mirror of https://github.com/FreeRDP/FreeRDP
813 lines
22 KiB
C
813 lines
22 KiB
C
/**
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* FreeRDP: A Remote Desktop Protocol Implementation
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*
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* Copyright 2014 Thincast Technologies GmbH
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* Copyright 2014 Hardening <contact@hardening-consulting.com>
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* Copyright 2017 Armin Novak <armin.novak@thincast.com>
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* Copyright 2017 Thincast Technologies GmbH
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <assert.h>
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#include <winpr/memory.h>
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#include <freerdp/log.h>
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#include <freerdp/codec/region.h>
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#define TAG FREERDP_TAG("codec")
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/*
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* The functions in this file implement the Region abstraction largely inspired from
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* pixman library. The following comment is taken from the pixman code.
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*
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* A Region is simply a set of disjoint(non-overlapping) rectangles, plus an
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* "extent" rectangle which is the smallest single rectangle that contains all
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* the non-overlapping rectangles.
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*
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* A Region is implemented as a "y-x-banded" array of rectangles. This array
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* imposes two degrees of order. First, all rectangles are sorted by top side
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* y coordinate first (y1), and then by left side x coordinate (x1).
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*
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* Furthermore, the rectangles are grouped into "bands". Each rectangle in a
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* band has the same top y coordinate (y1), and each has the same bottom y
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* coordinate (y2). Thus all rectangles in a band differ only in their left
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* and right side (x1 and x2). Bands are implicit in the array of rectangles:
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* there is no separate list of band start pointers.
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*
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* The y-x band representation does not minimize rectangles. In particular,
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* if a rectangle vertically crosses a band (the rectangle has scanlines in
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* the y1 to y2 area spanned by the band), then the rectangle may be broken
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* down into two or more smaller rectangles stacked one atop the other.
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*
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* ----------- -----------
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* | | | | band 0
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* | | -------- ----------- --------
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* | | | | in y-x banded | | | | band 1
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* | | | | form is | | | |
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* ----------- | | ----------- --------
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* | | | | band 2
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* -------- --------
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*
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* An added constraint on the rectangles is that they must cover as much
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* horizontal area as possible: no two rectangles within a band are allowed
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* to touch.
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*
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* Whenever possible, bands will be merged together to cover a greater vertical
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* distance (and thus reduce the number of rectangles). Two bands can be merged
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* only if the bottom of one touches the top of the other and they have
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* rectangles in the same places (of the same width, of course).
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*/
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struct _REGION16_DATA
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{
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long size;
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long nbRects;
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};
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static REGION16_DATA empty_region = { 0, 0 };
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void region16_init(REGION16* region)
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{
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assert(region);
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ZeroMemory(region, sizeof(REGION16));
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region->data = &empty_region;
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}
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int region16_n_rects(const REGION16* region)
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{
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assert(region);
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assert(region->data);
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return region->data->nbRects;
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}
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const RECTANGLE_16* region16_rects(const REGION16* region, UINT32* nbRects)
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{
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REGION16_DATA* data;
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if (nbRects)
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*nbRects = 0;
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if (!region)
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return NULL;
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data = region->data;
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if (!data)
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return NULL;
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if (nbRects)
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*nbRects = data->nbRects;
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return (RECTANGLE_16*)(data + 1);
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}
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static INLINE RECTANGLE_16* region16_rects_noconst(REGION16* region)
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{
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REGION16_DATA* data;
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data = region->data;
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if (!data)
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return NULL;
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return (RECTANGLE_16*)(&data[1]);
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}
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const RECTANGLE_16* region16_extents(const REGION16* region)
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{
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if (!region)
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return NULL;
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return ®ion->extents;
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}
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static RECTANGLE_16* region16_extents_noconst(REGION16* region)
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{
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if (!region)
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return NULL;
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return ®ion->extents;
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}
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BOOL rectangle_is_empty(const RECTANGLE_16* rect)
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{
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/* A rectangle with width = 0 or height = 0 should be regarded
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* as empty.
