264 lines
6.3 KiB
C
264 lines
6.3 KiB
C
/*
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* FreeRDP: A Remote Desktop Protocol Implementation
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* Double-linked List Utils
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*
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* Copyright 2011 Vic Lee
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <winpr/crt.h>
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#include <freerdp/utils/memory.h>
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#include <freerdp/utils/list.h>
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/**
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* Allocates a new LIST_ITEM element. This will be used to store the data provided by the caller,
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* and will be used as a new element in a list.
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*
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* @param data - pointer to the data that must be stored by the new item.
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*
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* @return An allocated LIST_ITEM element that contains the 'data' pointer.
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*/
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static LIST_ITEM* list_item_new(void* data)
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{
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LIST_ITEM* item;
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item = (LIST_ITEM*) malloc(sizeof(LIST_ITEM));
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ZeroMemory(item, sizeof(LIST_ITEM));
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if (item)
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item->data = data;
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return item;
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}
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/**
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* Searches an element in the list.
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* The element is verified by its pointer value - there is no way to verify the buffer's content.
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*
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* @param list - pointer to a valid LIST structure
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* @param data - pointer to the data that must be found.
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*
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* @return the LIST_ITEM element that contains the 'data' pointer. NULL if 'data' was not found.
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*/
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static LIST_ITEM* list_item_find(LIST* list, void* data)
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{
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LIST_ITEM* item;
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for (item = list->head; item; item = item->next)
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{
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if (item->data == data)
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return item;
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}
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return NULL;
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}
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/**
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* Allocates a new LIST structure.
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* The list_*() API implements a chainlist and allows to store data of arbitrary type in FIFO mode.
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* @see list_enqueue() to add elements to the list.
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* @see list_dequeue() to remove the first element of the list and get a pointer to it.
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* @see list_peek() to retrieve the first element of the list (and keep it there).
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* @see list_free() to deallocate the list.
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* @see list_size() to get the current number of elements in the list.
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*
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* @return A pointer to the allocated LIST structure. It must be deallocated by a call to list_free().
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*
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*/
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LIST* list_new(void)
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{
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LIST* list;
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list = (LIST*) malloc(sizeof(LIST));
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ZeroMemory(list, sizeof(LIST));
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list->count = 0;
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return list;
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}
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/**
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* Deallocates a LIST structure.
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* All elements of the list will be removed (but not deallocated). Only the list-specific resources are freed.
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*
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* @param list - pointer to the LIST that must be deallocated.
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*/
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void list_free(LIST* list)
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{
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while (list->head)
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list_dequeue(list);
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free(list);
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}
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/**
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* Add an element at the end of an existing list.
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*
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* @param list - pointer to the LIST that will contain the new element
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* @param data - pointer to the buffer that will be added to the list
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*/
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void list_enqueue(LIST* list, void* data)
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{
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LIST_ITEM* item;
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item = list_item_new(data);
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if (list->tail == NULL)
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{
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list->head = item;
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list->tail = item;
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}
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else
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{
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item->prev = list->tail;
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list->tail->next = item;
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list->tail = item;
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}
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list->count++;
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}
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/**
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* Removes the first element of a list, and returns a pointer to it.
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* The list-specific resources associated to this element are freed in the process.
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*
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* @param list - pointer to a valid LIST structure
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*
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* @return a pointer to the data of the first element of this list. NULL if the list is empty.
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*/
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void* list_dequeue(LIST* list)
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{
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LIST_ITEM* item;
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void* data = NULL;
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item = list->head;
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if (item != NULL)
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{
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list->head = item->next;
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if (list->head == NULL)
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list->tail = NULL;
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else
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list->head->prev = NULL;
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data = item->data;
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free(item);
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list->count--;
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}
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return data;
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}
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/**
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* Returns a pointer to the data from the first element of the list.
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* The element itself is not removed from the list by this call.
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*
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* @param list - pointerto a valid LIST structure
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*
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* @return a pointer to the data of the first element of this list. NULL if the list is empty.
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*/
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void* list_peek(LIST* list)
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{
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LIST_ITEM* item;
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item = list->head;
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return item ? item->data : NULL;
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}
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/**
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* Searches for the data provided in parameter, and returns a pointer to the element next to it.
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* If the item is not found, or if it is the last in the list, the function will return NULL.
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*
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* @param list - pointer to the list that must be searched.
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* @param data - pointer to the buffer that must be found. The comparison is done on the pointer value - not the buffer's content.
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*
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* @return a pointer to the data of the element that resides after the 'data' parameter in the list.
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* NULL if 'data' was not found in the list, or if it is the last element.
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*
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* @see list_item_find() for more information on list item searches.
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*/
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void* list_next(LIST* list, void* data)
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{
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LIST_ITEM* item;
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item = list_item_find(list, data);
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data = NULL;
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if (item != NULL)
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{
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if (item->next != NULL)
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data = item->next->data;
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}
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return data;
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}
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/**
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* Searches for the data provided in parameter, and removes it from the list if it is found.
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*
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* @param list - pointer to the list that must be searched.
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* @param data - pointer to the buffer that must be found. The comparison is done on the pointer value - not the buffer's content.
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*
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* @return the 'data' pointer, if the element was found, and successfully removed from the list.
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* NULL if the element was not found.
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*/
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void* list_remove(LIST* list, void* data)
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{
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LIST_ITEM* item;
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item = list_item_find(list, data);
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if (item != NULL)
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{
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if (item->prev != NULL)
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item->prev->next = item->next;
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if (item->next != NULL)
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item->next->prev = item->prev;
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if (list->head == item)
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list->head = item->next;
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if (list->tail == item)
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list->tail = item->prev;
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free(item);
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list->count--;
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}
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else
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{
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data = NULL;
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}
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return data;
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}
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/**
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* Returns the current size of the list (number of elements).
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* This number is kept up to date by the list_enqueue and list_dequeue functions.
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*
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* @param list - pointer to a valide LIST structure.
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*
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* @return the number of elements in that list.
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*/
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int list_size(LIST* list)
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{
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return list->count;
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}
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