/** * FreeRDP: A Remote Desktop Protocol Implementation * * Copyright 2011-2014 Marc-Andre Moreau * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include "../shadow_screen.h" #include "../shadow_client.h" #include "../shadow_surface.h" #include "../shadow_capture.h" #include "../shadow_subsystem.h" #include "../shadow_mcevent.h" #include "mac_shadow.h" #define TAG SERVER_TAG("shadow.mac") static macShadowSubsystem* g_Subsystem = NULL; void mac_shadow_input_synchronize_event(macShadowSubsystem* subsystem, UINT32 flags) { } void mac_shadow_input_keyboard_event(macShadowSubsystem* subsystem, UINT16 flags, UINT16 code) { DWORD vkcode; DWORD keycode; BOOL extended; CGEventRef kbdEvent; CGEventSourceRef source; extended = (flags & KBD_FLAGS_EXTENDED) ? TRUE : FALSE; if (extended) code |= KBDEXT; vkcode = GetVirtualKeyCodeFromVirtualScanCode(code, 4); if (extended) vkcode |= KBDEXT; keycode = GetKeycodeFromVirtualKeyCode(vkcode, KEYCODE_TYPE_APPLE); if (keycode < 8) return; keycode -= 8; source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); if (flags & KBD_FLAGS_DOWN) { kbdEvent = CGEventCreateKeyboardEvent(source, (CGKeyCode) keycode, TRUE); CGEventPost(kCGHIDEventTap, kbdEvent); CFRelease(kbdEvent); } else if (flags & KBD_FLAGS_RELEASE) { kbdEvent = CGEventCreateKeyboardEvent(source, (CGKeyCode) keycode, FALSE); CGEventPost(kCGHIDEventTap, kbdEvent); CFRelease(kbdEvent); } CFRelease(source); } void mac_shadow_input_unicode_keyboard_event(macShadowSubsystem* subsystem, UINT16 flags, UINT16 code) { } void mac_shadow_input_mouse_event(macShadowSubsystem* subsystem, UINT16 flags, UINT16 x, UINT16 y) { UINT32 scrollX = 0; UINT32 scrollY = 0; CGWheelCount wheelCount = 2; if (flags & PTR_FLAGS_WHEEL) { scrollY = flags & WheelRotationMask; if (flags & PTR_FLAGS_WHEEL_NEGATIVE) { scrollY = -(flags & WheelRotationMask) / 392; } else { scrollY = (flags & WheelRotationMask) / 120; } CGEventSourceRef source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); CGEventRef scroll = CGEventCreateScrollWheelEvent(source, kCGScrollEventUnitLine, wheelCount, scrollY, scrollX); CGEventPost(kCGHIDEventTap, scroll); CFRelease(scroll); CFRelease(source); } else { CGEventSourceRef source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); CGEventType mouseType = kCGEventNull; CGMouseButton mouseButton = kCGMouseButtonLeft; if (flags & PTR_FLAGS_MOVE) { if (subsystem->mouseDownLeft) mouseType = kCGEventLeftMouseDragged; else if (subsystem->mouseDownRight) mouseType = kCGEventRightMouseDragged; else if (subsystem->mouseDownOther) mouseType = kCGEventOtherMouseDragged; else mouseType = kCGEventMouseMoved; CGEventRef move = CGEventCreateMouseEvent(source, mouseType, CGPointMake(x, y), mouseButton); CGEventPost(kCGHIDEventTap, move); CFRelease(move); } if (flags & PTR_FLAGS_BUTTON1) { mouseButton = kCGMouseButtonLeft; if (flags & PTR_FLAGS_DOWN) { mouseType = kCGEventLeftMouseDown; subsystem->mouseDownLeft = TRUE; } else { mouseType = kCGEventLeftMouseUp; subsystem->mouseDownLeft = FALSE; } } else if (flags & PTR_FLAGS_BUTTON2) { mouseButton = kCGMouseButtonRight; if (flags & PTR_FLAGS_DOWN) { mouseType = kCGEventRightMouseDown; subsystem->mouseDownRight = TRUE; } else { mouseType = kCGEventRightMouseUp; subsystem->mouseDownRight = FALSE; } } else if (flags & PTR_FLAGS_BUTTON3) { mouseButton = kCGMouseButtonCenter; if (flags & PTR_FLAGS_DOWN) { mouseType = kCGEventOtherMouseDown; subsystem->mouseDownOther = TRUE; } else { mouseType = kCGEventOtherMouseUp; subsystem->mouseDownOther = FALSE; } } CGEventRef mouseEvent = CGEventCreateMouseEvent(source, mouseType, CGPointMake(x, y), mouseButton); CGEventPost(kCGHIDEventTap, mouseEvent); CFRelease(mouseEvent); CFRelease(source); } } void mac_shadow_input_extended_mouse_event(macShadowSubsystem* subsystem, UINT16 flags, UINT16 x, UINT16 y) { } int mac_shadow_detect_monitors(macShadowSubsystem* subsystem) { size_t wide, high; MONITOR_DEF* monitor; CGDirectDisplayID displayId; displayId = CGMainDisplayID(); CGDisplayModeRef mode = CGDisplayCopyDisplayMode(displayId); subsystem->pixelWidth = CGDisplayModeGetPixelWidth(mode); subsystem->pixelHeight = CGDisplayModeGetPixelHeight(mode); wide = CGDisplayPixelsWide(displayId); high = CGDisplayPixelsHigh(displayId); CGDisplayModeRelease(mode); subsystem->retina = ((subsystem->pixelWidth / wide) == 2) ? TRUE : FALSE; if (subsystem->retina) { subsystem->width = wide; subsystem->height = high; } else { subsystem->width = subsystem->pixelWidth; subsystem->height = subsystem->pixelHeight; } subsystem->numMonitors = 1; monitor = &(subsystem->monitors[0]); monitor->left = 0; monitor->top = 0; monitor->right = subsystem->width; monitor->bottom = subsystem->height; monitor->flags = 1; return 1; } int mac_shadow_capture_start(macShadowSubsystem* subsystem) { CGError err; err = CGDisplayStreamStart(subsystem->stream); if (err != kCGErrorSuccess) return -1; return 1; } int mac_shadow_capture_stop(macShadowSubsystem* subsystem) { CGError err; err = CGDisplayStreamStop(subsystem->stream); if (err != kCGErrorSuccess) return -1; return 1; } int mac_shadow_capture_get_dirty_region(macShadowSubsystem* subsystem) { size_t index; size_t numRects; const CGRect* rects; RECTANGLE_16 invalidRect; rects = CGDisplayStreamUpdateGetRects(subsystem->lastUpdate, kCGDisplayStreamUpdateDirtyRects, &numRects); if (!numRects) return -1; for (index = 0; index < numRects; index++) { invalidRect.left = (UINT16) rects[index].origin.x; invalidRect.top = (UINT16) rects[index].origin.y; invalidRect.right = invalidRect.left + (UINT16) rects[index].size.width; invalidRect.bottom = invalidRect.top + (UINT16) rects[index].size.height; if (subsystem->retina) { /* scale invalid rect */ invalidRect.left /= 2; invalidRect.top /= 2; invalidRect.right /= 2; invalidRect.bottom /= 2; } region16_union_rect(&(subsystem->invalidRegion), &(subsystem->invalidRegion), &invalidRect); } return 0; } void (^mac_capture_stream_handler)(CGDisplayStreamFrameStatus, uint64_t, IOSurfaceRef, CGDisplayStreamUpdateRef) = ^(CGDisplayStreamFrameStatus status, uint64_t displayTime, IOSurfaceRef frameSurface, CGDisplayStreamUpdateRef updateRef) { int x, y; int count; int width; int height; int nSrcStep; BYTE* pSrcData; RECTANGLE_16 surfaceRect; const RECTANGLE_16* extents; macShadowSubsystem* subsystem = g_Subsystem; rdpShadowServer* server = subsystem->server; rdpShadowSurface* surface = server->surface; count = ArrayList_Count(server->clients); if (count < 1) return; if ((count == 1) && subsystem->suppressOutput) return; mac_shadow_capture_get_dirty_region(subsystem); surfaceRect.left = 0; surfaceRect.top = 0; surfaceRect.right = surface->width; surfaceRect.bottom = surface->height; region16_intersect_rect(&(subsystem->invalidRegion), &(subsystem->invalidRegion), &surfaceRect); if (!region16_is_empty(&(subsystem->invalidRegion))) { extents = region16_extents(&(subsystem->invalidRegion)); x = extents->left; y = extents->top; width = extents->right - extents->left; height = extents->bottom - extents->top; IOSurfaceLock(frameSurface, kIOSurfaceLockReadOnly, NULL); pSrcData = (BYTE*) IOSurfaceGetBaseAddress(frameSurface); nSrcStep = (int) IOSurfaceGetBytesPerRow(frameSurface); if (subsystem->retina) { freerdp_image_copy_from_retina(surface->data, PIXEL_FORMAT_XRGB32, surface->scanline, x, y, width, height, pSrcData, nSrcStep, x, y); } else { freerdp_image_copy(surface->data, PIXEL_FORMAT_XRGB32, surface->scanline, x, y, width, height, pSrcData, PIXEL_FORMAT_XRGB32, nSrcStep, x, y, NULL); } IOSurfaceUnlock(frameSurface, kIOSurfaceLockReadOnly, NULL); ArrayList_Lock(server->clients); count = ArrayList_Count(server->clients); shadow_multiclient_publish_and_wait(subsystem->updateEvent); if (count == 1) { rdpShadowClient* client; client = (rdpShadowClient*) ArrayList_GetItem(server->clients, 0); if (client) { subsystem->captureFrameRate = shadow_encoder_preferred_fps(client->encoder); } } ArrayList_Unlock(server->clients); region16_clear(&(subsystem->invalidRegion)); } if (status != kCGDisplayStreamFrameStatusFrameComplete) { switch (status) { case kCGDisplayStreamFrameStatusFrameIdle: break; case kCGDisplayStreamFrameStatusStopped: break; case kCGDisplayStreamFrameStatusFrameBlank: break; default: break; } } else if (!subsystem->lastUpdate) { CFRetain(updateRef); subsystem->lastUpdate = updateRef; } else { CGDisplayStreamUpdateRef tmpRef = subsystem->lastUpdate; subsystem->lastUpdate = CGDisplayStreamUpdateCreateMergedUpdate(tmpRef, updateRef); CFRelease(tmpRef); } }; int mac_shadow_capture_init(macShadowSubsystem* subsystem) { void* keys[2]; void* values[2]; CFDictionaryRef opts; CGDirectDisplayID displayId; displayId = CGMainDisplayID(); subsystem->updateBuffer = (BYTE*) malloc(subsystem->pixelWidth * subsystem->pixelHeight * 4); if (!subsystem->updateBuffer) return -1; subsystem->captureQueue = dispatch_queue_create("mac.shadow.capture", NULL); keys[0] = (void*) kCGDisplayStreamShowCursor; values[0] = (void*) kCFBooleanFalse; opts = CFDictionaryCreate(kCFAllocatorDefault, (const void**) keys, (const void**) values, 1, NULL, NULL); subsystem->stream = CGDisplayStreamCreateWithDispatchQueue(displayId, subsystem->pixelWidth, subsystem->pixelHeight, 'BGRA', opts, subsystem->captureQueue, mac_capture_stream_handler); CFRelease(opts); return 1; } int mac_shadow_screen_grab(macShadowSubsystem* subsystem) { return 1; } int mac_shadow_subsystem_process_message(macShadowSubsystem* subsystem, wMessage* message) { switch(message->id) { case SHADOW_MSG_IN_REFRESH_OUTPUT_ID: { UINT32 index; SHADOW_MSG_IN_REFRESH_OUTPUT* msg = (SHADOW_MSG_IN_REFRESH_OUTPUT*) message->wParam; if (msg->numRects) { for (index = 0; index < msg->numRects; index++) { region16_union_rect(&(subsystem->invalidRegion), &(subsystem->invalidRegion), &msg->rects[index]); } } else { RECTANGLE_16 refreshRect; refreshRect.left = 0; refreshRect.top = 0; refreshRect.right = subsystem->width; refreshRect.bottom = subsystem->height; region16_union_rect(&(subsystem->invalidRegion), &(subsystem->invalidRegion), &refreshRect); } break; } case SHADOW_MSG_IN_SUPPRESS_OUTPUT_ID: { SHADOW_MSG_IN_SUPPRESS_OUTPUT* msg = (SHADOW_MSG_IN_SUPPRESS_OUTPUT*) message->wParam; subsystem->suppressOutput = (msg->allow) ? FALSE : TRUE; if (msg->allow) { region16_union_rect(&(subsystem->invalidRegion), &(subsystem->invalidRegion), &(msg->rect)); } break; } default: WLog_ERR(TAG, "Unknown message id: %u", message->id); break; } if (message->Free) message->Free(message); return 1; } void* mac_shadow_subsystem_thread(macShadowSubsystem* subsystem) { DWORD status; DWORD nCount; UINT64 cTime; DWORD dwTimeout; DWORD dwInterval; UINT64 frameTime; HANDLE events[32]; wMessage message; wMessagePipe* MsgPipe; MsgPipe = subsystem->MsgPipe; nCount = 0; events[nCount++] = MessageQueue_Event(MsgPipe->In); subsystem->captureFrameRate = 16; dwInterval = 1000 / subsystem->captureFrameRate; frameTime = GetTickCount64() + dwInterval; while (1) { cTime = GetTickCount64(); dwTimeout = (cTime > frameTime) ? 