FreeRDP/server/shadow/shadow_encoder.c
zihao.jiang 491978b0e3 server/shadow: Enhancement regarding the screen and resolution - add resize support and fix subRect feature
Detail fixes:
1. Add resize support in shadow framework layer
2. Enhance X11 implementation to detect desktop resolution change
3. Fix the subRect feature.
It seems not completely finished and it looks incompatible in different source code.
Fix it to be consistent in all source code as following:
a. The subRect is only awared in framework layer, subsystem implementation should not be aware of it. It only take effect at shadow_client and corresponding shadow_input.
b. The screen and surface should only represent a monitor screen. They don't need to consider subRect feature.
4. A lobby should be alternative image shown to client when the client is not 'mayView'.
We don't need to have seperate lobby for each client, move it into server structure as 'another surface'
5. Fix display handle leak in enum monitor of X11
6. Suppress BadMatch Error while capturing the image
2015-07-01 23:57:20 +08:00

425 lines
8.7 KiB
C

/**
* FreeRDP: A Remote Desktop Protocol Implementation
*
* Copyright 2014 Marc-Andre Moreau <marcandre.moreau@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "shadow.h"
#include "shadow_encoder.h"
int shadow_encoder_preferred_fps(rdpShadowEncoder* encoder)
{
/* Return preferred fps calculated according to the last
* sent frame id and last client-acknowledged frame id.
*/
return encoder->fps;
}
UINT32 shadow_encoder_inflight_frames(rdpShadowEncoder* encoder)
{
/* Return inflight frame count =
* <last sent frame id> - <last client-acknowledged frame id>
* Note: This function is exported so that subsystem could
* implement its own strategy to tune fps.
*/
return encoder->frameId - encoder->lastAckframeId;
}
UINT32 shadow_encoder_create_frame_id(rdpShadowEncoder* encoder)
{
UINT32 frameId;
int inFlightFrames;
inFlightFrames = shadow_encoder_inflight_frames(encoder);
/*
* Calculate preferred fps according to how much frames are
* in-progress. Note that it only works when subsytem implementation
* calls shadow_encoder_preferred_fps and takes the suggestion.
*/
if (inFlightFrames > 1)
{
encoder->fps = (100 / (inFlightFrames + 1) * encoder->maxFps) / 100;
}
else
{
encoder->fps += 2;
if (encoder->fps > encoder->maxFps)
encoder->fps = encoder->maxFps;
}
if (encoder->fps < 1)
encoder->fps = 1;
frameId = ++encoder->frameId;
return frameId;
}
int shadow_encoder_init_grid(rdpShadowEncoder* encoder)
{
int i, j, k;
int tileSize;
int tileCount;
encoder->gridWidth = ((encoder->width + (encoder->maxTileWidth - 1)) / encoder->maxTileWidth);
encoder->gridHeight = ((encoder->height + (encoder->maxTileHeight - 1)) / encoder->maxTileHeight);
tileSize = encoder->maxTileWidth * encoder->maxTileHeight * 4;
tileCount = encoder->gridWidth * encoder->gridHeight;
encoder->gridBuffer = (BYTE*) malloc(tileSize * tileCount);
if (!encoder->gridBuffer)
return -1;
encoder->grid = (BYTE**) malloc(tileCount * sizeof(BYTE*));
if (!encoder->grid)
return -1;
for (i = 0; i < encoder->gridHeight; i++)
{
for (j = 0; j < encoder->gridWidth; j++)
{
k = (i * encoder->gridWidth) + j;
encoder->grid[k] = &(encoder->gridBuffer[k * tileSize]);
}
}
return 0;
}
int shadow_encoder_uninit_grid(rdpShadowEncoder* encoder)
{
if (encoder->gridBuffer)
{
free(encoder->gridBuffer);
encoder->gridBuffer = NULL;
}
if (encoder->grid)
{
free(encoder->grid);
encoder->grid = NULL;
}
encoder->gridWidth = 0;
encoder->gridHeight = 0;
return 0;
}
int shadow_encoder_init_rfx(rdpShadowEncoder* encoder)
{
rdpContext* context = (rdpContext*) encoder->client;
rdpSettings* settings = context->settings;
if (!encoder->rfx)
encoder->rfx = rfx_context_new(TRUE);
if (!encoder->rfx)
return -1;
encoder->rfx->mode = RLGR3;
encoder->rfx->width = encoder->width;
encoder->rfx->height = encoder->height;
rfx_context_set_pixel_format(encoder->rfx, RDP_PIXEL_FORMAT_B8G8R8A8);
encoder->fps = 16;
encoder->maxFps = 32;
encoder->frameId = 0;
encoder->lastAckframeId = 0;
encoder->frameAck = settings->SurfaceFrameMarkerEnabled;
encoder->codecs |= FREERDP_CODEC_REMOTEFX;
return 1;
}
int shadow_encoder_init_nsc(rdpShadowEncoder* encoder)
{
rdpContext* context = (rdpContext*) encoder->client;
rdpSettings* settings = context->settings;
if (!encoder->nsc)
encoder->nsc = nsc_context_new();
if (!encoder->nsc)
return -1;
nsc_context_set_pixel_format(encoder->nsc, RDP_PIXEL_FORMAT_B8G8R8A8);
encoder->fps = 16;
encoder->maxFps = 32;
encoder->frameId = 0;
