FreeRDP/include/freerdp/server/shadow.h
zihao.jiang e00655c3c2 server/shadow: shadow encoder related enhancement/fix.
1. Export fps related API so that subsystem implementation no longer need to know about details in encoder structure.
2. Discard frameList dictionary.
The 'value' in this dictionary is never used and not properly free'ed when client is disconnected.
The dictionary was used to calculate 'inflight' frame count. Once an ACK is received from client, an item in the dictionary is removed.
We then calculate 'inflight' frame by the count of the items in the dictionary.
However, some rdp clients (win7 mstsc) skips frame ACK if it is inactive, ACK of some frame would actually never arrive.
We actually don't need the dictionary. We only need to record the latest acknowledged frame id, and the difference between last sent frame id is the inflight frame count.
3. Minor fix in default fps calculation. encoder->frameAck is wrongly used as integer while it's actually bool flag.
2015-06-23 14:36:53 +08:00

291 lines
8.6 KiB
C

/**
* FreeRDP: A Remote Desktop Protocol Implementation
* Session Shadowing
*
* Copyright 2014 Marc-Andre Moreau <marcandre.moreau@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FREERDP_SERVER_SHADOW_H
#define FREERDP_SERVER_SHADOW_H
#include <freerdp/api.h>
#include <freerdp/types.h>
#include <freerdp/settings.h>
#include <freerdp/listener.h>
#include <freerdp/channels/wtsvc.h>
#include <freerdp/channels/channels.h>
#include <freerdp/server/encomsp.h>
#include <freerdp/server/remdesk.h>
#include <freerdp/server/rdpsnd.h>
#include <freerdp/server/audin.h>
#include <freerdp/codec/color.h>
#include <freerdp/codec/region.h>
#include <winpr/crt.h>
#include <winpr/synch.h>
#include <winpr/collections.h>
typedef struct rdp_shadow_client rdpShadowClient;
typedef struct rdp_shadow_server rdpShadowServer;
typedef struct rdp_shadow_screen rdpShadowScreen;
typedef struct rdp_shadow_surface rdpShadowSurface;
typedef struct rdp_shadow_encoder rdpShadowEncoder;
typedef struct rdp_shadow_capture rdpShadowCapture;
typedef struct rdp_shadow_subsystem rdpShadowSubsystem;
typedef struct rdp_shadow_multiclient_event rdpShadowMultiClientEvent;
typedef struct _RDP_SHADOW_ENTRY_POINTS RDP_SHADOW_ENTRY_POINTS;
typedef int (*pfnShadowSubsystemEntry)(RDP_SHADOW_ENTRY_POINTS* pEntryPoints);
typedef rdpShadowSubsystem* (*pfnShadowSubsystemNew)(void);
typedef void (*pfnShadowSubsystemFree)(rdpShadowSubsystem* subsystem);
typedef int (*pfnShadowSubsystemInit)(rdpShadowSubsystem* subsystem);
typedef int (*pfnShadowSubsystemUninit)(rdpShadowSubsystem* subsystem);
typedef int (*pfnShadowSubsystemStart)(rdpShadowSubsystem* subsystem);
typedef int (*pfnShadowSubsystemStop)(rdpShadowSubsystem* subsystem);
typedef int (*pfnShadowEnumMonitors)(MONITOR_DEF* monitors, int maxMonitors);
typedef int (*pfnShadowAuthenticate)(rdpShadowSubsystem* subsystem,
const char* user, const char* domain, const char* password);
typedef BOOL (*pfnShadowClientConnect)(rdpShadowSubsystem* subsystem, rdpShadowClient* client);
