361 lines
6.1 KiB
C
361 lines
6.1 KiB
C
/**
|
|
* WinPR: Windows Portable Runtime
|
|
* System.Collections.Generic.LinkedList<T>
|
|
*
|
|
* Copyright 2013 Marc-Andre Moreau <marcandre.moreau@gmail.com>
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include <winpr/collections.h>
|
|
|
|
typedef struct _wLinkedListItem wLinkedListNode;
|
|
|
|
struct _wLinkedListItem
|
|
{
|
|
void* value;
|
|
wLinkedListNode* prev;
|
|
wLinkedListNode* next;
|
|
};
|
|
|
|
struct _wLinkedList
|
|
{
|
|
int count;
|
|
int initial;
|
|
wLinkedListNode* head;
|
|
wLinkedListNode* tail;
|
|
wLinkedListNode* current;
|
|
wObject object;
|
|
};
|
|
|
|
/**
|
|
* C equivalent of the C# LinkedList<T> Class:
|
|
* http://msdn.microsoft.com/en-us/library/he2s3bh7.aspx
|
|
*
|
|
* Internal implementation uses a doubly-linked list
|
|
*/
|
|
|
|
/**
|
|
* Properties
|
|
*/
|
|
|
|
/**
|
|
* Gets the number of nodes actually contained in the LinkedList.
|
|
*/
|
|
|
|
int LinkedList_Count(wLinkedList* list)
|
|
{
|
|
return list->count;
|
|
}
|
|
|
|
/**
|
|
* Gets the first node of the LinkedList.
|
|
*/
|
|
|
|
void* LinkedList_First(wLinkedList* list)
|
|
{
|
|
if (list->head)
|
|
return list->head->value;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* Gets the last node of the LinkedList.
|
|
*/
|
|
|
|
void* LinkedList_Last(wLinkedList* list)
|
|
{
|
|
if (list->tail)
|
|
return list->tail->value;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* Methods
|
|
*/
|
|
|
|
/**
|
|
* Determines whether the LinkedList contains a specific value.
|
|
*/
|
|
|
|
BOOL LinkedList_Contains(wLinkedList* list, void* value)
|
|
{
|
|
wLinkedListNode* item;
|
|
OBJECT_EQUALS_FN keyEquals;
|
|
|
|
if (!list->head)
|
|
return FALSE;
|
|
|
|
item = list->head;
|
|
keyEquals = list->object.fnObjectEquals;
|
|
|
|
while (item)
|
|
{
|
|
if (keyEquals(item->value, value))
|
|
break;
|
|
|
|
item = item->next;
|
|
}
|
|
|
|
return (item) ? TRUE : FALSE;
|
|
}
|
|
|
|
static wLinkedListNode* LinkedList_FreeNode(wLinkedList* list, wLinkedListNode* node)
|
|
{
|
|
wLinkedListNode* next = node->next;
|
|
wLinkedListNode* prev = node->prev;
|
|
|
|
if (prev)
|
|
prev->next = next;
|
|
|
|
if (next)
|
|
next->prev = prev;
|
|
|
|
if (node == list->head)
|
|
list->head = node->next;
|
|
|
|
if (node == list->tail)
|
|
list->tail = node->prev;
|
|
|
|
if (list->object.fnObjectUninit)
|
|
list->object.fnObjectUninit(node);
|
|
|
|
if (list->object.fnObjectFree)
|
|
list->object.fnObjectFree(node);
|
|
|
|
free(node);
|
|
list->count--;
|
|
return next;
|
|
}
|
|
|
|
/**
|
|
* Removes all entries from the LinkedList.
|
|
*/
|
|
|
|
void LinkedList_Clear(wLinkedList* list)
|
|
{
|
|
wLinkedListNode* node;
|
|
|
|
if (!list->head)
|
|
return;
|
|
|
|
node = list->head;
|
|
|
|
while (node)
|
|
node = LinkedList_FreeNode(list, node);
|
|
|
|
list->head = list->tail = NULL;
|
|
list->count = 0;
|
|
}
|
|
|
|
static wLinkedListNode* LinkedList_Create(wLinkedList* list, void* value)
|
|
{
|
|
wLinkedListNode* node = (wLinkedListNode*)calloc(1, sizeof(wLinkedListNode));
|
|
|
|
if (!node)
|
|
return NULL;
|
|
|
|
if (list->object.fnObjectNew)
|
|
node->value = list->object.fnObjectNew(value);
|
|
else
|
|
node->value = value;
|
|
|
|
if (list->object.fnObjectInit)
|
|
list->object.fnObjectInit(node);
|
|
|
|
return node;
|
|
}
|
|
/**
|
|
* Adds a new node containing the specified value at the start of the LinkedList.
