881 lines
17 KiB
C
881 lines
17 KiB
C
/**
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* WinPR: Windows Portable Runtime
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* System.Collections.Hashtable
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*
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* Copyright 2014 Marc-Andre Moreau <marcandre.moreau@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <winpr/config.h>
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#include <winpr/crt.h>
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#include <winpr/assert.h>
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#include <winpr/collections.h>
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/**
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* This implementation is based on the public domain
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* hash table implementation made by Keith Pomakis:
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*
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* http://www.pomakis.com/hashtable/hashtable.c
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* http://www.pomakis.com/hashtable/hashtable.h
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*/
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typedef struct s_wKeyValuePair wKeyValuePair;
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struct s_wKeyValuePair
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{
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void* key;
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void* value;
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wKeyValuePair* next;
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BOOL markedForRemove;
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};
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struct s_wHashTable
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{
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BOOL synchronized;
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CRITICAL_SECTION lock;
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size_t numOfBuckets;
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size_t numOfElements;
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float idealRatio;
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float lowerRehashThreshold;
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float upperRehashThreshold;
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wKeyValuePair** bucketArray;
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HASH_TABLE_HASH_FN hash;
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wObject key;
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wObject value;
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DWORD foreachRecursionLevel;
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DWORD pendingRemoves;
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};
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BOOL HashTable_PointerCompare(const void* pointer1, const void* pointer2)
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{
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return (pointer1 == pointer2);
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}
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UINT32 HashTable_PointerHash(const void* pointer)
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{
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return ((UINT32)(UINT_PTR)pointer) >> 4;
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}
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BOOL HashTable_StringCompare(const void* string1, const void* string2)
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{
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if (!string1 || !string2)
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return (string1 == string2);
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return (strcmp((const char*)string1, (const char*)string2) == 0);
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}
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UINT32 HashTable_StringHash(const void* key)
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{
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UINT32 c;
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UINT32 hash = 5381;
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const BYTE* str = (const BYTE*)key;
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/* djb2 algorithm */
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while ((c = *str++) != '\0')
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hash = (hash * 33) + c;
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return hash;
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}
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void* HashTable_StringClone(const void* str)
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{
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return _strdup((const char*)str);
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}
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void HashTable_StringFree(void* str)
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{
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free(str);
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}
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static INLINE BOOL HashTable_IsProbablePrime(size_t oddNumber)
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{
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size_t i;
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for (i = 3; i < 51; i += 2)
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{
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if (oddNumber == i)
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return TRUE;
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else if (oddNumber % i == 0)
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return FALSE;
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}
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return TRUE; /* maybe */
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}
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static INLINE size_t HashTable_CalculateIdealNumOfBuckets(wHashTable* table)
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{
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WINPR_ASSERT(table);
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const float tmp = (table->numOfElements / table->idealRatio);
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size_t idealNumOfBuckets = (size_t)tmp;
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if (idealNumOfBuckets < 5)
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idealNumOfBuckets = 5;
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else
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idealNumOfBuckets |= 0x01;
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while (!HashTable_IsProbablePrime(idealNumOfBuckets))
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idealNumOfBuckets += 2;
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return idealNumOfBuckets;
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}
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static INLINE void HashTable_Rehash(wHashTable* table, size_t numOfBuckets)
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{
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size_t index;
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UINT32 hashValue;
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wKeyValuePair* pair;
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wKeyValuePair* nextPair;
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wKeyValuePair** newBucketArray;
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WINPR_ASSERT(table);
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if (numOfBuckets == 0)
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numOfBuckets = HashTable_CalculateIdealNumOfBuckets(table);
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if (numOfBuckets == table->numOfBuckets)
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return; /* already the right size! */
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newBucketArray = (wKeyValuePair**)calloc(numOfBuckets, sizeof(wKeyValuePair*));
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if (!newBucketArray)
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{
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/*
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* Couldn't allocate memory for the new array.
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* This isn't a fatal error; we just can't perform the rehash.
