->size + count;
|
|
newArray = (void**)realloc(queue->array, sizeof(void*) * new_capacity);
|
|
|
|
if (!newArray)
|
|
return FALSE;
|
|
|
|
queue->capacity = new_capacity;
|
|
queue->array = newArray;
|
|
ZeroMemory(&(queue->array[old_capacity]), (new_capacity - old_capacity) * sizeof(void*));
|
|
|
|
/* rearrange wrapped entries */
|
|
if (queue->tail <= queue->head)
|
|
{
|
|
CopyMemory(&(queue->array[old_capacity]), queue->array, queue->tail * sizeof(void*));
|
|
queue->tail += old_capacity;
|
|
}
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* Adds an object to the end of the Queue.
|
|
*/
|
|
|
|
BOOL Queue_Enqueue(wQueue* queue, const void* obj)
|
|
{
|
|
BOOL ret = TRUE;
|
|
|
|
Queue_Lock(queue);
|
|
|
|
if (!Queue_EnsureCapacity(queue, 1))
|
|
goto out;
|
|
|
|
if (queue->object.fnObjectNew)
|
|
queue->array[queue->tail] = queue->object.fnObjectNew(obj);
|
|
else
|
|
{
|
|
union
|
|
{
|
|
const void* cv;
|
|
void* v;
|
|
} cnv;
|
|
cnv.cv = obj;
|
|
queue->array[queue->tail] = cnv.v;
|
|
}
|
|
queue->tail = (queue->tail + 1) % queue->capacity;
|
|
queue->size++;
|
|
SetEvent(queue->event);
|
|
out:
|
|
|
|
Queue_Unlock(queue);
|
|
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* Removes and returns the object at the beginning of the Queue.
|
|
*/
|
|
|
|
void* Queue_Dequeue(wQueue* queue)
|
|
{
|
|
void* obj = NULL;
|
|
|
|
Queue_Lock(queue);
|
|
|
|
if (queue->size > 0)
|
|
{
|
|
obj = queue->array[queue->head];
|
|
queue->array[queue->head] = NULL;
|
|
queue->head = (queue->head + 1) % queue->capacity;
|
|
queue->size--;
|
|
}
|
|
|
|
if (queue->size < 1)
|
|
ResetEvent(queue->event);
|
|
|
|
Queue_Unlock(queue);
|
|
|
|
return obj;
|
|
}
|
|
|
|
/**
|
|
* Returns the object at the beginning of the Queue without removing it.
|
|
*/
|
|
|
|
void* Queue_Peek(wQueue* queue)
|
|
{
|
|
void* obj = NULL;
|
|
|
|
Queue_Lock(queue);
|
|
|
|
if (queue->size > 0)
|
|
obj = queue->array[queue->head];
|
|
|
|
Queue_Unlock(queue);
|
|
|
|
return obj;
|
|
}
|
|
|
|
void Queue_Discard(wQueue* queue)
|
|
{
|
|
void* obj = NULL;
|
|
|
|
Queue_Lock(queue);
|
|
obj = Queue_Dequeue(queue);
|
|
|
|
if (queue->object.fnObjectFree)
|
|
queue->object.fnObjectFree(obj);
|
|
Queue_Unlock(queue);
|
|
}
|
|
|
|
static BOOL default_queue_equals(const void* obj1, const void* obj2)
|
|
{
|
|
return (obj1 == obj2);
|
|
}
|
|
|
|
/**
|
|
* Construction, Destruction
|
|
*/
|
|
|
|
wQueue* Queue_New(BOOL synchronized, SSIZE_T capacity, SSIZE_T growthFactor)
|
|
{
|
|
wObject* obj = NULL;
|
|
wQueue* queue = NULL;
|
|
queue = (wQueue*)calloc(1, sizeof(wQueue));
|
|
|
|
if (!queue)
|
|
return NULL;
|
|
|
|
queue->synchronized = synchronized;
|
|
|
|
queue->growthFactor = 2;
|
|
if (growthFactor > 0)
|
|
queue->growthFactor = (size_t)growthFactor;
|
|
|
|
if (capacity <= 0)
|
|
capacity = 32;
|
|
if (!InitializeCriticalSectionAndSpinCount(&queue->lock, 4000))
|
|
goto fail;
|
|
queue->haveLock = TRUE;
|
|
if (!Queue_EnsureCapacity(queue, (size_t)capacity))
|
|
goto fail;
|
|
|
|
queue->event = CreateEvent(NULL, TRUE, FALSE, NULL);
|
|
|
|
if (!queue->event)
|
|
goto fail;
|
|
|
|
obj = Queue_Object(queue);
|
|
obj->fnObjectEquals = default_queue_equals;
|
|
|
|
return queue;
|
|
fail:
|
|
WINPR_PRAGMA_DIAG_PUSH
|
|
WINPR_PRAGMA_DIAG_IGNORED_MISMATCHED_DEALLOC
|
|
Queue_Free(queue);
|
|
WINPR_PRAGMA_DIAG_POP
|
|
return NULL;
|
|
}
|
|
|
|
void Queue_Free(wQueue* queue)
|
|
{
|
|
if (!queue)
|
|
return;
|
|
|
|
if (queue->haveLock)
|
|
{
|
|
Queue_Clear(queue);
|
|
DeleteCriticalSection(&queue->lock);
|
|
}
|
|
CloseHandle(queue->event);
|
|
free(queue->array);
|
|
free(queue);
|
|
}
|