FreeRDP/uwac/libuwac/uwac-input.c
David Fort 0b2ea08f74 uwac: change seat API to not reference disposed UwacSeat
This is a false positive returned by covscan, but that doesn't hurt to fix it.
2018-10-25 15:24:29 +02:00

872 lines
22 KiB
C

/*
* Copyright © 2014-2015 David FORT <contact@hardening-consulting.com>
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that copyright
* notice and this permission notice appear in supporting documentation, and
* that the name of the copyright holders not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. The copyright holders make no representations
* about the suitability of this software for any purpose. It is provided "as
* is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
#include "uwac-priv.h"
#include "uwac-utils.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <time.h>
#include <unistd.h>
#include <sys/mman.h>
#include <sys/timerfd.h>
#include <sys/epoll.h>
static void keyboard_repeat_func(UwacTask *task, uint32_t events)
{
UwacSeat *input = container_of(task, UwacSeat, repeat_task);
UwacWindow *window = input->keyboard_focus;
uint64_t exp;
if (read(input->repeat_timer_fd, &exp, sizeof exp) != sizeof exp)
/* If we change the timer between the fd becoming
* readable and getting here, there'll be nothing to
* read and we get EAGAIN. */
return;
if (window) {
UwacKeyEvent *key;
key = (UwacKeyEvent *)UwacDisplayNewEvent(input->display, UWAC_EVENT_KEY);
if (!key)
return;
key->window = window;
key->sym = input->repeat_sym;
key->pressed = true;
}
}
static void keyboard_handle_keymap(void *data, struct wl_keyboard *keyboard,
uint32_t format, int fd, uint32_t size)
{
UwacSeat *input = data;
struct xkb_keymap *keymap;
struct xkb_state *state;
char *map_str;
if (!data) {
close(fd);
return;
}
if (format != WL_KEYBOARD_KEYMAP_FORMAT_XKB_V1) {
close(fd);
return;
}
map_str = mmap(NULL, size, PROT_READ, MAP_SHARED, fd, 0);
if (map_str == MAP_FAILED) {
close(fd);
return;
}
keymap = xkb_keymap_new_from_string(input->xkb_context, map_str, XKB_KEYMAP_FORMAT_TEXT_V1, 0);
munmap(map_str, size);
close(fd);
if (!keymap) {
assert(uwacErrorHandler(input->display, UWAC_ERROR_INTERNAL, "failed to compile keymap\n"));
return;
}
state = xkb_state_new(keymap);
if (!state) {
assert(uwacErrorHandler(input->display, UWAC_ERROR_NOMEMORY, "failed to create XKB state\n"));
xkb_keymap_unref(keymap);
return;
}
xkb_keymap_unref(input->xkb.keymap);
xkb_state_unref(input->xkb.state);
input->xkb.keymap = keymap;
input->xkb.state = state;
input->xkb.control_mask = 1 << xkb_keymap_mod_get_index(input->xkb.keymap, "Control");
input->xkb.alt_mask = 1 << xkb_keymap_mod_get_index(input->xkb.keymap, "Mod1");
input->xkb.shift_mask = 1 << xkb_keymap_mod_get_index(input->xkb.keymap, "Shift");
}
static void keyboard_handle_key(void *data, struct wl_keyboard *keyboard,
uint32_t serial, uint32_t time, uint32_t key,
uint32_t state_w);
static void keyboard_handle_enter(void *data, struct wl_keyboard *keyboard, uint32_t serial,
struct wl_surface *surface, struct wl_array *keys)