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*/
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return;
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}
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for (index = 0; index < table->numOfBuckets; index++)
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{
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pair = table->bucketArray[index];
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while (pair)
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{
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nextPair = pair->next;
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hashValue = table->hash(pair->key) % numOfBuckets;
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pair->next = newBucketArray[hashValue];
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newBucketArray[hashValue] = pair;
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pair = nextPair;
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}
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}
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free(table->bucketArray);
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table->bucketArray = newBucketArray;
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table->numOfBuckets = numOfBuckets;
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}
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static INLINE BOOL HashTable_Equals(wHashTable* table, const wKeyValuePair* pair, const void* key)
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{
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WINPR_ASSERT(table);
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WINPR_ASSERT(pair);
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WINPR_ASSERT(key);
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return table->key.fnObjectEquals(key, pair->key);
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}
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static INLINE wKeyValuePair* HashTable_Get(wHashTable* table, const void* key)
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{
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UINT32 hashValue;
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wKeyValuePair* pair;
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WINPR_ASSERT(table);
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if (!key)
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return NULL;
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hashValue = table->hash(key) % table->numOfBuckets;
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pair = table->bucketArray[hashValue];
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while (pair && !HashTable_Equals(table, pair, key))
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pair = pair->next;
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return pair;
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}
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static INLINE void disposeKey(wHashTable* table, void* key)
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{
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WINPR_ASSERT(table);
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if (table->key.fnObjectFree)
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table->key.fnObjectFree(key);
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}
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static INLINE void disposeValue(wHashTable* table, void* value)
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{
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WINPR_ASSERT(table);
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if (table->value.fnObjectFree)
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table->value.fnObjectFree(value);
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}
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static INLINE void disposePair(wHashTable* table, wKeyValuePair* pair)
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{
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WINPR_ASSERT(table);
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if (!pair)
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return;
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disposeKey(table, pair->key);
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disposeValue(table, pair->value);
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free(pair);
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}
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static INLINE void setKey(wHashTable* table, wKeyValuePair* pair, const void* key)
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{
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WINPR_ASSERT(table);
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if (!pair)
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return;
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disposeKey(table, pair->key);
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if (table->key.fnObjectNew)
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pair->key = table->key.fnObjectNew(key);
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else
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{
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union
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{
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const void* cpv;
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void* pv;
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} cnv;
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cnv.cpv = key;
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pair->key = cnv.pv;
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}
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}
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static INLINE void setValue(wHashTable* table, wKeyValuePair* pair, const void* value)
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{
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WINPR_ASSERT(table);
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if (!pair)
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return;
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disposeValue(table, pair->value);
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if (table->value.fnObjectNew)
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pair->value = table->value.fnObjectNew(value);
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else
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{
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union
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{
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const void* cpv;
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void* pv;
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} cnv;
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cnv.cpv = value;
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pair->value = cnv.pv;
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}
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}
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/**
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* C equivalent of the C# Hashtable Class:
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* http://msdn.microsoft.com/en-us/library/system.collections.hashtable.aspx
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*/
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/**
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* Properties
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*/
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/**
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* Gets the number of key/value pairs contained in the HashTable.
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*/
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size_t HashTable_Count(wHashTable* table)
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{
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WINPR_ASSERT(table);
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return table->numOfElements;
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}
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/**
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* Methods
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*/
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/**
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* Adds an element with the specified key and value into the HashTable.
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*/
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#if defined(WITH_WINPR_DEPRECATED)
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int HashTable_Add(wHashTable* table, const void* key, const void* value)
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{
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if (!HashTable_Insert(table, key, value))
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return -1;
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return 0;
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}
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#endif
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BOOL HashTable_Insert(wHashTable* table, const void* key, const void* value)
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{
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BOOL rc = FALSE;
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UINT32 hashValue;
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wKeyValuePair* pair;
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wKeyValuePair* newPair;
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WINPR_ASSERT(table);
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if (!key || !value)
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return FALSE;
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if (table->synchronized)
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EnterCriticalSection(&table->lock);
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hashValue = table->hash(key) % table->numOfBuckets;
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pair = table->bucketArray[hashValue];
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while (pair && !HashTable_Equals(table, pair, key))
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pair = pair->next;
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if (pair)
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{
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if (pair->markedForRemove)
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{
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/* this entry was set to be removed but will be recycled instead */
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table->pendingRemoves--;
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pair->markedForRemove = FALSE;
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table->numOfElements++;
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}
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if (pair->key != key)
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{
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setKey(table, pair, key);
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}
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if (pair->value != value)
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{
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setValue(table, pair, value);
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}
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rc = TRUE;
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}
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else
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{
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newPair = (wKeyValuePair*)calloc(1, sizeof(wKeyValuePair));
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if (newPair)
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{
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setKey(table, newPair, key);
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setValue(table, newPair, value);
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newPair->next = table->bucketArray[hashValue];
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newPair->markedForRemove = FALSE;
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table->bucketArray[hashValue] = newPair;
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table->numOfElements++;
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if (!table->foreachRecursionLevel && table->upperRehashThreshold > table->idealRatio)
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{
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float elementToBucketRatio =
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(float)table->numOfElements / (float)table->numOfBuckets;
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if (elementToBucketRatio > table->upperRehashThreshold)
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HashTable_Rehash(table, 0);
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}
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rc = TRUE;
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}
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}
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if (table->synchronized)
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LeaveCriticalSection(&table->lock);
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return rc;
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}
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/**
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* Removes the element with the specified key from the HashTable.
