mirror of https://github.com/FreeRDP/FreeRDP
105 lines
2.6 KiB
C
105 lines
2.6 KiB
C
/**
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* FreeRDP: A Remote Desktop Protocol Implementation
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*
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* Copyright 2014 Marc-Andre Moreau <marcandre.moreau@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <freerdp/config.h>
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#include "shadow.h"
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#include "shadow_surface.h"
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#define ALIGN_SCREEN_SIZE(size, align) \
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((((size) % (align)) != 0) ? ((size) + (align) - ((size) % (align))) : (size))
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rdpShadowSurface* shadow_surface_new(rdpShadowServer* server, UINT16 x, UINT16 y, UINT32 width,
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UINT32 height)
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{
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rdpShadowSurface* surface = NULL;
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surface = (rdpShadowSurface*)calloc(1, sizeof(rdpShadowSurface));
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if (!surface)
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return NULL;
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surface->server = server;
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surface->x = x;
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surface->y = y;
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surface->width = width;
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surface->height = height;
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surface->scanline = ALIGN_SCREEN_SIZE(surface->width, 32) * 4;
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surface->format = PIXEL_FORMAT_BGRX32;
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surface->data = (BYTE*)calloc(ALIGN_SCREEN_SIZE(surface->height, 32), surface->scanline);
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if (!surface->data)
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{
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free(surface);
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return NULL;
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}
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if (!InitializeCriticalSectionAndSpinCount(&(surface->lock), 4000))
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{
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free(surface->data);
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free(surface);
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return NULL;
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}
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region16_init(&(surface->invalidRegion));
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return surface;
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}
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void shadow_surface_free(rdpShadowSurface* surface)
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{
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if (!surface)
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return;
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free(surface->data);
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DeleteCriticalSection(&(surface->lock));
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region16_uninit(&(surface->invalidRegion));
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free(surface);
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}
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BOOL shadow_surface_resize(rdpShadowSurface* surface, UINT16 x, UINT16 y, UINT32 width,
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UINT32 height)
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{
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BYTE* buffer = NULL;
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UINT32 scanline = ALIGN_SCREEN_SIZE(width, 4) * 4;
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if (!surface)
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return FALSE;
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if ((width == surface->width) && (height == surface->height))
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{
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/* We don't need to reset frame buffer, just update left top */
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surface->x = x;
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surface->y = y;
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return TRUE;
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}
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buffer = (BYTE*)realloc(surface->data, 1ull * scanline * ALIGN_SCREEN_SIZE(height, 4ull));
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if (buffer)
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{
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surface->x = x;
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surface->y = y;
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surface->width = width;
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surface->height = height;
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surface->scanline = scanline;
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surface->data = buffer;
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return TRUE;
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}
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return FALSE;
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}
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