mirror of https://github.com/FreeRDP/FreeRDP
103 lines
4.5 KiB
Plaintext
103 lines
4.5 KiB
Plaintext
Overview
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========
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The FreeRDP iOS port allows users to enjoy FreeRDP features on Apple iOS devices.
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The application was written to be compatible with devices running iOS 4.3 or higher.
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Build requirements
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==================
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The following prerequisites are required in order to build the iOS port:
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- cmake version >= 2.8.9
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- latest Xcode installed (>= 4.6)
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- installed Provisioning Profile and iOS Developer Certificate for code signing
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(not required for simulator builds)
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- pre-build static OpenSSL libraries (see below)
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FreeRDP requires OpenSSL libraries for building but they are not part of the iOS SDK and therefore they need to be pre-build manually.
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There are various versions and builds of static OpenSSL libraries floating around like iOSPorts.
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At the time of writing we have tested and used a small script (OpenSSL-DownloadAndBuild.command) that downloads and builds armv7, armv7s and i386 versions of the OpenSSL 1.0.0e libraries.
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If you don't care about modifying the OpenSSL build you can run the following command in the FreeRDP root directory:
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./scripts/OpenSSL-DownloadAndBuild.command
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The output of the script will be found in external/openssl/. In case you want a
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different install/build directory you specify it as first parameter:
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./scripts/OpenSSL-DownloadAndBuild.command /tmp/
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In the example above the output can then be found in /tmp/openssl.
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The script uses oldest iOS/iPhoneSimulator SDK found on the build machine per default. If you need to build against a different SDK you can set USER_OS_SDK
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and/or USER_SIM_SDK in the top of the build script to the SDK version you need. E.g.:
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USER_SIM_SDK="iPhoneSimulator6.0.sdk"
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When the script is finished you will find libcrypto.a and libssl.at, both universal libraries containing all openssl/lib
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subfolder in the specified
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install directory (external per default)
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When the script finishes you will find libcrypto.a and libssl.a, both universal
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binary libraries containing arm and i386 targets in order to compile FreeRDP for
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iOS devices and the simulator, in the lib subfolder of your installation
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directory.
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If you build OpenSSL youself or with an install directory specified you need to set FREERDP_IOS_EXTERNAL_SSL_PATH when running cmake.
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Building
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========
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Run the following commands in the top level FreeRDP directory:
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cmake -DCMAKE_TOOLCHAIN_FILE=cmake/iOSToolchain.cmake -GXcode
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This command will create a XCode project in the FreeRDP root folder called FreeRDP.xcodeproj.
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Open the project in XCode and modify, build or run the app.
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Alternatively you can also build the project from the command line using xcodebuild:
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xcodebuild -project FreeRDP.xcodeproj -configuration Debug -sdk iphoneos6.1
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or with cmake --build . in your build directory.
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Notes:
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* XCode, by default will build the application into its derived data location (usually in ~/Library/Developer/...).
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If you want to specify an output directory add CONFIGURATION_BUILD_DIR=<output-path-here> to the end of above command line.
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* If using XCode choose "Open Other" from the welcome screen, browse to the FreeRDP root directory and select FreeRDP.xcodeproj. Alternatively you can
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also start it with "open FreeRDP.xcodeproj".
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* If you switch between platforms (OS and SIMULATOR) please remove CMakeCache.txt and CMakeFiles/ before calling cmake again.
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Otherwise build errors might occur (this seems to be a bug with cmake or the cmake scripts). To switch between platforms do:
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rm CMakeCache.txt
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rm -rf CMakeFiles/
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before you run a new cmake command with the desired platform.
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cmake variables
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===============
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CMAKE_TOOLCHAIN_FILE
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* the toolchain file to use must be cmake/iOSToolchain.cmake
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IOS_PLATFORM (OS (default), SIMULATOR)
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* the platform for which to build iFreeRDP. OS compiles for iOS devices (using armv7 and armv7s ABIs) and SIMULATOR compiles for the iOS Simulator (i386)
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CMAKE_IOS_DEVELOPER_ROOT (used by toolchain file)
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* absolute path to the iOS developer platform (i.e. /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer) the toolchain file will usually auto-detect the correct Developer platform depending on IOS_PLATFORM
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CMAKE_IOS_SDK_ROOT (used by toolchain file)
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* absolute path to the iOS SDK (i.e. /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk) the toolchain file will usually auto-detect the correct SDK, depending on IOS_PLATFORM
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FREERDP_IOS_EXTERNAL_SSL_PATH (used by FindOpenSSL)
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* absolut root path to the pre-built static OpenSSL libraries
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CODE_SIGN_IDENTITY
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* specify the identity to sign the code with
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