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*/
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BOOL HashTable_Remove(wHashTable* table, const void* key)
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{
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UINT32 hashValue;
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BOOL status = TRUE;
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wKeyValuePair* pair = NULL;
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wKeyValuePair* previousPair = NULL;
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WINPR_ASSERT(table);
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if (!key)
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return FALSE;
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if (table->synchronized)
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EnterCriticalSection(&table->lock);
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hashValue = table->hash(key) % table->numOfBuckets;
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pair = table->bucketArray[hashValue];
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while (pair && !HashTable_Equals(table, pair, key))
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{
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previousPair = pair;
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pair = pair->next;
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}
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if (!pair)
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{
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status = FALSE;
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goto out;
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}
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if (table->foreachRecursionLevel)
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{
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/* if we are running a HashTable_Foreach, just mark the entry for removal */
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pair->markedForRemove = TRUE;
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table->pendingRemoves++;
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table->numOfElements--;
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goto out;
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}
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if (previousPair)
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previousPair->next = pair->next;
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else
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table->bucketArray[hashValue] = pair->next;
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disposePair(table, pair);
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table->numOfElements--;
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if (!table->foreachRecursionLevel && table->lowerRehashThreshold > 0.0f)
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{
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float elementToBucketRatio = (float)table->numOfElements / (float)table->numOfBuckets;
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if (elementToBucketRatio < table->lowerRehashThreshold)
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HashTable_Rehash(table, 0);
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}
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out:
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if (table->synchronized)
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LeaveCriticalSection(&table->lock);
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return status;
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}
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/**
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* Get an item value using key
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*/
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void* HashTable_GetItemValue(wHashTable* table, const void* key)
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{
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void* value = NULL;
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wKeyValuePair* pair;
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WINPR_ASSERT(table);
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if (!key)
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return NULL;
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if (table->synchronized)
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EnterCriticalSection(&table->lock);
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pair = HashTable_Get(table, key);
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if (pair && !pair->markedForRemove)
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value = pair->value;
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if (table->synchronized)
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LeaveCriticalSection(&table->lock);
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return value;
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}
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/**
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* Set an item value using key
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*/
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BOOL HashTable_SetItemValue(wHashTable* table, const void* key, const void* value)
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{
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BOOL status = TRUE;
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wKeyValuePair* pair;
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WINPR_ASSERT(table);
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if (!key)
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return FALSE;
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if (table->synchronized)
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EnterCriticalSection(&table->lock);
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pair = HashTable_Get(table, key);
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if (!pair || pair->markedForRemove)
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status = FALSE;
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else
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{
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setValue(table, pair, value);
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}
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if (table->synchronized)
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LeaveCriticalSection(&table->lock);
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return status;
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}
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/**
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* Removes all elements from the HashTable.
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*/
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void HashTable_Clear(wHashTable* table)
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{
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size_t index;
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wKeyValuePair* pair;
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wKeyValuePair* nextPair;
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WINPR_ASSERT(table);
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if (table->synchronized)
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EnterCriticalSection(&table->lock);
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for (index = 0; index < table->numOfBuckets; index++)
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{
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pair = table->bucketArray[index];
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while (pair)
