FreeRDP/winpr/libwinpr/pool/test/TestPoolWork.c
akallabeth 43c5289928 Replaced memset/ZeroMemory with initializer
* Addes WINPR_ASSERT on many occations
* Replaced memset with array initializer
* Replaced ZeroMemory with array initializer
2022-10-14 12:11:01 +02:00

140 lines
3.1 KiB
C

#include <winpr/wtypes.h>
#include <winpr/crt.h>
#include <winpr/pool.h>
#include <winpr/interlocked.h>
static LONG count = 0;
static void CALLBACK test_WorkCallback(PTP_CALLBACK_INSTANCE instance, void* context, PTP_WORK work)
{
int index;
printf("Hello %s: %03" PRId32 " (thread: 0x%08" PRIX32 ")\n", (char*)context,
InterlockedIncrement(&count), GetCurrentThreadId());
for (index = 0; index < 100; index++)
{
BYTE a[1024];
BYTE b[1024];
BYTE c[1024] = { 0 };
FillMemory(a, ARRAYSIZE(a), 0xAA);
FillMemory(b, ARRAYSIZE(b), 0xBB);
CopyMemory(c, a, ARRAYSIZE(a));
CopyMemory(c, b, ARRAYSIZE(b));
}
}
static BOOL test1(void)
{
int index;
PTP_WORK work;
printf("Global Thread Pool\n");
work = CreateThreadpoolWork(test_WorkCallback, "world", NULL);
if (!work)
{
printf("CreateThreadpoolWork failure\n");
return FALSE;
}
/**
* You can post a work object one or more times (up to MAXULONG) without waiting for prior
* callbacks to complete. The callbacks will execute in parallel. To improve efficiency, the
* thread pool may throttle the threads.
*/
for (index = 0; index < 10; index++)
SubmitThreadpoolWork(work);
WaitForThreadpoolWorkCallbacks(work, FALSE);
CloseThreadpoolWork(work);
return TRUE;
}
static BOOL test2(void)
{
BOOL rc = FALSE;
int index;
PTP_POOL pool;
PTP_WORK work;
PTP_CLEANUP_GROUP cleanupGroup = NULL;
TP_CALLBACK_ENVIRON environment;
printf("Private Thread Pool\n");
if (!(pool = CreateThreadpool(NULL)))
{
printf("CreateThreadpool failure\n");
return FALSE;
}
if (!SetThreadpoolThreadMinimum(pool, 4))
{
printf("SetThreadpoolThreadMinimum failure\n");
goto fail;
}
SetThreadpoolThreadMaximum(pool, 8);
InitializeThreadpoolEnvironment(&environment);
SetThreadpoolCallbackPool(&environment, pool);
cleanupGroup = CreateThreadpoolCleanupGroup();
if (!cleanupGroup)
{
printf("CreateThreadpoolCleanupGroup failure\n");
goto fail;
}
SetThreadpoolCallbackCleanupGroup(&environment, cleanupGroup, NULL);
work = CreateThreadpoolWork(test_WorkCallback, "world", &environment);
if (!work)
{
printf("CreateThreadpoolWork failure\n");
goto fail;
}
for (index = 0; index < 10; index++)
SubmitThreadpoolWork(work);
WaitForThreadpoolWorkCallbacks(work, FALSE);
rc = TRUE;
fail:
if (cleanupGroup)
{
CloseThreadpoolCleanupGroupMembers(cleanupGroup, TRUE, NULL);
CloseThreadpoolCleanupGroup(cleanupGroup);
DestroyThreadpoolEnvironment(&environment);
/**
* See Remarks at
* https://msdn.microsoft.com/en-us/library/windows/desktop/ms682043(v=vs.85).aspx If there
* is a cleanup group associated with the work object, it is not necessary to call
* CloseThreadpoolWork ! calling the CloseThreadpoolCleanupGroupMembers function releases
* the work, wait, and timer objects associated with the cleanup group.
*/
#if 0
CloseThreadpoolWork(work); // this would segfault, see comment above. */
#endif
}
CloseThreadpool(pool);
return rc;
}
int TestPoolWork(int argc, char* argv[])
{
WINPR_UNUSED(argc);
WINPR_UNUSED(argv);
if (!test1())
return -1;
if (!test2())
return -1;
return 0;
}