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*/
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return ((rect->left == rect->right) || (rect->top == rect->bottom)) ? TRUE : FALSE;
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}
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BOOL region16_is_empty(const REGION16* region)
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{
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assert(region);
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assert(region->data);
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return (region->data->nbRects == 0);
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}
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BOOL rectangles_equal(const RECTANGLE_16* r1, const RECTANGLE_16* r2)
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{
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return ((r1->left == r2->left) && (r1->top == r2->top) && (r1->right == r2->right) &&
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(r1->bottom == r2->bottom))
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? TRUE
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: FALSE;
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}
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BOOL rectangles_intersects(const RECTANGLE_16* r1, const RECTANGLE_16* r2)
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{
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RECTANGLE_16 tmp;
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return rectangles_intersection(r1, r2, &tmp);
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}
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BOOL rectangles_intersection(const RECTANGLE_16* r1, const RECTANGLE_16* r2, RECTANGLE_16* dst)
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{
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dst->left = MAX(r1->left, r2->left);
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dst->right = MIN(r1->right, r2->right);
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dst->top = MAX(r1->top, r2->top);
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dst->bottom = MIN(r1->bottom, r2->bottom);
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return (dst->left < dst->right) && (dst->top < dst->bottom);
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}
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void region16_clear(REGION16* region)
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{
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assert(region);
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assert(region->data);
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if ((region->data->size > 0) && (region->data != &empty_region))
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free(region->data);
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region->data = &empty_region;
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ZeroMemory(®ion->extents, sizeof(region->extents));
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}
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static INLINE REGION16_DATA* allocateRegion(long nbItems)
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{
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long allocSize = sizeof(REGION16_DATA) + (nbItems * sizeof(RECTANGLE_16));
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REGION16_DATA* ret = (REGION16_DATA*)malloc(allocSize);
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if (!ret)
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return ret;
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ret->size = allocSize;
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ret->nbRects = nbItems;
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return ret;
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}
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BOOL region16_copy(REGION16* dst, const REGION16* src)
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{
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assert(dst);
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assert(dst->data);
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assert(src);
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assert(src->data);
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if (dst == src)
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return TRUE;
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dst->extents = src->extents;
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if ((dst->data->size > 0) && (dst->data != &empty_region))
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free(dst->data);
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if (src->data->size == 0)
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dst->data = &empty_region;
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else
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{
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dst->data = allocateRegion(src->data->nbRects);
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if (!dst->data)
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return FALSE;
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CopyMemory(dst->data, src->data, src->data->size);
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}
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return TRUE;
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}
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void region16_print(const REGION16* region)
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{
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const RECTANGLE_16* rects;
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UINT32 nbRects, i;
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int currentBandY = -1;
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rects = region16_rects(region, &nbRects);
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WLog_DBG(TAG, "nrects=%" PRIu32 "", nbRects);
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for (i = 0; i < nbRects; i++, rects++)
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{
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if (rects->top != currentBandY)
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{
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currentBandY = rects->top;
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WLog_DBG(TAG, "band %d: ", currentBandY);
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}
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WLog_DBG(TAG, "(%" PRIu16 ",%" PRIu16 "-%" PRIu16 ",%" PRIu16 ")", rects->left, rects->top,
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rects->right, rects->bottom);
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}
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}
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static void region16_copy_band_with_union(RECTANGLE_16* dst, const RECTANGLE_16* src,
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const RECTANGLE_16* end, UINT16 newTop, UINT16 newBottom,
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const RECTANGLE_16* unionRect, UINT32* dstCounter,
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const RECTANGLE_16** srcPtr, RECTANGLE_16** dstPtr)
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{
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UINT16 refY = src->top;
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const RECTANGLE_16 *startOverlap, *endOverlap;
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/* merges a band with the given rect
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* Input:
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* unionRect
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* | |
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* | |
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* ==============+===============+================================
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* |Item1| |Item2| |Item3| |Item4| |Item5| Band
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* ==============+===============+================================
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* before | overlap | after
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*
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* Resulting band:
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* +-----+ +----------------------+ +-----+
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* |Item1| | Item2 | |Item3|
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* +-----+ +----------------------+ +-----+
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*
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* We first copy as-is items that are before Item2, the first overlapping
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* item.
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* Then we find the last one that overlap unionRect to agregate Item2, Item3
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* and Item4 to create Item2.
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* Finally Item5 is copied as Item3.
