/** * FreeRDP: A Remote Desktop Protocol Implementation * SDL Client * * Copyright 2023 Armin Novak * Copyright 2023 Thincast Technologies GmbH * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "sdl_window.hpp" #include "sdl_utils.hpp" SdlWindow::SdlWindow(const std::string& title, Sint32 startupX, Sint32 startupY, Sint32 width, Sint32 height, Uint32 flags) { auto props = SDL_CreateProperties(); SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, title.c_str()); SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, startupX); SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, startupY); SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, width); SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, height); // SDL_SetProperty(props, SDL_PROP_WINDOW_CREATE_FL); _window = SDL_CreateWindowWithProperties(props); SDL_DestroyProperties(props); } SdlWindow::SdlWindow(SdlWindow&& other) noexcept : _window(other._window), _offset_x(other._offset_x), _offset_y(other._offset_y) { other._window = nullptr; } SdlWindow::~SdlWindow() { SDL_DestroyWindow(_window); } Uint32 SdlWindow::id() const { if (!_window) return 0; return SDL_GetWindowID(_window); } int SdlWindow::displayIndex() const { if (!_window) return 0; return SDL_GetDisplayForWindow(_window); } SDL_Rect SdlWindow::rect() const { SDL_Rect rect = {}; if (_window) { SDL_GetWindowPosition(_window, &rect.x, &rect.y); SDL_GetWindowSize(_window, &rect.w, &rect.h); } return rect; } SDL_Window* SdlWindow::window() const { return _window; } Sint32 SdlWindow::offsetX() const { return _offset_x; } void SdlWindow::setOffsetX(Sint32 x) { _offset_x = x; } void SdlWindow::setOffsetY(Sint32 y) { _offset_y = y; } Sint32 SdlWindow::offsetY() const { return _offset_y; } bool SdlWindow::grabKeyboard(bool enable) { if (!_window) return false; SDL_SetWindowKeyboardGrab(_window, enable ? SDL_TRUE : SDL_FALSE); return true; } bool SdlWindow::grabMouse(bool enable) { if (!_window) return false; SDL_SetWindowMouseGrab(_window, enable ? SDL_TRUE : SDL_FALSE); return true; } void SdlWindow::setBordered(bool bordered) { if (_window) SDL_SetWindowBordered(_window, bordered ? SDL_TRUE : SDL_FALSE); } void SdlWindow::raise() { SDL_RaiseWindow(_window); } void SdlWindow::resizeable(bool use) { SDL_SetWindowResizable(_window, use ? SDL_TRUE : SDL_FALSE); } void SdlWindow::fullscreen(bool enter) { auto curFlags = SDL_GetWindowFlags(_window); if (enter) { if (!(curFlags & SDL_WINDOW_BORDERLESS)) { auto idx = SDL_GetDisplayForWindow(_window); auto mode = SDL_GetCurrentDisplayMode(idx); SDL_RestoreWindow(_window); // Maximize so we can see the caption and // bits SDL_SetWindowBordered(_window, SDL_FALSE); SDL_SetWindowPosition(_window, 0, 0); SDL_SetWindowAlwaysOnTop(_window, SDL_TRUE); SDL_RaiseWindow(_window); if (mode) SDL_SetWindowSize(_window, mode->w, mode->h); } } else { if (curFlags & SDL_WINDOW_BORDERLESS) { SDL_SetWindowBordered(_window, SDL_TRUE); SDL_SetWindowAlwaysOnTop(_window, SDL_FALSE); SDL_RaiseWindow(_window); SDL_MinimizeWindow(_window); // Maximize so we can see the caption and bits SDL_MaximizeWindow(_window); // Maximize so we can see the caption and bits } } } void SdlWindow::minimize() { SDL_MinimizeWindow(_window); } bool SdlWindow::fill(Uint8 r, Uint8 g, Uint8 b, Uint8 a) { auto surface = SDL_GetWindowSurface(_window); if (!surface) return false; SDL_Rect rect = { 0, 0, surface->w, surface->h }; auto color = SDL_MapSurfaceRGBA(surface, r, g, b, a); SDL_FillSurfaceRect(surface, &rect, color); return true; } bool SdlWindow::blit(SDL_Surface* surface, const SDL_Rect& srcRect, SDL_Rect& dstRect) { auto screen = SDL_GetWindowSurface(_window); if (!screen || !surface) return false; if (!SDL_SetSurfaceClipRect(surface, &srcRect)) return true; if (!SDL_SetSurfaceClipRect(screen, &dstRect)) return true; if (!SDL_BlitSurfaceScaled(surface, &srcRect, screen, &dstRect, SDL_SCALEMODE_LINEAR)) { SDL_LogError(SDL_LOG_CATEGORY_RENDER, "SDL_BlitScaled: %s", SDL_GetError()); return false; } return true; } void SdlWindow::updateSurface() { SDL_UpdateWindowSurface(_window); }