{
uint32_t *key, *pressedKey;
UwacSeat *input = (UwacSeat *)data;
int i, found;
UwacKeyboardEnterLeaveEvent *event;
event = (UwacKeyboardEnterLeaveEvent *)UwacDisplayNewEvent(input->display, UWAC_EVENT_KEYBOARD_ENTER);
if (!event)
return;
event->window = input->keyboard_focus = (UwacWindow *)wl_surface_get_user_data(surface);
/* look for keys that have been released */
found = false;
for (pressedKey = input->pressed_keys.data, i = 0; i < input->pressed_keys.size; i += sizeof(uint32_t)) {
wl_array_for_each(key, keys) {
if (*key == *pressedKey) {
found = true;
break;
}
}
if (!found) {
keyboard_handle_key(data, keyboard, serial, 0, *pressedKey, WL_KEYBOARD_KEY_STATE_RELEASED);
} else {
pressedKey++;
}
}
/* handle keys that are now pressed */
wl_array_for_each(key, keys) {
keyboard_handle_key(data, keyboard, serial, 0, *key, WL_KEYBOARD_KEY_STATE_PRESSED);
}
}
static void keyboard_handle_leave(void *data, struct wl_keyboard *keyboard, uint32_t serial,
struct wl_surface *surface)
{
struct itimerspec its;
UwacSeat *input;
UwacPointerEnterLeaveEvent *event;
input = (UwacSeat *)data;
its.it_interval.tv_sec = 0;
its.it_interval.tv_nsec = 0;
its.it_value.tv_sec = 0;
its.it_value.tv_nsec = 0;
timerfd_settime(input->repeat_timer_fd, 0, &its, NULL);
event = (UwacPointerEnterLeaveEvent *)UwacDisplayNewEvent(input->display, UWAC_EVENT_POINTER_LEAVE);
if (!event)
return;
event->window = input->keyboard_focus;
}
static int update_key_pressed(UwacSeat *seat, uint32_t key) {
uint32_t *keyPtr;
/* check if the key is not already pressed */
wl_array_for_each(keyPtr, &seat->pressed_keys) {
if (*keyPtr == key)
return 1;
}
keyPtr = wl_array_add(&seat->pressed_keys, sizeof(uint32_t));
if (!keyPtr)
return -1;
*keyPtr = key;
return 0;
}
static int update_key_released(UwacSeat *seat, uint32_t key) {
uint32_t *keyPtr;
int i, toMove;
bool found = false;
for (i = 0, keyPtr = seat->pressed_keys.data; i < seat->pressed_keys.size; i++, keyPtr++) {
if (*keyPtr == key) {
found = true;
break;
}
}
if (found) {
toMove = seat->pressed_keys.size - ((i + 1) * sizeof(uint32_t));
if (toMove)
memmove(keyPtr, keyPtr+1, toMove);
seat->pressed_keys.size -= sizeof(uint32_t);
}
return 1;
}
static void keyboard_handle_key(void *data, struct wl_keyboard *keyboard,
uint32_t serial, uint32_t time, uint32_t key,
uint32_t state_w)
{
UwacSeat *input = (UwacSeat *)data;
UwacWindow *window = input->keyboard_focus;
UwacKeyEvent *keyEvent;
uint32_t code, num_syms;
enum wl_keyboard_key_state state = state_w;
const xkb_keysym_t *syms;
xkb_keysym_t sym;
struct itimerspec its;
if (state_w == WL_KEYBOARD_KEY_STATE_PRESSED)
update_key_pressed(input, key);
else
update_key_released(input, key);
input->display->serial = serial;
code = key + 8;
if (!window || !input->xkb.state)
return;
/* We only use input grabs for pointer events for now, so just
* ignore key presses if a grab is active. We expand the key
* event delivery mechanism to route events to widgets to
* properly handle key grabs. In the meantime, this prevents
* key event delivery while a grab is active. */