|
|
*/
|
|
|
|
BOOL LinkedList_AddFirst(wLinkedList* list, void* value)
|
|
{
|
|
wLinkedListNode* node = LinkedList_Create(list, value);
|
|
|
|
if (!node)
|
|
return FALSE;
|
|
|
|
if (!list->head)
|
|
{
|
|
list->tail = list->head = node;
|
|
}
|
|
else
|
|
{
|
|
list->head->prev = node;
|
|
node->next = list->head;
|
|
list->head = node;
|
|
}
|
|
|
|
list->count++;
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* Adds a new node containing the specified value at the end of the LinkedList.
|
|
*/
|
|
|
|
BOOL LinkedList_AddLast(wLinkedList* list, void* value)
|
|
{
|
|
wLinkedListNode* node = LinkedList_Create(list, value);
|
|
|
|
if (!node)
|
|
return FALSE;
|
|
|
|
if (!list->tail)
|
|
{
|
|
list->head = list->tail = node;
|
|
}
|
|
else
|
|
{
|
|
list->tail->next = node;
|
|
node->prev = list->tail;
|
|
list->tail = node;
|
|
}
|
|
|
|
list->count++;
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* Removes the first occurrence of the specified value from the LinkedList.
|
|
*/
|
|
|
|
BOOL LinkedList_Remove(wLinkedList* list, void* value)
|
|
{
|
|
wLinkedListNode* node;
|
|
OBJECT_EQUALS_FN keyEquals;
|
|
keyEquals = list->object.fnObjectEquals;
|
|
node = list->head;
|
|
|
|
while (node)
|
|
{
|
|
if (keyEquals(node->value, value))
|
|
{
|
|
LinkedList_FreeNode(list, node);
|
|
return TRUE;
|
|
}
|
|
|
|
node = node->next;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/**
|
|
* Removes the node at the start of the LinkedList.
|
|
*/
|
|
|
|
void LinkedList_RemoveFirst(wLinkedList* list)
|
|
{
|
|
if (list->head)
|
|
LinkedList_FreeNode(list, list->head);
|
|
}
|
|
|
|
/**
|
|
* Removes the node at the end of the LinkedList.
|
|
*/
|
|
|
|
void LinkedList_RemoveLast(wLinkedList* list)
|
|
{
|
|
if (list->tail)
|
|
LinkedList_FreeNode(list, list->tail);
|
|
}
|
|
|
|
/**
|
|
* Sets the enumerator to its initial position, which is before the first element in the collection.
|
|
*/
|
|
|
|
void LinkedList_Enumerator_Reset(wLinkedList* list)
|
|
{
|
|
list->initial = 1;
|
|
list->current = list->head;
|
|
}
|
|
|
|
/*
|
|
* Gets the element at the current position of the enumerator.
|
|
*/
|
|
|
|
void* LinkedList_Enumerator_Current(wLinkedList* list)
|
|
{
|
|
if (list->initial)
|
|
return NULL;
|
|
|
|
if (list->current)
|
|
return list->current->value;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
* Advances the enumerator to the next element of the LinkedList.
|
|
*/
|
|
|
|
BOOL LinkedList_Enumerator_MoveNext(wLinkedList* list)
|
|
{
|
|
if (list->initial)
|
|
list->initial = 0;
|
|
else if (list->current)
|
|
list->current = list->current->next;
|
|
|
|
if (!list->current)
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static BOOL default_equal_function(const void* objA, const void* objB)
|
|
{
|
|
return objA == objB;
|
|
}
|
|
|
|
/**
|
|
* Construction, Destruction
|
|
*/
|
|
|
|
wLinkedList* LinkedList_New(void)
|
|
{
|
|
wLinkedList* list = NULL;
|
|
list = (wLinkedList*)calloc(1, sizeof(wLinkedList));
|
|
|
|
if (list)
|
|
{
|
|
list->object.fnObjectEquals = default_equal_function;
|
|
}
|
|
|
|
return list;
|
|
}
|
|
|
|
void LinkedList_Free(wLinkedList* list)
|
|
{
|
|
if (list)
|
|
{
|
|
LinkedList_Clear(list);
|
|
free(list);
|
|
}
|
|
}
|
|
|
|
wObject* LinkedList_Object(wLinkedList* list)
|
|
{
|
|
if (!list)
|
|
return NULL;
|
|
|
|
return &list->object;
|
|
}
|