typedef void (*pfnShadowClientDisconnect)(rdpShadowSubsystem* subsystem, rdpShadowClient* client);
typedef int (*pfnShadowSynchronizeEvent)(rdpShadowSubsystem* subsystem, UINT32 flags);
typedef int (*pfnShadowKeyboardEvent)(rdpShadowSubsystem* subsystem, UINT16 flags, UINT16 code);
typedef int (*pfnShadowUnicodeKeyboardEvent)(rdpShadowSubsystem* subsystem, UINT16 flags, UINT16 code);
typedef int (*pfnShadowMouseEvent)(rdpShadowSubsystem* subsystem, UINT16 flags, UINT16 x, UINT16 y);
typedef int (*pfnShadowExtendedMouseEvent)(rdpShadowSubsystem* subsystem, UINT16 flags, UINT16 x, UINT16 y);
typedef void (*pfnShadowChannelAudinServerReceiveSamples)(rdpShadowSubsystem* subsystem, const void* buf, int nframes);
struct rdp_shadow_client
{
rdpContext context;
HANDLE thread;
BOOL activated;
BOOL inLobby;
BOOL mayView;
BOOL mayInteract;
wMessageQueue* MsgQueue;
CRITICAL_SECTION lock;
REGION16 invalidRegion;
rdpShadowServer* server;
rdpShadowSurface* lobby;
rdpShadowEncoder* encoder;
rdpShadowSubsystem* subsystem;
UINT32 pointerX;
UINT32 pointerY;
HANDLE vcm;
EncomspServerContext* encomsp;
RemdeskServerContext* remdesk;
RdpsndServerContext* rdpsnd;
audin_server_context* audin;
};
struct rdp_shadow_server
{
void* ext;
HANDLE thread;
HANDLE StopEvent;
wArrayList* clients;
rdpShadowScreen* screen;
rdpShadowSurface* surface;
rdpShadowCapture* capture;
rdpShadowSubsystem* subsystem;
DWORD port;
BOOL mayView;
BOOL mayInteract;
BOOL shareSubRect;
BOOL authentication;
int selectedMonitor;
RECTANGLE_16 subRect;
char* ipcSocket;
char* ConfigPath;
char* CertificateFile;
char* PrivateKeyFile;
CRITICAL_SECTION lock;
freerdp_listener* listener;
};
struct _RDP_SHADOW_ENTRY_POINTS
{
pfnShadowSubsystemNew New;
pfnShadowSubsystemFree Free;
pfnShadowSubsystemInit Init;
pfnShadowSubsystemUninit Uninit;
pfnShadowSubsystemStart Start;
pfnShadowSubsystemStop Stop;
pfnShadowEnumMonitors EnumMonitors;
};
#define RDP_SHADOW_SUBSYSTEM_COMMON() \
RDP_SHADOW_ENTRY_POINTS ep; \
HANDLE event; \
int numMonitors; \
int captureFrameRate; \
int selectedMonitor; \
MONITOR_DEF monitors[16]; \
MONITOR_DEF virtualScreen; \
rdpShadowMultiClientEvent* updateEvent; \
BOOL suppressOutput; \
REGION16 invalidRegion; \
wMessagePipe* MsgPipe; \
UINT32 pointerX; \
UINT32 pointerY; \
\
const AUDIO_FORMAT* rdpsndFormats; \
int nRdpsndFormats; \
const AUDIO_FORMAT* audinFormats; \
int nAudinFormats; \
\
pfnShadowSynchronizeEvent SynchronizeEvent; \
pfnShadowKeyboardEvent KeyboardEvent; \
pfnShadowUnicodeKeyboardEvent UnicodeKeyboardEvent; \
pfnShadowMouseEvent MouseEvent; \
pfnShadowExtendedMouseEvent ExtendedMouseEvent; \
pfnShadowChannelAudinServerReceiveSamples AudinServerReceiveSamples; \
\
pfnShadowAuthenticate Authenticate; \
pfnShadowClientConnect ClientConnect; \
pfnShadowClientDisconnect ClientDisconnect; \
\
rdpShadowServer* server
struct rdp_shadow_subsystem
{
RDP_SHADOW_SUBSYSTEM_COMMON();
};
/* Definition of message between subsystem and clients */
#define SHADOW_MSG_IN_REFRESH_OUTPUT_ID 1001