/*if (input->grab && input->grab_button == 0)
return;*/
num_syms = xkb_state_key_get_syms(input->xkb.state, code, &syms);
sym = XKB_KEY_NoSymbol;
if (num_syms == 1)
sym = syms[0];
if (state == WL_KEYBOARD_KEY_STATE_RELEASED && key == input->repeat_key) {
its.it_interval.tv_sec = 0;
its.it_interval.tv_nsec = 0;
its.it_value.tv_sec = 0;
its.it_value.tv_nsec = 0;
timerfd_settime(input->repeat_timer_fd, 0, &its, NULL);
} else if (state == WL_KEYBOARD_KEY_STATE_PRESSED && xkb_keymap_key_repeats(input->xkb.keymap, code)) {
input->repeat_sym = sym;
input->repeat_key = key;
input->repeat_time = time;
its.it_interval.tv_sec = input->repeat_rate_sec;
its.it_interval.tv_nsec = input->repeat_rate_nsec;
its.it_value.tv_sec = input->repeat_delay_sec;
its.it_value.tv_nsec = input->repeat_delay_nsec;
timerfd_settime(input->repeat_timer_fd, 0, &its, NULL);
}
keyEvent = (UwacKeyEvent *)UwacDisplayNewEvent(input->display, UWAC_EVENT_KEY);
if (!keyEvent)
return;
keyEvent->window = window;
keyEvent->sym = sym;
keyEvent->raw_key = key;
keyEvent->pressed = (state == WL_KEYBOARD_KEY_STATE_PRESSED);
}
static void keyboard_handle_modifiers(void *data, struct wl_keyboard *keyboard, uint32_t serial,
uint32_t mods_depressed, uint32_t mods_latched, uint32_t mods_locked, uint32_t group)
{
UwacSeat *input = data;
xkb_mod_mask_t mask;
/* If we're not using a keymap, then we don't handle PC-style modifiers */
if (!input->xkb.keymap)
return;
xkb_state_update_mask(input->xkb.state, mods_depressed, mods_latched, mods_locked, 0, 0, group);
mask = xkb_state_serialize_mods(input->xkb.state, XKB_STATE_MODS_DEPRESSED | XKB_STATE_MODS_LATCHED);
input->modifiers = 0;
if (mask & input->xkb.control_mask)
input->modifiers |= UWAC_MOD_CONTROL_MASK;
if (mask & input->xkb.alt_mask)
input->modifiers |= UWAC_MOD_ALT_MASK;
if (mask & input->xkb.shift_mask)
input->modifiers |= UWAC_MOD_SHIFT_MASK;
}
static void set_repeat_info(UwacSeat *input, int32_t rate, int32_t delay)
{
input->repeat_rate_sec = input->repeat_rate_nsec = 0;
input->repeat_delay_sec = input->repeat_delay_nsec = 0;
/* a rate of zero disables any repeating, regardless of the delay's
* value */
if (rate == 0)
return;
if (rate == 1)
input->repeat_rate_sec = 1;
else
input->repeat_rate_nsec = 1000000000 / rate;
input->repeat_delay_sec = delay / 1000;
delay -= (input->repeat_delay_sec * 1000);
input->repeat_delay_nsec = delay * 1000 * 1000;
}
static void keyboard_handle_repeat_info(void *data, struct wl_keyboard *keyboard,
int32_t rate, int32_t delay)
{
UwacSeat *input = data;
set_repeat_info(input, rate, delay);
}
static const struct wl_keyboard_listener keyboard_listener = {
keyboard_handle_keymap,
keyboard_handle_enter,
keyboard_handle_leave,
keyboard_handle_key,
keyboard_handle_modifiers,
keyboard_handle_repeat_info
};
static bool touch_send_start_frame(UwacSeat *seat) {
UwacTouchFrameBegin *ev;
ev = (UwacTouchFrameBegin *)UwacDisplayNewEvent(seat->display, UWAC_EVENT_TOUCH_FRAME_BEGIN);
if (!ev)
return false;
seat->touch_frame_started = true;
return true;