encoder->lastAckframeId = 0;
encoder->frameAck = settings->SurfaceFrameMarkerEnabled;
encoder->nsc->ColorLossLevel = settings->NSCodecColorLossLevel;
encoder->nsc->ChromaSubsamplingLevel = settings->NSCodecAllowSubsampling ? 1 : 0;
encoder->nsc->DynamicColorFidelity = settings->NSCodecAllowDynamicColorFidelity;
encoder->codecs |= FREERDP_CODEC_NSCODEC;
return 1;
}
int shadow_encoder_init_planar(rdpShadowEncoder* encoder)
{
DWORD planarFlags = 0;
rdpContext* context = (rdpContext*) encoder->client;
rdpSettings* settings = context->settings;
if (settings->DrawAllowSkipAlpha)
planarFlags |= PLANAR_FORMAT_HEADER_NA;
planarFlags |= PLANAR_FORMAT_HEADER_RLE;
if (!encoder->planar)
{
encoder->planar = freerdp_bitmap_planar_context_new(planarFlags,
encoder->maxTileWidth, encoder->maxTileHeight);
}
if (!encoder->planar)
return -1;
encoder->codecs |= FREERDP_CODEC_PLANAR;
return 1;
}
int shadow_encoder_init_interleaved(rdpShadowEncoder* encoder)
{
if (!encoder->interleaved)
encoder->interleaved = bitmap_interleaved_context_new(TRUE);
if (!encoder->interleaved)
return -1;
encoder->codecs |= FREERDP_CODEC_INTERLEAVED;
return 1;
}
int shadow_encoder_init(rdpShadowEncoder* encoder)
{
encoder->width = encoder->server->screen->width;
encoder->height = encoder->server->screen->height;
encoder->maxTileWidth = 64;
encoder->maxTileHeight = 64;
shadow_encoder_init_grid(encoder);
if (!encoder->bs)
encoder->bs = Stream_New(NULL, encoder->maxTileWidth * encoder->maxTileHeight * 4);
if (!encoder->bs)
return -1;
return 1;
}
int shadow_encoder_uninit_rfx(rdpShadowEncoder* encoder)
{
if (encoder->rfx)
{
rfx_context_free(encoder->rfx);
encoder->rfx = NULL;
}
encoder->codecs &= ~FREERDP_CODEC_REMOTEFX;
return 1;
}
int shadow_encoder_uninit_nsc(rdpShadowEncoder* encoder)
{
if (encoder->nsc)
{
nsc_context_free(encoder->nsc);
encoder->nsc = NULL;
}
encoder->codecs &= ~FREERDP_CODEC_NSCODEC;
return 1;
}
int shadow_encoder_uninit_planar(rdpShadowEncoder* encoder)
{
if (encoder->planar)
{
freerdp_bitmap_planar_context_free(encoder->planar);
encoder->planar = NULL;
}
encoder->codecs &= ~FREERDP_CODEC_PLANAR;
return 1;
}
int shadow_encoder_uninit_interleaved(rdpShadowEncoder* encoder)
{
if (encoder->interleaved)
{
bitmap_interleaved_context_free(encoder->interleaved);
encoder->interleaved = NULL;
}
encoder->codecs &= ~FREERDP_CODEC_INTERLEAVED;
return 1;
}
int shadow_encoder_uninit(rdpShadowEncoder* encoder)
{
shadow_encoder_uninit_grid(encoder);
if (encoder->bs)
{
Stream_Free(encoder->bs, TRUE);
encoder->bs = NULL;
}
if (encoder->codecs & FREERDP_CODEC_REMOTEFX)
{
shadow_encoder_uninit_rfx(encoder);
}
if (encoder->codecs & FREERDP_CODEC_NSCODEC)
{
shadow_encoder_uninit_nsc(encoder);
}
if (encoder->codecs & FREERDP_CODEC_PLANAR)
{
shadow_encoder_uninit_planar(encoder);
}
if (encoder->codecs & FREERDP_CODEC_INTERLEAVED)
{
shadow_encoder_uninit_interleaved(encoder);
}
return 1;
}
int shadow_encoder_reset(rdpShadowEncoder* encoder)
{
int status;
UINT32 codecs = encoder->codecs;
status = shadow_encoder_uninit(encoder);
if (status < 0)
return -1;
status = shadow_encoder_init(encoder);
if (status < 0)
return -1;
status = shadow_encoder_prepare(encoder, codecs);
if (status < 0)
return -1;
return 1;
}
int shadow_encoder_prepare(rdpShadowEncoder* encoder, UINT32 codecs)
{
int status;
if ((codecs & FREERDP_CODEC_REMOTEFX) && !(encoder->codecs & FREERDP_CODEC_REMOTEFX))
{
status = shadow_encoder_init_rfx(encoder);
if (status < 0)
return -1;
}
if ((codecs & FREERDP_CODEC_NSCODEC) && !(encoder->codecs & FREERDP_CODEC_NSCODEC))
{
status = shadow_encoder_init_nsc(encoder);
if (status < 0)
return -1;
}
if ((codecs & FREERDP_CODEC_PLANAR) && !(encoder->codecs & FREERDP_CODEC_PLANAR))
{
status = shadow_encoder_init_planar(encoder);
if (status < 0)
return -1;
}
if ((codecs & FREERDP_CODEC_INTERLEAVED) && !(encoder->codecs & FREERDP_CODEC_INTERLEAVED))
{
status = shadow_encoder_init_interleaved(encoder);
if (status < 0)
return -1;
}
return 1;
}
rdpShadowEncoder* shadow_encoder_new(rdpShadowClient* client)
{
rdpShadowEncoder* encoder;
rdpShadowServer* server = client->server;
encoder = (rdpShadowEncoder*) calloc(1, sizeof(rdpShadowEncoder));
if (!encoder)
return NULL;
encoder->client = client;
encoder->server = server;
encoder->fps = 16;
encoder->maxFps = 32;
if (shadow_encoder_init(encoder) < 0)
{
free (encoder);
return NULL;
}
return encoder;
}
void shadow_encoder_free(rdpShadowEncoder* encoder)
{
if (!encoder)
return;
shadow_encoder_uninit(encoder);
free(encoder);
}