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*
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* When no unionRect is provided, we skip the two first steps to just copy items
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*/
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if (unionRect)
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{
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/* items before unionRect */
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while ((src < end) && (src->top == refY) && (src->right < unionRect->left))
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{
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dst->top = newTop;
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dst->bottom = newBottom;
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dst->right = src->right;
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dst->left = src->left;
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src++;
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dst++;
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*dstCounter += 1;
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}
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/* treat items overlapping with unionRect */
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startOverlap = unionRect;
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endOverlap = unionRect;
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if ((src < end) && (src->top == refY) && (src->left < unionRect->left))
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startOverlap = src;
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while ((src < end) && (src->top == refY) && (src->right < unionRect->right))
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{
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src++;
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}
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if ((src < end) && (src->top == refY) && (src->left < unionRect->right))
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{
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endOverlap = src;
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src++;
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}
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dst->bottom = newBottom;
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dst->top = newTop;
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dst->left = startOverlap->left;
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dst->right = endOverlap->right;
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dst++;
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*dstCounter += 1;
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}
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/* treat remaining items on the same band */
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while ((src < end) && (src->top == refY))
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{
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dst->top = newTop;
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dst->bottom = newBottom;
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dst->right = src->right;
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dst->left = src->left;
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src++;
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dst++;
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*dstCounter += 1;
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}
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if (srcPtr)
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*srcPtr = src;
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*dstPtr = dst;
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}
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static RECTANGLE_16* next_band(RECTANGLE_16* band1, RECTANGLE_16* endPtr, int* nbItems)
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{
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UINT16 refY = band1->top;
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*nbItems = 0;
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while ((band1 < endPtr) && (band1->top == refY))
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{
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band1++;
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*nbItems += 1;
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}
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return band1;
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}
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static BOOL band_match(const RECTANGLE_16* band1, const RECTANGLE_16* band2, RECTANGLE_16* endPtr)
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{
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int refBand2 = band2->top;
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const RECTANGLE_16* band2Start = band2;
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while ((band1 < band2Start) && (band2 < endPtr) && (band2->top == refBand2))
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{
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if ((band1->left != band2->left) || (band1->right != band2->right))
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return FALSE;
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band1++;
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band2++;
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}
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if (band1 != band2Start)
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return FALSE;
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return (band2 == endPtr) || (band2->top != refBand2);
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}
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/** compute if the rectangle is fully included in the band
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* @param band a pointer on the beginning of the band
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* @param endPtr end of the region
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* @param rect the rectangle to test
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* @return if rect is fully included in an item of the band
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*/
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static BOOL rectangle_contained_in_band(const RECTANGLE_16* band, const RECTANGLE_16* endPtr,
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const RECTANGLE_16* rect)
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{
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UINT16 refY = band->top;
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if ((band->top > rect->top) || (rect->bottom > band->bottom))
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return FALSE;
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/* note: as the band is sorted from left to right, once we've seen an item
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* that is after rect->left we're sure that the result is False.
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*/
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while ((band < endPtr) && (band->top == refY) && (band->left <= rect->left))
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{
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if (rect->right <= band->right)
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return TRUE;
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band++;
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}
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return FALSE;
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}
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static BOOL region16_simplify_bands(REGION16* region)
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{
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/** Simplify consecutive bands that touch and have the same items
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*
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* ==================== ====================
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* | 1 | | 2 | | | | |
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* ==================== | | | |
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* | 1 | | 2 | ====> | 1 | | 2 |
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* ==================== | | | |
