84719a4d83
delete unused move/copy constructors and operators
81 lines
2.4 KiB
C++
81 lines
2.4 KiB
C++
/**
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* FreeRDP: A Remote Desktop Protocol Implementation
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* SDL Client keyboard helper
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*
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* Copyright 2022 Armin Novak <armin.novak@thincast.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <string>
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#include <map>
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#include <list>
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#include <atomic>
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#include <winpr/wtypes.h>
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#include <freerdp/freerdp.h>
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#include <SDL.h>
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#include "sdl_types.hpp"
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class sdlInput
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{
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public:
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explicit sdlInput(SdlContext* sdl);
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sdlInput(const sdlInput& other) = delete;
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sdlInput(sdlInput&& other) = delete;
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~sdlInput() = default;
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sdlInput& operator=(const sdlInput& other) = delete;
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sdlInput& operator=(sdlInput&& other) = delete;
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BOOL keyboard_sync_state();
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BOOL keyboard_focus_in();
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BOOL keyboard_handle_event(const SDL_KeyboardEvent* ev);
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BOOL keyboard_grab(Uint32 windowID, SDL_bool enable);
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BOOL mouse_focus(Uint32 windowID);
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BOOL mouse_grab(Uint32 windowID, SDL_bool enable);
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static BOOL keyboard_set_indicators(rdpContext* context, UINT16 led_flags);
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static BOOL keyboard_set_ime_status(rdpContext* context, UINT16 imeId, UINT32 imeState,
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UINT32 imeConvMode);
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static uint32_t prefToMask();
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static uint32_t prefKeyValue(const std::string& key, uint32_t fallback = SDL_SCANCODE_UNKNOWN);
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private:
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static std::list<std::string> tokenize(const std::string& data,
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const std::string& delimiter = ",");
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static bool extract(const std::string& token, uint32_t& key, uint32_t& value);
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uint32_t remapScancode(uint32_t scancode);
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void remapInitialize();
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SdlContext* _sdl;
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Uint32 _lastWindowID;
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std::map<uint32_t, uint32_t> _remapList;
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std::atomic<bool> _remapInitialized = false;
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// hotkey handling
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uint32_t _hotkeyModmask; // modifier keys mask
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uint32_t _hotkeyFullscreen;
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uint32_t _hotkeyResizable;
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uint32_t _hotkeyGrab;
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uint32_t _hotkeyDisconnect;
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uint32_t _hotkeyMinimize;
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};
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