FreeRDP/libfreerdp/codec/progressive.h
2022-04-28 12:37:19 +02:00

230 lines
4.4 KiB
C

/**
* FreeRDP: A Remote Desktop Protocol Implementation
* Progressive Codec Bitmap Compression
*
* Copyright 2017 Armin Novak <anovak@thincast.com>
* Copyright 2017 Thincast Technologies GmbH
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef INTERNAL_CODEC_PROGRESSIVE_H
#define INTERNAL_CODEC_PROGRESSIVE_H
#include <winpr/wlog.h>
#include <winpr/collections.h>
#include <freerdp/codec/rfx.h>
#define RFX_SUBBAND_DIFFING 0x01
#define RFX_TILE_DIFFERENCE 0x01
#define RFX_DWT_REDUCE_EXTRAPOLATE 0x01
#define PROGRESSIVE_WBT_SYNC 0xCCC0
#define PROGRESSIVE_WBT_FRAME_BEGIN 0xCCC1
#define PROGRESSIVE_WBT_FRAME_END 0xCCC2
#define PROGRESSIVE_WBT_CONTEXT 0xCCC3
#define PROGRESSIVE_WBT_REGION 0xCCC4
#define PROGRESSIVE_WBT_TILE_SIMPLE 0xCCC5
#define PROGRESSIVE_WBT_TILE_FIRST 0xCCC6
#define PROGRESSIVE_WBT_TILE_UPGRADE 0xCCC7
typedef struct
{
BYTE LL3;
BYTE HL3;
BYTE LH3;
BYTE HH3;
BYTE HL2;
BYTE LH2;
BYTE HH2;
BYTE HL1;
BYTE LH1;
BYTE HH1;
} RFX_COMPONENT_CODEC_QUANT;
typedef struct
{
BYTE quality;
RFX_COMPONENT_CODEC_QUANT yQuantValues;
RFX_COMPONENT_CODEC_QUANT cbQuantValues;
RFX_COMPONENT_CODEC_QUANT crQuantValues;
} RFX_PROGRESSIVE_CODEC_QUANT;
typedef struct
{
UINT16 blockType;
UINT32 blockLen;
} PROGRESSIVE_BLOCK;
typedef struct
{
UINT16 blockType;
UINT32 blockLen;
UINT32 magic;
UINT16 version;
} PROGRESSIVE_BLOCK_SYNC;
typedef struct
{
UINT16 blockType;
UINT32 blockLen;
BYTE ctxId;
UINT16 tileSize;
BYTE flags;
} PROGRESSIVE_BLOCK_CONTEXT;
typedef struct
{
UINT16 blockType;
UINT32 blockLen;
BYTE quantIdxY;
BYTE quantIdxCb;
BYTE quantIdxCr;
UINT16 xIdx;
UINT16 yIdx;
BYTE flags;
BYTE quality;
UINT16 yLen;
UINT16 cbLen;
UINT16 crLen;
UINT16 tailLen;
const BYTE* yData;
const BYTE* cbData;
const BYTE* crData;
const BYTE* tailData;
UINT16 ySrlLen;
UINT16 yRawLen;
UINT16 cbSrlLen;
UINT16 cbRawLen;
UINT16 crSrlLen;
UINT16 crRawLen;
const BYTE* ySrlData;
const BYTE* yRawData;
const BYTE* cbSrlData;
const BYTE* cbRawData;
const BYTE* crSrlData;
const BYTE* crRawData;
UINT32 x;
UINT32 y;
UINT32 width;
UINT32 height;
UINT32 stride;
BYTE* data;
BYTE* current;
UINT16 pass;
BYTE* sign;
RFX_COMPONENT_CODEC_QUANT yBitPos;
RFX_COMPONENT_CODEC_QUANT cbBitPos;
RFX_COMPONENT_CODEC_QUANT crBitPos;
RFX_COMPONENT_CODEC_QUANT yQuant;
RFX_COMPONENT_CODEC_QUANT cbQuant;
RFX_COMPONENT_CODEC_QUANT crQuant;
RFX_COMPONENT_CODEC_QUANT yProgQuant;
RFX_COMPONENT_CODEC_QUANT cbProgQuant;
RFX_COMPONENT_CODEC_QUANT crProgQuant;
} RFX_PROGRESSIVE_TILE;
typedef struct
{
UINT16 blockType;
UINT32 blockLen;
BYTE tileSize;
UINT16 numRects;
BYTE numQuant;
BYTE numProgQuant;
BYTE flags;
UINT16 numTiles;
UINT16 usedTiles;
UINT32 tileDataSize;
RFX_RECT rects[0x10000];
RFX_COMPONENT_CODEC_QUANT quantVals[0x100];
RFX_PROGRESSIVE_CODEC_QUANT quantProgVals[0x100];
RFX_PROGRESSIVE_TILE* tiles[0x10000];
} PROGRESSIVE_BLOCK_REGION;
typedef struct
{
UINT16 blockType;
UINT32 blockLen;
UINT32 frameIndex;
UINT16 regionCount;
PROGRESSIVE_BLOCK_REGION* regions;
} PROGRESSIVE_BLOCK_FRAME_BEGIN;
typedef struct
{
UINT16 blockType;
UINT32 blockLen;
} PROGRESSIVE_BLOCK_FRAME_END;
typedef struct
{
UINT16 id;
UINT32 width;
UINT32 height;
UINT32 gridWidth;
UINT32 gridHeight;
UINT32 gridSize;
RFX_PROGRESSIVE_TILE* tiles;
size_t tilesSize;
UINT32 frameId;
UINT32 numUpdatedTiles;
UINT32* updatedTileIndices;
} PROGRESSIVE_SURFACE_CONTEXT;
typedef enum
{
FLAG_WBT_SYNC = 0x01,
FLAG_WBT_FRAME_BEGIN = 0x02,
FLAG_WBT_FRAME_END = 0x04,
FLAG_WBT_CONTEXT = 0x08,
FLAG_WBT_REGION = 0x10
} WBT_STATE_FLAG;
struct S_PROGRESSIVE_CONTEXT
{
BOOL Compressor;
wBufferPool* bufferPool;
UINT32 format;
UINT32 state;
PROGRESSIVE_BLOCK_CONTEXT context;
PROGRESSIVE_BLOCK_REGION region;
RFX_PROGRESSIVE_CODEC_QUANT quantProgValFull;
wHashTable* SurfaceContexts;
wLog* log;
wStream* buffer;
wStream* rects;
RFX_CONTEXT* rfx_context;
};
#endif /* INTERNAL_CODEC_PROGRESSIVE_H */