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* | 1 | | 2 | | | | |
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* ==================== ====================
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*
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*/
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RECTANGLE_16 *band1, *band2, *endPtr, *endBand, *tmp;
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int nbRects, finalNbRects;
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int bandItems, toMove;
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finalNbRects = nbRects = region16_n_rects(region);
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if (nbRects < 2)
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return TRUE;
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band1 = region16_rects_noconst(region);
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endPtr = band1 + nbRects;
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do
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{
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band2 = next_band(band1, endPtr, &bandItems);
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if (band2 == endPtr)
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break;
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if ((band1->bottom == band2->top) && band_match(band1, band2, endPtr))
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{
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/* adjust the bottom of band1 items */
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tmp = band1;
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while (tmp < band2)
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{
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tmp->bottom = band2->bottom;
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tmp++;
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}
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/* override band2, we don't move band1 pointer as the band after band2
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* may be merged too */
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endBand = band2 + bandItems;
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toMove = (endPtr - endBand) * sizeof(RECTANGLE_16);
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if (toMove)
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MoveMemory(band2, endBand, toMove);
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finalNbRects -= bandItems;
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endPtr -= bandItems;
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}
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else
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{
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band1 = band2;
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}
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} while (TRUE);
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if (finalNbRects != nbRects)
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{
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REGION16_DATA* data;
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size_t allocSize = sizeof(REGION16_DATA) + (finalNbRects * sizeof(RECTANGLE_16));
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data = realloc(region->data, allocSize);
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if (!data)
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free(region->data);
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region->data = data;
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if (!region->data)
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{
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region->data = &empty_region;
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return FALSE;
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}
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region->data->nbRects = finalNbRects;
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region->data->size = allocSize;
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}
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return TRUE;
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}
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BOOL region16_union_rect(REGION16* dst, const REGION16* src, const RECTANGLE_16* rect)
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{
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const RECTANGLE_16* srcExtents;
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RECTANGLE_16* dstExtents;
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const RECTANGLE_16 *currentBand, *endSrcRect, *nextBand;
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REGION16_DATA* newItems = NULL;
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REGION16_DATA* tmpItems = NULL;
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RECTANGLE_16* dstRect = NULL;
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UINT32 usedRects, srcNbRects;
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UINT16 topInterBand;
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assert(src);
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assert(src->data);
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assert(dst);
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srcExtents = region16_extents(src);
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dstExtents = region16_extents_noconst(dst);
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if (!region16_n_rects(src))
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{
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/* source is empty, so the union is rect */
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dst->extents = *rect;
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dst->data = allocateRegion(1);
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if (!dst->data)
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return FALSE;
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dstRect = region16_rects_noconst(dst);
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dstRect->top = rect->top;
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dstRect->left = rect->left;
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dstRect->right = rect->right;
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dstRect->bottom = rect->bottom;
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return TRUE;
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}
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newItems = allocateRegion((1 + region16_n_rects(src)) * 4);
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if (!newItems)
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return FALSE;
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dstRect = (RECTANGLE_16*)(&newItems[1]);
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usedRects = 0;
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/* adds the piece of rect that is on the top of src */
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if (rect->top < srcExtents->top)
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{
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dstRect->top = rect->top;
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dstRect->left = rect->left;
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dstRect->right = rect->right;
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dstRect->bottom = MIN(srcExtents->top, rect->bottom);
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usedRects++;
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dstRect++;
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}
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/* treat possibly overlapping region */
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currentBand = region16_rects(src, &srcNbRects);
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endSrcRect = currentBand + srcNbRects;
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while (currentBand < endSrcRect)
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{
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if ((currentBand->bottom <= rect->top) || (rect->bottom <= currentBand->top) ||
|
|
rectangle_contained_in_band(currentBand, endSrcRect, rect))
|
|
{
|
|
/* no overlap between rect and the band, rect is totally below or totally above
|
|
* the current band, or rect is already covered by an item of the band.