}
static void touch_handle_down(void *data, struct wl_touch *wl_touch,
uint32_t serial, uint32_t time, struct wl_surface *surface,
int32_t id, wl_fixed_t x_w, wl_fixed_t y_w)
{
UwacSeat *seat = data;
UwacTouchDown *tdata;
seat->display->serial = serial;
if (!seat->touch_frame_started && !touch_send_start_frame(seat))
return;
tdata = (UwacTouchDown *)UwacDisplayNewEvent(seat->display, UWAC_EVENT_TOUCH_DOWN);
if (!tdata)
return;
tdata->seat = seat;
tdata->id = id;
tdata->x = x_w;
tdata->y = y_w;
#if 0
struct widget *widget;
float sx = wl_fixed_to_double(x);
float sy = wl_fixed_to_double(y);
input->touch_focus = wl_surface_get_user_data(surface);
if (!input->touch_focus) {
DBG("Failed to find to touch focus for surface %p\n", (void*) surface);
return;
}
if (surface != input->touch_focus->main_surface->surface) {
DBG("Ignoring input event from subsurface %p\n", (void*) surface);
input->touch_focus = NULL;
return;
}
if (input->grab)
widget = input->grab;
else
widget = window_find_widget(input->touch_focus,
wl_fixed_to_double(x),
wl_fixed_to_double(y));
if (widget) {
struct touch_point *tp = xmalloc(sizeof *tp);
if (tp) {
tp->id = id;
tp->widget = widget;
tp->x = sx;
tp->y = sy;
wl_list_insert(&input->touch_point_list, &tp->link);
if (widget->touch_down_handler)
(*widget->touch_down_handler)(widget, input,
serial, time, id,
sx, sy,
widget->user_data);
}
}
#endif
}
static void touch_handle_up(void *data, struct wl_touch *wl_touch,
uint32_t serial, uint32_t time, int32_t id)
{
UwacSeat *seat = data;
UwacTouchUp *tdata;
if (!seat->touch_frame_started && !touch_send_start_frame(seat))
return;
tdata = (UwacTouchUp *)UwacDisplayNewEvent(seat->display, UWAC_EVENT_TOUCH_UP);
if (!tdata)
return;
tdata->seat = seat;
tdata->id = id;
#if 0
struct touch_point *tp, *tmp;
if (!input->touch_focus) {
DBG("No touch focus found for touch up event!\n");
return;
}
wl_list_for_each_safe(tp, tmp, &input->touch_point_list, link) {
if (tp->id != id)
continue;
if (tp->widget->touch_up_handler)
(*tp->widget->touch_up_handler)(tp->widget, input, serial,
time, id,
tp->widget->user_data);
wl_list_remove(&tp->link);
free(tp);
return;
}
#endif
}
static void touch_handle_motion(void *data, struct wl_touch *wl_touch,
uint32_t time, int32_t id, wl_fixed_t x_w, wl_fixed_t y_w)
{
UwacSeat *seat = data;
UwacTouchMotion *tdata;
if (!seat->touch_frame_started && !touch_send_start_frame(seat))
return;
tdata = (UwacTouchMotion *)UwacDisplayNewEvent(seat->display, UWAC_EVENT_TOUCH_MOTION);
if (!tdata)
return;
tdata->seat = seat;
tdata->id = id;
tdata->x = x_w;
tdata->y = y_w;
#if 0
struct touch_point *tp;
float sx = wl_fixed_to_double(x);
float sy = wl_fixed_to_double(y);
DBG("touch_handle_motion: %i %i\n", id, wl_list_length(&seat->touch_point_list));
if (!seat->touch_focus) {
DBG("No touch focus found for touch motion event!\n");
return;
}
wl_list_for_each(tp, &seat->touch_point_list, link) {
if (tp->id != id)
continue;
tp->x = sx;
tp->y = sy;
if (tp->widget->touch_motion_handler)
(*tp->widget->touch_motion_handler)(tp->widget, seat, time,
