FreeRDP/winpr/libwinpr/utils/collections/ObjectPool.c
2013-08-13 09:34:15 -04:00

152 lines
2.8 KiB
C

/**
* WinPR: Windows Portable Runtime
* Object Pool
*
* Copyright 2012 Marc-Andre Moreau <marcandre.moreau@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <winpr/crt.h>
#include <winpr/collections.h>
/**
* C Object Pool similar to C# BufferManager Class:
* http://msdn.microsoft.com/en-us/library/ms405814.aspx
*/
/**
* Methods
*/
/**
* Gets an object from the pool.
*/
void* ObjectPool_Take(wObjectPool* pool)
{
void* obj = NULL;
if (pool->synchronized)
EnterCriticalSection(&pool->lock);
if (pool->size > 0)
obj = pool->array[--(pool->size)];
if (!obj)
{
if (pool->object.fnObjectNew)
obj = pool->object.fnObjectNew();
}
if (pool->object.fnObjectInit)
pool->object.fnObjectInit(obj);
if (pool->synchronized)
LeaveCriticalSection(&pool->lock);
return obj;
}
/**
* Returns an object to the pool.
*/
void ObjectPool_Return(wObjectPool* pool, void* obj)
{
if (pool->synchronized)
EnterCriticalSection(&pool->lock);
if ((pool->size + 1) >= pool->capacity)
{
pool->capacity *= 2;
pool->array = (void**) realloc(pool->array, sizeof(void*) * pool->capacity);
}
pool->array[(pool->size)++] = obj;
if (pool->object.fnObjectUninit)
pool->object.fnObjectUninit(obj);
if (pool->synchronized)
LeaveCriticalSection(&pool->lock);
}
/**
* Releases the buffers currently cached in the pool.
*/
void ObjectPool_Clear(wObjectPool* pool)
{
if (pool->synchronized)
EnterCriticalSection(&pool->lock);
while (pool->size > 0)
{
(pool->size)--;
if (pool->object.fnObjectFree)
pool->object.fnObjectFree(pool->array[pool->size]);
}
if (pool->synchronized)
LeaveCriticalSection(&pool->lock);
}
/**
* Construction, Destruction
*/
wObjectPool* ObjectPool_New(BOOL synchronized)
{
wObjectPool* pool = NULL;
pool = (wObjectPool*) malloc(sizeof(wObjectPool));
if (pool)
{
ZeroMemory(pool, sizeof(wObjectPool));
pool->synchronized = synchronized;
if (pool->synchronized)
InitializeCriticalSectionAndSpinCount(&pool->lock, 4000);
pool->size = 0;
pool->capacity = 32;
pool->array = (void**) malloc(sizeof(void*) * pool->capacity);
}
return pool;
}
void ObjectPool_Free(wObjectPool* pool)
{
if (pool)
{
ObjectPool_Clear(pool);
if (pool->synchronized)
DeleteCriticalSection(&pool->lock);
free(pool->array);
free(pool);
}
}