FreeRDP/client/Wayland/wlf_window.h
Manuel Bachmann 93ff550ae0 wlfreerdp: reorganize source files, add input methods
We split the one massive source file into multiple separate
source files and headers, just like it is done for other
clients.

We add a new "wlfInput" interface which will try to
initialize mouse and keyboard at startup. Mouse inputs
already work, keyboard inputs need further investigation.

Signed-off-by: Manuel Bachmann <tarnyko@tarnyko.net>
2014-11-17 16:42:27 +01:00

59 lines
1.8 KiB
C

/**
* FreeRDP: A Remote Desktop Protocol Implementation
* Wayland Windows
*
* Copyright 2014 Manuel Bachmann <tarnyko@tarnyko.net>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __WLF_WINDOW_H
#define __WLF_WINDOW_H
#include <wayland-client.h>
typedef struct wlf_window wlfWindow;
#include "wlfreerdp.h"
struct wlf_buffer
{
struct wl_buffer* buffer;
void* shm_data;
BOOL busy;
};
typedef struct wlf_buffer wlfBuffer;
struct wlf_window
{
int width;
int height;
struct wl_surface* surface;
struct wl_shell_surface* shell_surface;
struct wl_callback* callback;
wlfBuffer buffers[2];
wlfDisplay* display;
void* data;
BOOL fullscreen;
};
wlfWindow* wlf_CreateDesktopWindow(wlfContext* wlfc, char* name, int width, int height, BOOL decorations);
void wlf_ResizeDesktopWindow(wlfContext* wlfc, wlfWindow* window, int width, int height);
void wlf_SetWindowText(wlfContext* wlfc, wlfWindow* window, char* name);
void wlf_SetWindowFullscreen(wlfContext* wlfc, wlfWindow* window, BOOL fullscree);
void wlf_ShowWindow(wlfContext* wlfc, wlfWindow* window, BYTE state);
void wlf_UpdateWindowArea(wlfContext* wlfc, wlfWindow* window, int x, int y, int width, int height);
void wlf_DestroyWindow(wlfContext* wlfc, wlfWindow* window);
#endif /* __WLF_WINDOW_H */