id, sx, sy,
tp->widget->user_data);
return;
}
#endif
}
static void touch_handle_frame(void *data, struct wl_touch *wl_touch)
{
UwacSeat *seat = data;
UwacTouchFrameEnd *ev;
ev = (UwacTouchFrameEnd *)UwacDisplayNewEvent(seat->display, UWAC_EVENT_TOUCH_FRAME_END);
if (!ev)
return;
ev->seat = seat;
seat->touch_frame_started = false;
}
static void touch_handle_cancel(void *data, struct wl_touch *wl_touch)
{
UwacSeat *seat = data;
UwacTouchCancel *ev;
ev = (UwacTouchCancel *)UwacDisplayNewEvent(seat->display, UWAC_EVENT_TOUCH_CANCEL);
if (!ev)
return;
ev->seat = seat;
seat->touch_frame_started = false;
#if 0
struct touch_point *tp, *tmp;
DBG("touch_handle_cancel\n");
if (!input->touch_focus) {
DBG("No touch focus found for touch cancel event!\n");
return;
}
wl_list_for_each_safe(tp, tmp, &input->touch_point_list, link) {
if (tp->widget->touch_cancel_handler)
(*tp->widget->touch_cancel_handler)(tp->widget, input,
tp->widget->user_data);
wl_list_remove(&tp->link);
free(tp);
}
#endif
}
static const struct wl_touch_listener touch_listener = {
touch_handle_down,
touch_handle_up,
touch_handle_motion,
touch_handle_frame,
touch_handle_cancel,
};
static void pointer_handle_enter(void *data, struct wl_pointer *pointer, uint32_t serial,
struct wl_surface *surface, wl_fixed_t sx_w, wl_fixed_t sy_w)
{
UwacSeat *input = data;
UwacWindow *window;
UwacPointerEnterLeaveEvent *event;
float sx = wl_fixed_to_double(sx_w);
float sy = wl_fixed_to_double(sy_w);
if (!surface) {
/* enter event for a window we've just destroyed */
return;
}
input->display->serial = serial;
window = wl_surface_get_user_data(surface);
if (window)
window->pointer_enter_serial = serial;
input->pointer_focus = window;
input->sx = sx;
input->sy = sy;
event = (UwacPointerEnterLeaveEvent *)UwacDisplayNewEvent(input->display, UWAC_EVENT_POINTER_ENTER);
if (!event)
return;
event->seat = input;
event->window = window;
event->x = sx;
event->y = sy;
}
static void pointer_handle_leave(void *data, struct wl_pointer *pointer, uint32_t serial,
struct wl_surface *surface)
{
UwacPointerEnterLeaveEvent *event;
UwacWindow *window;
UwacSeat *input = data;
input->display->serial = serial;
event = (UwacPointerEnterLeaveEvent *)UwacDisplayNewEvent(input->display, UWAC_EVENT_POINTER_LEAVE);
if (!event)
return;
window = wl_surface_get_user_data(surface);
event->seat = input;
event->window = window;
}
static void pointer_handle_motion(void *data, struct wl_pointer *pointer, uint32_t time,
wl_fixed_t sx_w, wl_fixed_t sy_w)
{
UwacPointerMotionEvent *motion_event;
UwacSeat *input = data;
UwacWindow *window = input->pointer_focus;
float sx = wl_fixed_to_double(sx_w);
float sy = wl_fixed_to_double(sy_w);
if (!window)
return;
input->sx = sx;
input->sy = sy;
motion_event = (UwacPointerMotionEvent *)UwacDisplayNewEvent(input->display, UWAC_EVENT_POINTER_MOTION);
if (!motion_event)
return;
motion_event->seat = input;
motion_event->window = window;
motion_event->x = wl_fixed_to_int(sx_w);
motion_event->y = wl_fixed_to_int(sy_w);
}
