3a58934eb2
Use InitializeCriticalSectionAndSpinCount instead of IntializeCriticalSection. Using spin counts for critical sections of short duration enables the calling thread to avoid the wait operation in most situations which can dramatically improve the overall performance on multiprocessor systems. On Linux this change has no effect because the new winpr critical section implementation does not use the SpinCount field under Linux because the NPTL synchronization primitives are implemented using the extremely performant futex system calls which have this magic already built in. However, on Mac OS X this change improved the overall performance of the multithreaded RemoteFX decoder by 25 percent. I've used a SpinCount of 4000 which avoided 99 percent of the wait calls. This value is also used by Microsoft's heap manager for its per-heap critical sections. Note: This change requires pull request #1397 to be merged. |
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ArrayList.c | ||
BufferPool.c | ||
CountdownEvent.c | ||
Dictionary.c | ||
KeyValuePair.c | ||
ListDictionary.c | ||
MessagePipe.c | ||
MessageQueue.c | ||
ObjectPool.c | ||
PubSub.c | ||
Queue.c | ||
Reference.c | ||
Stack.c | ||
StreamPool.c |