172 lines
4.7 KiB
C++
172 lines
4.7 KiB
C++
/**
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* FreeRDP: A Remote Desktop Protocol Implementation
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* SDL Client helper dialogs
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*
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* Copyright 2023 Armin Novak <armin.novak@thincast.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include <SDL.h>
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#include <SDL_ttf.h>
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#include "sdl_widget.hpp"
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#include "../sdl_utils.hpp"
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#include "font/opensans_variable_font.hpp"
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#include <freerdp/log.h>
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#define TAG CLIENT_TAG("SDL.widget")
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static const SDL_Color backgroundcolor = { 0x38, 0x36, 0x35, 0xff };
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static const Uint32 hpadding = 10;
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SdlWidget::SdlWidget(SDL_Renderer* renderer, const SDL_Rect& rect, bool input)
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: _font(nullptr), _rect(rect), _input(input)
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{
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assert(renderer);
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auto ops = SDL_RWFromConstMem(font_buffer.data(), static_cast<int>(font_buffer.size()));
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if (ops)
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_font = TTF_OpenFontRW(ops, 0, 64);
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SDL_RWclose(ops);
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}
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SdlWidget::SdlWidget(SdlWidget&& other) noexcept
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: _font(std::move(other._font)), _rect(std::move(other._rect))
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{
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other._font = nullptr;
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}
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SdlWidget::~SdlWidget()
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{
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TTF_CloseFont(_font);
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}
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bool SdlWidget::error_ex(Uint32 res, const char* what, const char* file, size_t line,
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const char* fkt)
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{
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static wLog* log = nullptr;
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if (!log)
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log = WLog_Get(TAG);
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return sdl_log_error_ex(res, log, what, file, line, fkt);
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}
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static bool draw_rect(SDL_Renderer* renderer, const SDL_Rect* rect, SDL_Color color)
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{
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const int drc = SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.a);
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if (widget_log_error(drc, "SDL_SetRenderDrawColor"))
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return false;
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const int rc = SDL_RenderFillRect(renderer, rect);
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return !widget_log_error(rc, "SDL_RenderFillRect");
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}
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bool SdlWidget::fill(SDL_Renderer* renderer, SDL_Color color)
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{
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std::vector<SDL_Color> colors = { color };
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return fill(renderer, colors);
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}
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bool SdlWidget::fill(SDL_Renderer* renderer, const std::vector<SDL_Color>& colors)
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{
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assert(renderer);
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SDL_BlendMode mode;
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SDL_GetRenderDrawBlendMode(renderer, &mode);
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SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
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for (auto color : colors)
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{
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draw_rect(renderer, &_rect, color);
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SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD);
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}
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SDL_SetRenderDrawBlendMode(renderer, mode);
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return true;
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}
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bool SdlWidget::update_text(SDL_Renderer* renderer, const std::string& text, SDL_Color fgcolor,
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SDL_Color bgcolor)
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{
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assert(renderer);
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if (!fill(renderer, bgcolor))
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return false;
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return update_text(renderer, text, fgcolor);
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}
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const SDL_Rect& SdlWidget::rect() const
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{
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return _rect;
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}
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bool SdlWidget::update_text(SDL_Renderer* renderer, const std::string& text, SDL_Color fgcolor)
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{
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if (text.empty())
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return true;
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auto surface = TTF_RenderUTF8_Blended(_font, text.c_str(), fgcolor);
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if (!surface)
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return !widget_log_error(-1, "TTF_RenderText_Blended");
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auto texture = SDL_CreateTextureFromSurface(renderer, surface);
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SDL_FreeSurface(surface);
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if (!texture)
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return !widget_log_error(-1, "SDL_CreateTextureFromSurface");
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SDL_Rect src{};
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TTF_SizeUTF8(_font, text.c_str(), &src.w, &src.h);
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/* Do some magic:
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* - Add padding before and after text
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* - if text is too long only show the last elements
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* - if text is too short only update used space
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*/
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auto dst = _rect;
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dst.x += hpadding;
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dst.w -= 2 * hpadding;
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const float scale = static_cast<float>(dst.h) / static_cast<float>(src.h);
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const float sws = static_cast<float>(src.w) * scale;
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const float dws = static_cast<float>(dst.w) / scale;
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if (static_cast<float>(dst.w) > sws)
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dst.w = static_cast<int>(sws);
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if (static_cast<float>(src.w) > dws)
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{
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src.x = src.w - static_cast<int>(dws);
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src.w = static_cast<int>(dws);
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}
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const int rc = SDL_RenderCopy(renderer, texture, &src, &dst);
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SDL_DestroyTexture(texture);
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if (rc < 0)
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return !widget_log_error(rc, "SDL_RenderCopy");
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return true;
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}
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bool clear_window(SDL_Renderer* renderer)
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{
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assert(renderer);
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const int drc = SDL_SetRenderDrawColor(renderer, backgroundcolor.r, backgroundcolor.g,
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backgroundcolor.b, backgroundcolor.a);
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if (widget_log_error(drc, "SDL_SetRenderDrawColor"))
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return false;
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const int rcls = SDL_RenderClear(renderer);
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return !widget_log_error(rcls, "SDL_RenderClear");
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}
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