0 : frameTime - cTime; status = WaitForMultipleObjects(nCount, events, FALSE, dwTimeout); if (WaitForSingleObject(MessageQueue_Event(MsgPipe->In), 0) == WAIT_OBJECT_0) { if (MessageQueue_Peek(MsgPipe->In, &message, TRUE)) { if (message.id == WMQ_QUIT) break; mac_shadow_subsystem_process_message(subsystem, &message); } } if ((status == WAIT_TIMEOUT) || (GetTickCount64() > frameTime)) { mac_shadow_screen_grab(subsystem); dwInterval = 1000 / subsystem->captureFrameRate; frameTime += dwInterval; } } ExitThread(0); return NULL; } int mac_shadow_enum_monitors(MONITOR_DEF* monitors, int maxMonitors) { int index; size_t wide, high; int numMonitors = 0; MONITOR_DEF* monitor; CGDirectDisplayID displayId; displayId = CGMainDisplayID(); CGDisplayModeRef mode = CGDisplayCopyDisplayMode(displayId); wide = CGDisplayPixelsWide(displayId); high = CGDisplayPixelsHigh(displayId); CGDisplayModeRelease(mode); index = 0; numMonitors = 1; monitor = &monitors[index]; monitor->left = 0; monitor->top = 0; monitor->right = (int) wide; monitor->bottom = (int) high; monitor->flags = 1; return numMonitors; } int mac_shadow_subsystem_init(macShadowSubsystem* subsystem) { g_Subsystem = subsystem; mac_shadow_detect_monitors(subsystem); mac_shadow_capture_init(subsystem); return 1; } int mac_shadow_subsystem_uninit(macShadowSubsystem* subsystem) { if (!subsystem) return -1; if (subsystem->lastUpdate) { CFRelease(subsystem->lastUpdate); subsystem->lastUpdate = NULL; } return 1; } int mac_shadow_subsystem_start(macShadowSubsystem* subsystem) { HANDLE thread; if (!subsystem) return -1; mac_shadow_capture_start(subsystem); if (!(thread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) mac_shadow_subsystem_thread, (void*) subsystem, 0, NULL))) { WLog_ERR(TAG, "Failed to create thread"); return -1; } return 1; } int mac_shadow_subsystem_stop(macShadowSubsystem* subsystem) { if (!subsystem) return -1; return 1; } void mac_shadow_subsystem_free(macShadowSubsystem* subsystem) { if (!subsystem) return; mac_shadow_subsystem_uninit(subsystem); free(subsystem); } macShadowSubsystem* mac_shadow_subsystem_new() { macShadowSubsystem* subsystem; subsystem = (macShadowSubsystem*) calloc(1, sizeof(macShadowSubsystem)); if (!subsystem) return NULL; subsystem->SynchronizeEvent = (pfnShadowSynchronizeEvent) mac_shadow_input_synchronize_event; subsystem->KeyboardEvent = (pfnShadowKeyboardEvent) mac_shadow_input_keyboard_event; subsystem->UnicodeKeyboardEvent = (pfnShadowUnicodeKeyboardEvent) mac_shadow_input_unicode_keyboard_event; subsystem->MouseEvent = (pfnShadowMouseEvent) mac_shadow_input_mouse_event; subsystem->ExtendedMouseEvent = (pfnShadowExtendedMouseEvent) mac_shadow_input_extended_mouse_event; return subsystem; } int Mac_ShadowSubsystemEntry(RDP_SHADOW_ENTRY_POINTS* pEntryPoints) { pEntryPoints->New = (pfnShadowSubsystemNew) mac_shadow_subsystem_new; pEntryPoints->Free = (pfnShadowSubsystemFree) mac_shadow_subsystem_free; pEntryPoints->Init = (pfnShadowSubsystemInit) mac_shadow_subsystem_init; pEntryPoints->Uninit = (pfnShadowSubsystemInit) mac_shadow_subsystem_uninit; pEntryPoints->Start = (pfnShadowSubsystemStart) mac_shadow_subsystem_start; pEntryPoints->Stop = (pfnShadowSubsystemStop) mac_shadow_subsystem_stop; pEntryPoints->EnumMonitors = (pfnShadowEnumMonitors) mac_shadow_enum_monitors; return 1; }