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{
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nextPair = pair->next;
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if (table->foreachRecursionLevel)
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{
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/* if we're in a foreach we just mark the entry for removal */
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pair->markedForRemove = TRUE;
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table->pendingRemoves++;
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}
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else
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{
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disposePair(table, pair);
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pair = nextPair;
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}
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}
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table->bucketArray[index] = NULL;
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}
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table->numOfElements = 0;
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if (table->foreachRecursionLevel == 0)
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HashTable_Rehash(table, 5);
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if (table->synchronized)
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LeaveCriticalSection(&table->lock);
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}
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/**
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* Gets the list of keys as an array
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*/
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size_t HashTable_GetKeys(wHashTable* table, ULONG_PTR** ppKeys)
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{
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size_t iKey;
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size_t count;
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size_t index;
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ULONG_PTR* pKeys;
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wKeyValuePair* pair;
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wKeyValuePair* nextPair;
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WINPR_ASSERT(table);
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if (table->synchronized)
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EnterCriticalSection(&table->lock);
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iKey = 0;
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count = table->numOfElements;
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*ppKeys = NULL;
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if (count < 1)
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{
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if (table->synchronized)
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LeaveCriticalSection(&table->lock);
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return 0;
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}
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pKeys = (ULONG_PTR*)calloc(count, sizeof(ULONG_PTR));
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if (!pKeys)
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{
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if (table->synchronized)
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LeaveCriticalSection(&table->lock);
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return 0;
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}
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for (index = 0; index < table->numOfBuckets; index++)
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{
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pair = table->bucketArray[index];
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while (pair)
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{
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nextPair = pair->next;
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if (!pair->markedForRemove)
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pKeys[iKey++] = (ULONG_PTR)pair->key;
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pair = nextPair;
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}
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}
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if (table->synchronized)
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LeaveCriticalSection(&table->lock);
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if (ppKeys)
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*ppKeys = pKeys;
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else
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free(pKeys);
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return count;
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}
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BOOL HashTable_Foreach(wHashTable* table, HASH_TABLE_FOREACH_FN fn, VOID* arg)
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{
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BOOL ret = TRUE;
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size_t index;
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wKeyValuePair* pair;
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WINPR_ASSERT(table);
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WINPR_ASSERT(fn);
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|
|
|
if (table->synchronized)
|
|
EnterCriticalSection(&table->lock);
|
|
|
|
table->foreachRecursionLevel++;
|
|
for (index = 0; index < table->numOfBuckets; index++)
|
|
{
|
|
for (pair = table->bucketArray[index]; pair; pair = pair->next)
|
|
{
|
|
if (!pair->markedForRemove && !fn(pair->key, pair->value, arg))
|
|
{
|
|
ret = FALSE;
|
|
goto out;
|
|
}
|
|
}
|
|
}
|
|
table->foreachRecursionLevel--;
|
|
|
|
if (!table->foreachRecursionLevel && table->pendingRemoves)
|
|
{
|
|
/* if we're the last recursive foreach call, let's do the cleanup if needed */
|
|
wKeyValuePair** prevPtr;
|
|
for (index = 0; index < table->numOfBuckets; index++)
|
|
{
|
|
wKeyValuePair* nextPair;
|
|
prevPtr = &table->bucketArray[index];
|
|
for (pair = table->bucketArray[index]; pair;)
|
|
{
|
|
nextPair = pair->next;
|
|
|
|
if (pair->markedForRemove)
|
|
{
|
|
disposePair(table, pair);
|
|
*prevPtr = nextPair;
|
|
}
|
|
else
|
|
{
|
|
prevPtr = &pair->next;
|
|
}
|
|
pair = nextPair;
|
|
}
|
|
}
|
|
table->pendingRemoves = 0;
|
|
}
|
|
|
|
out:
|
|
if (table->synchronized)
|
|
LeaveCriticalSection(&table->lock);
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* Determines whether the HashTable contains a specific key.
|
|
*/
|
|
|
|
BOOL HashTable_Contains(wHashTable* table, const void* key)
|
|
{
|
|
BOOL status;
|
|
wKeyValuePair* pair;
|
|
|
|
WINPR_ASSERT(table);
|
|
if (!key)
|
|
return FALSE;
|
|
|
|
if (table->synchronized)
|
|
EnterCriticalSection(&table->lock);
|
|
|
|
pair = HashTable_Get(table, key);
|
|
status = (pair && !pair->markedForRemove);
|
|
|
|
if (table->synchronized)
|
|
LeaveCriticalSection(&table->lock);
|
|
|
|
return status;
|
|
}
|
|
|
|
/**
|
|
* Determines whether the HashTable contains a specific key.
|
|
*/
|
|
|
|
BOOL HashTable_ContainsKey(wHashTable* table, const void* key)
|
|
{
|
|
BOOL status;
|
|
wKeyValuePair* pair;
|
|
|
|
WINPR_ASSERT(table);
|
|
if (!key)
|
|
return FALSE;
|
|
|
|
if (table->synchronized)
|
|
EnterCriticalSection(&table->lock);
|
|
|
|
pair = HashTable_Get(table, key);
|
|
status = (pair && !pair->markedForRemove);
|
|
|
|
if (table->synchronized)
|
|
LeaveCriticalSection(&table->lock);
|
|
|
|
return status;
|
|
}
|
|
|
|
/**
|
|
* Determines whether the HashTable contains a specific value.
