FreeRDP/client/SDL/dialogs/sdl_button.cpp
2024-02-22 13:13:49 +01:00

72 lines
2.1 KiB
C++

/**
* FreeRDP: A Remote Desktop Protocol Implementation
* SDL Client Channels
*
* Copyright 2023 Armin Novak <armin.novak@thincast.com>
* Copyright 2023 Thincast Technologies GmbH
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <cassert>
#include "sdl_button.hpp"
static const SDL_Color buttonbackgroundcolor = { 0x69, 0x66, 0x63, 0xff };
static const SDL_Color buttonhighlightcolor = { 0xcd, 0xca, 0x35, 0x60 };
static const SDL_Color buttonmouseovercolor = { 0x66, 0xff, 0x66, 0x60 };
static const SDL_Color buttonfontcolor = { 0xd1, 0xcf, 0xcd, 0xff };
SdlButton::SdlButton(SDL_Renderer* renderer, const std::string& label, int id, const SDL_Rect& rect)
: SdlWidget(renderer, rect, false), _name(label), _id(id)
{
assert(renderer);
update_text(renderer, _name, buttonfontcolor, buttonbackgroundcolor);
}
SdlButton::SdlButton(SdlButton&& other) noexcept
: SdlWidget(std::move(other)), _name(std::move(other._name)), _id(std::move(other._id))
{
}
bool SdlButton::highlight(SDL_Renderer* renderer)
{
assert(renderer);
std::vector<SDL_Color> colors = { buttonbackgroundcolor, buttonhighlightcolor };
if (!fill(renderer, colors))
return false;
return update_text(renderer, _name, buttonfontcolor);
}
bool SdlButton::mouseover(SDL_Renderer* renderer)
{
std::vector<SDL_Color> colors = { buttonbackgroundcolor, buttonmouseovercolor };
if (!fill(renderer, colors))
return false;
return update_text(renderer, _name, buttonfontcolor);
}
bool SdlButton::update(SDL_Renderer* renderer)
{
assert(renderer);
return update_text(renderer, _name, buttonfontcolor, buttonbackgroundcolor);
}
int SdlButton::id() const
{
return _id;
}