FreeRDP/libfreerdp/utils/list.c

263 lines
6.3 KiB
C

/*
* FreeRDP: A Remote Desktop Protocol Implementation
* Double-linked List Utils
*
* Copyright 2011 Vic Lee
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <winpr/crt.h>
#include <freerdp/utils/list.h>
/**
* Allocates a new LIST_ITEM element. This will be used to store the data provided by the caller,
* and will be used as a new element in a list.
*
* @param data - pointer to the data that must be stored by the new item.
*
* @return An allocated LIST_ITEM element that contains the 'data' pointer.
*/
static LIST_ITEM* list_item_new(void* data)
{
LIST_ITEM* item;
item = (LIST_ITEM*) malloc(sizeof(LIST_ITEM));
ZeroMemory(item, sizeof(LIST_ITEM));
if (item)
item->data = data;
return item;
}
/**
* Searches an element in the list.
* The element is verified by its pointer value - there is no way to verify the buffer's content.
*
* @param list - pointer to a valid LIST structure
* @param data - pointer to the data that must be found.
*
* @return the LIST_ITEM element that contains the 'data' pointer. NULL if 'data' was not found.
*/
static LIST_ITEM* list_item_find(LIST* list, void* data)
{
LIST_ITEM* item;
for (item = list->head; item; item = item->next)
{
if (item->data == data)
return item;
}
return NULL;
}
/**
* Allocates a new LIST structure.
* The list_*() API implements a chainlist and allows to store data of arbitrary type in FIFO mode.
* @see list_enqueue() to add elements to the list.
* @see list_dequeue() to remove the first element of the list and get a pointer to it.
* @see list_peek() to retrieve the first element of the list (and keep it there).
* @see list_free() to deallocate the list.
* @see list_size() to get the current number of elements in the list.
*
* @return A pointer to the allocated LIST structure. It must be deallocated by a call to list_free().
*
*/
LIST* list_new(void)
{
LIST* list;
list = (LIST*) malloc(sizeof(LIST));
ZeroMemory(list, sizeof(LIST));
list->count = 0;
return list;
}
/**
* Deallocates a LIST structure.
* All elements of the list will be removed (but not deallocated). Only the list-specific resources are freed.
*
* @param list - pointer to the LIST that must be deallocated.
*/
void list_free(LIST* list)
{
while (list->head)
list_dequeue(list);
free(list);
}
/**
* Add an element at the end of an existing list.
*
* @param list - pointer to the LIST that will contain the new element
* @param data - pointer to the buffer that will be added to the list
*/
void list_enqueue(LIST* list, void* data)
{
LIST_ITEM* item;
item = list_item_new(data);
if (list->tail == NULL)
{
list->head = item;
list->tail = item;
}
else
{
item->prev = list->tail;
list->tail->next = item;
list->tail = item;
}
list->count++;
}
/**
* Removes the first element of a list, and returns a pointer to it.
* The list-specific resources associated to this element are freed in the process.
*
* @param list - pointer to a valid LIST structure
*
* @return a pointer to the data of the first element of this list. NULL if the list is empty.
*/
void* list_dequeue(LIST* list)
{
LIST_ITEM* item;
void* data = NULL;
item = list->head;
if (item != NULL)
{
list->head = item->next;
if (list->head == NULL)
list->tail = NULL;
else
list->head->prev = NULL;
data = item->data;
free(item);
list->count--;
}
return data;
}
/**
* Returns a pointer to the data from the first element of the list.
* The element itself is not removed from the list by this call.
*
* @param list - pointerto a valid LIST structure
*
* @return a pointer to the data of the first element of this list. NULL if the list is empty.
*/
void* list_peek(LIST* list)
{
LIST_ITEM* item;
item = list->head;
return item ? item->data : NULL;
}
/**
* Searches for the data provided in parameter, and returns a pointer to the element next to it.
* If the item is not found, or if it is the last in the list, the function will return NULL.
*
* @param list - pointer to the list that must be searched.
* @param data - pointer to the buffer that must be found. The comparison is done on the pointer value - not the buffer's content.
*
* @return a pointer to the data of the element that resides after the 'data' parameter in the list.
* NULL if 'data' was not found in the list, or if it is the last element.
*
* @see list_item_find() for more information on list item searches.
*/
void* list_next(LIST* list, void* data)
{
LIST_ITEM* item;
item = list_item_find(list, data);
data = NULL;
if (item != NULL)
{
if (item->next != NULL)
data = item->next->data;
}
return data;
}
/**
* Searches for the data provided in parameter, and removes it from the list if it is found.
*
* @param list - pointer to the list that must be searched.
* @param data - pointer to the buffer that must be found. The comparison is done on the pointer value - not the buffer's content.
*
* @return the 'data' pointer, if the element was found, and successfully removed from the list.
* NULL if the element was not found.
*/
void* list_remove(LIST* list, void* data)
{
LIST_ITEM* item;
item = list_item_find(list, data);
if (item != NULL)
{
if (item->prev != NULL)
item->prev->next = item->next;
if (item->next != NULL)
item->next->prev = item->prev;
if (list->head == item)
list->head = item->next;
if (list->tail == item)
list->tail = item->prev;
free(item);
list->count--;
}
else
{
data = NULL;
}
return data;
}
/**
* Returns the current size of the list (number of elements).
* This number is kept up to date by the list_enqueue and list_dequeue functions.
*
* @param list - pointer to a valide LIST structure.
*
* @return the number of elements in that list.
*/
int list_size(LIST* list)
{
return list->count;
}