|
|
*/
|
|
|
|
BOOL HashTable_ContainsValue(wHashTable* table, const void* value)
|
|
{
|
|
size_t index;
|
|
BOOL status = FALSE;
|
|
wKeyValuePair* pair;
|
|
|
|
WINPR_ASSERT(table);
|
|
if (!value)
|
|
return FALSE;
|
|
|
|
if (table->synchronized)
|
|
EnterCriticalSection(&table->lock);
|
|
|
|
for (index = 0; index < table->numOfBuckets; index++)
|
|
{
|
|
pair = table->bucketArray[index];
|
|
|
|
while (pair)
|
|
{
|
|
if (!pair->markedForRemove && HashTable_Equals(table, pair, value))
|
|
{
|
|
status = TRUE;
|
|
break;
|
|
}
|
|
|
|
pair = pair->next;
|
|
}
|
|
|
|
if (status)
|
|
break;
|
|
}
|
|
|
|
if (table->synchronized)
|
|
LeaveCriticalSection(&table->lock);
|
|
|
|
return status;
|
|
}
|
|
|
|
/**
|
|
* Construction, Destruction
|
|
*/
|
|
|
|
wHashTable* HashTable_New(BOOL synchronized)
|
|
{
|
|
wHashTable* table = (wHashTable*)calloc(1, sizeof(wHashTable));
|
|
|
|
if (!table)
|
|
goto fail;
|
|
|
|
table->synchronized = synchronized;
|
|
InitializeCriticalSectionAndSpinCount(&(table->lock), 4000);
|
|
table->numOfBuckets = 64;
|
|
table->numOfElements = 0;
|
|
table->bucketArray = (wKeyValuePair**)calloc(table->numOfBuckets, sizeof(wKeyValuePair*));
|
|
|
|
if (!table->bucketArray)
|
|
goto fail;
|
|
|
|
table->idealRatio = 3.0;
|
|
table->lowerRehashThreshold = 0.0;
|
|
table->upperRehashThreshold = 15.0;
|
|
table->hash = HashTable_PointerHash;
|
|
table->key.fnObjectEquals = HashTable_PointerCompare;
|
|
table->value.fnObjectEquals = HashTable_PointerCompare;
|
|
|
|
return table;
|
|
fail:
|
|
HashTable_Free(table);
|
|
return NULL;
|
|
}
|
|
|
|
void HashTable_Free(wHashTable* table)
|
|
{
|
|
size_t index;
|
|
wKeyValuePair* pair;
|
|
wKeyValuePair* nextPair;
|
|
|
|
if (!table)
|
|
return;
|
|
|
|
if (table->bucketArray)
|
|
{
|
|
for (index = 0; index < table->numOfBuckets; index++)
|
|
{
|
|
pair = table->bucketArray[index];
|
|
|
|
while (pair)
|
|
{
|
|
nextPair = pair->next;
|
|
|
|
disposePair(table, pair);
|
|
pair = nextPair;
|
|
}
|
|
}
|
|
free(table->bucketArray);
|
|
}
|
|
DeleteCriticalSection(&(table->lock));
|
|
|
|
free(table);
|
|
}
|
|
|
|
void HashTable_Lock(wHashTable* table)
|
|
{
|
|
WINPR_ASSERT(table);
|
|
EnterCriticalSection(&table->lock);
|
|
}
|
|
|
|
void HashTable_Unlock(wHashTable* table)
|
|
{
|
|
WINPR_ASSERT(table);
|
|
LeaveCriticalSection(&table->lock);
|
|
}
|
|
|
|
wObject* HashTable_KeyObject(wHashTable* table)
|
|
{
|
|
WINPR_ASSERT(table);
|
|
return &table->key;
|
|
}
|
|
|
|
wObject* HashTable_ValueObject(wHashTable* table)
|
|
{
|
|
WINPR_ASSERT(table);
|
|
return &table->value;
|
|
}
|
|
|
|
BOOL HashTable_SetHashFunction(wHashTable* table, HASH_TABLE_HASH_FN fn)
|
|
{
|
|
WINPR_ASSERT(table);
|
|
table->hash = fn;
|
|
return fn != NULL;
|
|
}
|
|
|
|
BOOL HashTable_SetupForStringData(wHashTable* table, BOOL stringValues)
|
|
{
|
|
wObject* obj;
|
|
|
|
if (!HashTable_SetHashFunction(table, HashTable_StringHash))
|
|
return FALSE;
|
|
|
|
obj = HashTable_KeyObject(table);
|
|
obj->fnObjectEquals = HashTable_StringCompare;
|
|
obj->fnObjectNew = HashTable_StringClone;
|
|
obj->fnObjectFree = HashTable_StringFree;
|
|
|
|
if (stringValues)
|
|
{
|
|
obj = HashTable_ValueObject(table);
|
|
obj->fnObjectEquals = HashTable_StringCompare;
|
|
obj->fnObjectNew = HashTable_StringClone;
|
|
obj->fnObjectFree = HashTable_StringFree;
|
|
}
|
|
return TRUE;
|
|
}
|