static void pointer_handle_button(void *data, struct wl_pointer *pointer, uint32_t serial,
uint32_t time, uint32_t button, uint32_t state_w)
{
UwacPointerButtonEvent *event;
UwacSeat *seat = data;
UwacWindow *window = seat->pointer_focus;
seat->display->serial = serial;
event = (UwacPointerButtonEvent *)UwacDisplayNewEvent(seat->display, UWAC_EVENT_POINTER_BUTTONS);
if (!event)
return;
event->seat = seat;
event->window = window;
event->x = seat->sx;
event->y = seat->sy;
event->button = button;
event->state = (enum wl_pointer_button_state)state_w;
}
static void pointer_handle_axis(void *data, struct wl_pointer *pointer, uint32_t time,
uint32_t axis, wl_fixed_t value)
{
UwacPointerAxisEvent *event;
UwacSeat *seat = data;
UwacWindow *window = seat->pointer_focus;
if (!window)
return;
event = (UwacPointerAxisEvent *)UwacDisplayNewEvent(seat->display, UWAC_EVENT_POINTER_AXIS);
if (!event)
return;
event->seat = seat;
event->window = window;
event->x = seat->sx;
event->y = seat->sy;
event->axis = axis;
event->value = value;
}
static void pointer_frame(void *data, struct wl_pointer *wl_pointer)
{
/*UwacSeat *seat = data;*/
}
static void pointer_axis_source(void *data, struct wl_pointer *wl_pointer, uint32_t axis_source)
{
/*UwacSeat *seat = data;*/
}
static void pointer_axis_stop(void *data, struct wl_pointer *wl_pointer, uint32_t time, uint32_t axis)
{
/*UwacSeat *seat = data;*/
}
static void pointer_axis_discrete(void *data, struct wl_pointer *wl_pointer, uint32_t axis, int32_t discrete)
{
/*UwacSeat *seat = data;*/
}
static const struct wl_pointer_listener pointer_listener = {
pointer_handle_enter,
pointer_handle_leave,
pointer_handle_motion,
pointer_handle_button,
pointer_handle_axis,
pointer_frame,
pointer_axis_source,
pointer_axis_stop,
pointer_axis_discrete,
};
static void seat_handle_capabilities(void *data, struct wl_seat *seat, enum wl_seat_capability caps)
{
UwacSeat *input = data;
if ((caps & WL_SEAT_CAPABILITY_POINTER) && !input->pointer) {
input->pointer = wl_seat_get_pointer(seat);
wl_pointer_set_user_data(input->pointer, input);
wl_pointer_add_listener(input->pointer, &pointer_listener, input);
} else if (!(caps & WL_SEAT_CAPABILITY_POINTER) && input->pointer) {
#ifdef WL_POINTER_RELEASE_SINCE_VERSION
if (input->seat_version >= WL_POINTER_RELEASE_SINCE_VERSION)
wl_pointer_release(input->pointer);
else
#endif
wl_pointer_destroy(input->pointer);
input->pointer = NULL;
}
if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !input->keyboard) {
input->keyboard = wl_seat_get_keyboard(seat);
wl_keyboard_set_user_data(input->keyboard, input);
wl_keyboard_add_listener(input->keyboard, &keyboard_listener, input);
} else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && input->keyboard) {
#ifdef WL_KEYBOARD_RELEASE_SINCE_VERSION
if (input->seat_version >= WL_KEYBOARD_RELEASE_SINCE_VERSION)
wl_keyboard_release(input->keyboard);
else
#endif
wl_keyboard_destroy(input->keyboard);
input->keyboard = NULL;
}
if ((caps & WL_SEAT_CAPABILITY_TOUCH) && !input->touch) {
input->touch = wl_seat_get_touch(seat);