#define SHADOW_MSG_IN_SUPPRESS_OUTPUT_ID 1002
struct _SHADOW_MSG_IN_REFRESH_OUTPUT
{
UINT32 numRects;
RECTANGLE_16* rects;
};
typedef struct _SHADOW_MSG_IN_REFRESH_OUTPUT SHADOW_MSG_IN_REFRESH_OUTPUT;
struct _SHADOW_MSG_IN_SUPPRESS_OUTPUT
{
BOOL allow;
RECTANGLE_16 rect;
};
typedef struct _SHADOW_MSG_IN_SUPPRESS_OUTPUT SHADOW_MSG_IN_SUPPRESS_OUTPUT;
typedef struct _SHADOW_MSG_OUT SHADOW_MSG_OUT;
typedef void (*MSG_OUT_FREE_FN)(UINT32 id, SHADOW_MSG_OUT* msg);
#define RDP_SHADOW_MSG_OUT_COMMON() \
int refCount; \
MSG_OUT_FREE_FN Free; /* function to free SHADOW_MSG_OUT */
struct _SHADOW_MSG_OUT
{
RDP_SHADOW_MSG_OUT_COMMON();
};
#define SHADOW_MSG_OUT_POINTER_POSITION_UPDATE_ID 2001
#define SHADOW_MSG_OUT_POINTER_ALPHA_UPDATE_ID 2002
#define SHADOW_MSG_OUT_AUDIO_OUT_SAMPLES_ID 2003
#define SHADOW_MSG_OUT_AUDIO_OUT_VOLUME_ID 2004
struct _SHADOW_MSG_OUT_POINTER_POSITION_UPDATE
{
RDP_SHADOW_MSG_OUT_COMMON();
UINT32 xPos;
UINT32 yPos;
};
typedef struct _SHADOW_MSG_OUT_POINTER_POSITION_UPDATE SHADOW_MSG_OUT_POINTER_POSITION_UPDATE;
struct _SHADOW_MSG_OUT_POINTER_ALPHA_UPDATE
{
RDP_SHADOW_MSG_OUT_COMMON();
UINT32 xHot;
UINT32 yHot;
UINT32 width;
UINT32 height;
BYTE* pixels;
int scanline;
BOOL premultiplied;
};
typedef struct _SHADOW_MSG_OUT_POINTER_ALPHA_UPDATE SHADOW_MSG_OUT_POINTER_ALPHA_UPDATE;
struct _SHADOW_MSG_OUT_AUDIO_OUT_SAMPLES
{
RDP_SHADOW_MSG_OUT_COMMON();
AUDIO_FORMAT audio_format;
void* buf;
int nFrames;
UINT16 wTimestamp;
};
typedef struct _SHADOW_MSG_OUT_AUDIO_OUT_SAMPLES SHADOW_MSG_OUT_AUDIO_OUT_SAMPLES;
struct _SHADOW_MSG_OUT_AUDIO_OUT_VOLUME
{
RDP_SHADOW_MSG_OUT_COMMON();
int left;
int right;
};
typedef struct _SHADOW_MSG_OUT_AUDIO_OUT_VOLUME SHADOW_MSG_OUT_AUDIO_OUT_VOLUME;
#ifdef __cplusplus
extern "C" {
#endif
FREERDP_API void shadow_subsystem_set_entry(pfnShadowSubsystemEntry pEntry);
FREERDP_API int shadow_server_parse_command_line(rdpShadowServer* server, int argc, char** argv);
FREERDP_API int shadow_server_command_line_status_print(rdpShadowServer* server, int argc, char** argv, int status);
FREERDP_API int shadow_server_start(rdpShadowServer* server);
FREERDP_API int shadow_server_stop(rdpShadowServer* server);
FREERDP_API int shadow_server_init(rdpShadowServer* server);
FREERDP_API int shadow_server_uninit(rdpShadowServer* server);
FREERDP_API int shadow_enum_monitors(MONITOR_DEF* monitors, int maxMonitors);
FREERDP_API rdpShadowServer* shadow_server_new();
FREERDP_API void shadow_server_free(rdpShadowServer* server);
FREERDP_API BOOL shadow_client_post_msg(rdpShadowClient* client, void* context, UINT32 type, SHADOW_MSG_OUT* msg, void* lParam);
FREERDP_API int shadow_client_boardcast_msg(rdpShadowServer* server, void* context, UINT32 type, SHADOW_MSG_OUT* msg, void* lParam);
FREERDP_API int shadow_client_boardcast_quit(rdpShadowServer* server, int nExitCode);
FREERDP_API int shadow_encoder_preferred_fps(rdpShadowEncoder* encoder);
FREERDP_API UINT32 shadow_encoder_inflight_frames(rdpShadowEncoder* encoder);
#ifdef __cplusplus
}
#endif
#endif /* FREERDP_SERVER_SHADOW_H */