|
|
* let's copy all the rectangles from this band
|
|
+----+
|
|
| | rect (case 1)
|
|
+----+
|
|
|
|
=================
|
|
band of srcRect
|
|
=================
|
|
+----+
|
|
| | rect (case 2)
|
|
+----+
|
|
*/
|
|
region16_copy_band_with_union(dstRect, currentBand, endSrcRect, currentBand->top,
|
|
currentBand->bottom, NULL, &usedRects, &nextBand,
|
|
&dstRect);
|
|
topInterBand = rect->top;
|
|
}
|
|
else
|
|
{
|
|
/* rect overlaps the band:
|
|
| | | |
|
|
====^=================| |==| |=========================== band
|
|
| top split | | | |
|
|
v | 1 | | 2 |
|
|
^ | | | | +----+ +----+
|
|
| merge zone | | | | | | | 4 |
|
|
v +----+ | | | | +----+
|
|
^ | | | 3 |
|
|
| bottom split | | | |
|
|
====v=========================| |==| |===================
|
|
| | | |
|
|
|
|
possible cases:
|
|
1) no top split, merge zone then a bottom split. The band will be splitted
|
|
in two
|
|
2) not band split, only the merge zone, band merged with rect but not splitted
|
|
3) a top split, the merge zone and no bottom split. The band will be split
|
|
in two
|
|
4) a top split, the merge zone and also a bottom split. The band will be
|
|
splitted in 3, but the coalesce algorithm may merge the created bands
|
|
*/
|
|
UINT16 mergeTop = currentBand->top;
|
|
UINT16 mergeBottom = currentBand->bottom;
|
|
|
|
/* test if we need a top split, case 3 and 4 */
|
|
if (rect->top > currentBand->top)
|
|
{
|
|
region16_copy_band_with_union(dstRect, currentBand, endSrcRect, currentBand->top,
|
|
rect->top, NULL, &usedRects, &nextBand, &dstRect);
|
|
mergeTop = rect->top;
|
|
}
|
|
|
|
/* do the merge zone (all cases) */
|
|
if (rect->bottom < currentBand->bottom)
|
|
mergeBottom = rect->bottom;
|
|
|
|
region16_copy_band_with_union(dstRect, currentBand, endSrcRect, mergeTop, mergeBottom,
|
|
rect, &usedRects, &nextBand, &dstRect);
|
|
|
|
/* test if we need a bottom split, case 1 and 4 */
|
|
if (rect->bottom < currentBand->bottom)
|
|
{
|
|
region16_copy_band_with_union(dstRect, currentBand, endSrcRect, mergeBottom,
|
|
currentBand->bottom, NULL, &usedRects, &nextBand,
|
|
&dstRect);
|
|
}
|
|
|
|
topInterBand = currentBand->bottom;
|
|
}
|
|
|
|
/* test if a piece of rect should be inserted as a new band between
|
|
* the current band and the next one. band n and n+1 shouldn't touch.
|
|
*
|
|
* ==============================================================
|
|
* band n
|
|
* +------+ +------+
|
|
* ===========| rect |====================| |===============
|
|
* | | +------+ | |
|
|
* +------+ | rect | | rect |
|
|
* +------+ | |
|
|
* =======================================| |================
|
|
* +------+ band n+1
|
|
* ===============================================================
|
|
*
|
|
*/
|
|
if ((nextBand < endSrcRect) && (nextBand->top != currentBand->bottom) &&
|
|
(rect->bottom > currentBand->bottom) && (rect->top < nextBand->top))
|
|
{
|
|
dstRect->right = rect->right;
|
|
dstRect->left = rect->left;
|
|
dstRect->top = topInterBand;
|
|
dstRect->bottom = MIN(nextBand->top, rect->bottom);
|
|
dstRect++;
|
|
usedRects++;
|
|
}
|
|
|
|
currentBand = nextBand;
|
|
}
|
|
|
|
/* adds the piece of rect that is below src */
|
|
if (srcExtents->bottom < rect->bottom)
|
|
{
|
|
dstRect->top = MAX(srcExtents->bottom, rect->top);
|
|
dstRect->left = rect->left;
|
|
dstRect->right = rect->right;
|
|
dstRect->bottom = rect->bottom;
|
|
usedRects++;
|
|
dstRect++;
|
|
}
|
|
|
|
if ((src == dst) && (src->data->size > 0) && (src->data != &empty_region))
|
|
free(src->data);
|
|
|
|
dstExtents->top = MIN(rect->top, srcExtents->top);
|
|
dstExtents->left = MIN(rect->left, srcExtents->left);
|
|
dstExtents->bottom = MAX(rect->bottom, srcExtents->bottom);