wl_touch_set_user_data(input->touch, input);
wl_touch_add_listener(input->touch, &touch_listener, input);
} else if (!(caps & WL_SEAT_CAPABILITY_TOUCH) && input->touch) {
#ifdef WL_TOUCH_RELEASE_SINCE_VERSION
if (input->seat_version >= WL_TOUCH_RELEASE_SINCE_VERSION)
wl_touch_release(input->touch);
else
#endif
wl_touch_destroy(input->touch);
input->touch = NULL;
}
}
static void
seat_handle_name(void *data, struct wl_seat *seat, const char *name)
{
UwacSeat *input = data;
if (input->name)
free(input->name);
input->name = strdup(name);
if (!input->name)
assert(uwacErrorHandler(input->display, UWAC_ERROR_NOMEMORY, "unable to strdup seat's name\n"));
}
static const struct wl_seat_listener seat_listener = {
seat_handle_capabilities,
seat_handle_name,
};
UwacSeat *UwacSeatNew(UwacDisplay *d, uint32_t id, uint32_t version) {
UwacSeat *ret;
ret = zalloc(sizeof(UwacSeat));
ret->display = d;
ret->seat_id = id;
ret->seat_version = version;
wl_array_init(&ret->pressed_keys);
ret->xkb_context = xkb_context_new(0);
if (!ret->xkb_context) {
fprintf(stderr, "%s: unable to allocate a xkb_context\n", __FUNCTION__);
goto error_xkb_context;
}
ret->seat = wl_registry_bind(d->registry, id, &wl_seat_interface, version);
wl_seat_add_listener(ret->seat, &seat_listener, ret);
wl_seat_set_user_data(ret->seat, ret);
ret->repeat_timer_fd = timerfd_create(CLOCK_MONOTONIC, TFD_CLOEXEC | TFD_NONBLOCK);
if (ret->repeat_timer_fd < 0) {
fprintf(stderr, "%s: error creating repeat timer\n", __FUNCTION__);
goto error_timer_fd;
}
ret->repeat_task.run = keyboard_repeat_func;
if (UwacDisplayWatchFd(d, ret->repeat_timer_fd, EPOLLIN, &ret->repeat_task) < 0) {
fprintf(stderr, "%s: error polling repeat timer\n", __FUNCTION__);
goto error_watch_timerfd;
}
wl_list_insert(d->seats.prev, &ret->link);
return ret;
error_watch_timerfd:
close(ret->repeat_timer_fd);
error_timer_fd:
wl_seat_destroy(ret->seat);
error_xkb_context:
free(ret);
return NULL;
}
void UwacSeatDestroy(UwacSeat *s) {
if (s->seat) {
#ifdef WL_SEAT_RELEASE_SINCE_VERSION
if (s->seat_version >= WL_SEAT_RELEASE_SINCE_VERSION)
wl_seat_release(s->seat);
else
#endif
wl_seat_destroy(s->seat);
}
s->seat = NULL;
free(s->name);
wl_array_release(&s->pressed_keys);
xkb_state_unref(s->xkb.state);
xkb_context_unref(s->xkb_context);
if (s->pointer) {
#ifdef WL_POINTER_RELEASE_SINCE_VERSION
if (s->seat_version >= WL_POINTER_RELEASE_SINCE_VERSION)
wl_pointer_release(s->pointer);
else
#endif
wl_pointer_destroy(s->pointer);
}
if (s->touch) {
#ifdef WL_TOUCH_RELEASE_SINCE_VERSION
if (s->seat_version >= WL_TOUCH_RELEASE_SINCE_VERSION)
wl_touch_release(s->touch);
else
#endif
wl_touch_destroy(s->touch);
}
if (s->keyboard) {
#ifdef WL_KEYBOARD_RELEASE_SINCE_VERSION
if (s->seat_version >= WL_KEYBOARD_RELEASE_SINCE_VERSION)
wl_keyboard_release(s->keyboard);
else
#endif
wl_keyboard_destroy(s->keyboard);
}
wl_list_remove(&s->link);
free(s);
}
const char *UwacSeatGetName(const UwacSeat *seat) {
return seat->name;
}
UwacSeatId UwacSeatGetId(const UwacSeat *seat) {
return seat->seat_id;
}