FreeRDP/server/shadow/shadow_input.c

138 lines
3.5 KiB
C

/**
* FreeRDP: A Remote Desktop Protocol Implementation
*
* Copyright 2014 Marc-Andre Moreau <marcandre.moreau@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "shadow.h"
BOOL shadow_input_synchronize_event(rdpInput* input, UINT32 flags)
{
rdpShadowClient* client = (rdpShadowClient*) input->context;
rdpShadowSubsystem* subsystem = client->server->subsystem;
if (!client->mayInteract)
return TRUE;
if (subsystem->SynchronizeEvent)
{
subsystem->SynchronizeEvent(subsystem, client, flags);
}
return TRUE;
}
BOOL shadow_input_keyboard_event(rdpInput* input, UINT16 flags, UINT16 code)
{
rdpShadowClient* client = (rdpShadowClient*) input->context;
rdpShadowSubsystem* subsystem = client->server->subsystem;
if (!client->mayInteract)
return TRUE;
if (subsystem->KeyboardEvent)
{
subsystem->KeyboardEvent(subsystem, client, flags, code);
}
return TRUE;
}
BOOL shadow_input_unicode_keyboard_event(rdpInput* input, UINT16 flags, UINT16 code)
{
rdpShadowClient* client = (rdpShadowClient*) input->context;
rdpShadowSubsystem* subsystem = client->server->subsystem;
if (!client->mayInteract)
return TRUE;
if (subsystem->UnicodeKeyboardEvent)
{
subsystem->UnicodeKeyboardEvent(subsystem, client, flags, code);
}
return TRUE;
}
BOOL shadow_input_mouse_event(rdpInput* input, UINT16 flags, UINT16 x, UINT16 y)
{
rdpShadowClient* client = (rdpShadowClient*) input->context;
rdpShadowSubsystem* subsystem = client->server->subsystem;
if (client->server->shareSubRect)
{
x += client->server->subRect.left;
y += client->server->subRect.top;
}
if (!(flags & PTR_FLAGS_WHEEL))
{
client->pointerX = x;
client->pointerY = y;
if ((client->pointerX == subsystem->pointerX) &&
(client->pointerY == subsystem->pointerY))
{
flags &= ~PTR_FLAGS_MOVE;
if (!(flags & (PTR_FLAGS_BUTTON1 | PTR_FLAGS_BUTTON2 | PTR_FLAGS_BUTTON3)))
return TRUE;
}
}
if (!client->mayInteract)
return TRUE;
if (subsystem->MouseEvent)
{
subsystem->MouseEvent(subsystem, client, flags, x, y);
}
return TRUE;
}
BOOL shadow_input_extended_mouse_event(rdpInput* input, UINT16 flags, UINT16 x, UINT16 y)
{
rdpShadowClient* client = (rdpShadowClient*) input->context;
rdpShadowSubsystem* subsystem = client->server->subsystem;
if (client->server->shareSubRect)
{
x += client->server->subRect.left;
y += client->server->subRect.top;
}
client->pointerX = x;
client->pointerY = y;
if (!client->mayInteract)
return TRUE;
if (subsystem->ExtendedMouseEvent)
{
subsystem->ExtendedMouseEvent(subsystem, client, flags, x, y);
}
return TRUE;
}
void shadow_input_register_callbacks(rdpInput* input)
{
input->SynchronizeEvent = shadow_input_synchronize_event;
input->KeyboardEvent = shadow_input_keyboard_event;
input->UnicodeKeyboardEvent = shadow_input_unicode_keyboard_event;
input->MouseEvent = shadow_input_mouse_event;
input->ExtendedMouseEvent = shadow_input_extended_mouse_event;
}