|
|
dstExtents->right = MAX(rect->right, srcExtents->right);
|
|
newItems->size = sizeof(REGION16_DATA) + (usedRects * sizeof(RECTANGLE_16));
|
|
tmpItems = realloc(newItems, newItems->size);
|
|
if (!tmpItems)
|
|
free(newItems);
|
|
newItems = tmpItems;
|
|
dst->data = newItems;
|
|
|
|
if (!dst->data)
|
|
{
|
|
free(newItems);
|
|
return FALSE;
|
|
}
|
|
|
|
dst->data->nbRects = usedRects;
|
|
return region16_simplify_bands(dst);
|
|
}
|
|
|
|
BOOL region16_intersects_rect(const REGION16* src, const RECTANGLE_16* arg2)
|
|
{
|
|
const RECTANGLE_16 *rect, *endPtr, *srcExtents;
|
|
UINT32 nbRects;
|
|
|
|
if (!src || !src->data || !arg2)
|
|
return FALSE;
|
|
|
|
rect = region16_rects(src, &nbRects);
|
|
|
|
if (!nbRects)
|
|
return FALSE;
|
|
|
|
srcExtents = region16_extents(src);
|
|
|
|
if (nbRects == 1)
|
|
return rectangles_intersects(srcExtents, arg2);
|
|
|
|
if (!rectangles_intersects(srcExtents, arg2))
|
|
return FALSE;
|
|
|
|
for (endPtr = rect + nbRects; (rect < endPtr) && (arg2->bottom > rect->top); rect++)
|
|
{
|
|
if (rectangles_intersects(rect, arg2))
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL region16_intersect_rect(REGION16* dst, const REGION16* src, const RECTANGLE_16* rect)
|
|
{
|
|
REGION16_DATA* newItems;
|
|
const RECTANGLE_16 *srcPtr, *endPtr, *srcExtents;
|
|
RECTANGLE_16* dstPtr;
|
|
UINT32 nbRects, usedRects;
|
|
RECTANGLE_16 common, newExtents;
|
|
assert(src);
|
|
assert(src->data);
|
|
srcPtr = region16_rects(src, &nbRects);
|
|
|
|
if (!nbRects)
|
|
{
|
|
region16_clear(dst);
|
|
return TRUE;
|
|
}
|
|
|
|
srcExtents = region16_extents(src);
|
|
|
|
if (nbRects == 1)
|
|
{
|
|
BOOL intersects = rectangles_intersection(srcExtents, rect, &common);
|
|
region16_clear(dst);
|
|
|
|
if (intersects)
|
|
return region16_union_rect(dst, dst, &common);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
newItems = allocateRegion(nbRects);
|
|
|
|
if (!newItems)
|
|
return FALSE;
|
|
|
|
dstPtr = (RECTANGLE_16*)(&newItems[1]);
|
|
usedRects = 0;
|
|
ZeroMemory(&newExtents, sizeof(newExtents));
|
|
|
|
/* accumulate intersecting rectangles, the final region16_simplify_bands() will
|
|
* do all the bad job to recreate correct rectangles
|
|
*/
|
|
for (endPtr = srcPtr + nbRects; (srcPtr < endPtr) && (rect->bottom > srcPtr->top); srcPtr++)
|
|
{
|
|
if (rectangles_intersection(srcPtr, rect, &common))
|
|
{
|
|
*dstPtr = common;
|
|
usedRects++;
|
|
dstPtr++;
|
|
|
|
if (rectangle_is_empty(&newExtents))
|
|
{
|
|
/* Check if the existing newExtents is empty. If it is empty, use
|
|
* new common directly. We do not need to check common rectangle
|
|
* because the rectangles_intersection() ensures that it is not empty.
|
|
*/
|
|
newExtents = common;
|
|
}
|
|
else
|
|
{
|
|
newExtents.top = MIN(common.top, newExtents.top);
|
|
newExtents.left = MIN(common.left, newExtents.left);
|
|
newExtents.bottom = MAX(common.bottom, newExtents.bottom);
|
|
newExtents.right = MAX(common.right, newExtents.right);
|
|
}
|
|
}
|
|
}
|
|
|
|
newItems->nbRects = usedRects;
|
|
newItems->size = sizeof(REGION16_DATA) + (usedRects * sizeof(RECTANGLE_16));
|
|
|
|
if ((dst->data->size > 0) && (dst->data != &empty_region))
|
|
free(dst->data);
|
|
|
|
dst->data = realloc(newItems, newItems->size);
|
|
|
|
if (!dst->data)
|
|
{
|
|
free(newItems);
|
|
return FALSE;
|
|
}
|
|
|
|
dst->extents = newExtents;
|
|
return region16_simplify_bands(dst);
|
|
}
|
|
|
|
void region16_uninit(REGION16* region)
|
|
{
|
|
assert(region);
|
|
|
|
if (region->data)
|
|
{
|
|
if ((region->data->size > 0) && (region->data != &empty_region))
|
|
free(region->data);
|
|
|
|
region->data = NULL;
|
|
}
|
|
}
|