/** * WinPR: Windows Portable Runtime * Thread Pool API (Callback Environment) * * Copyright 2012 Marc-Andre Moreau * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #if (!(defined _WIN32 && (_WIN32_WINNT < 0x0600))) VOID InitializeThreadpoolEnvironment(PTP_CALLBACK_ENVIRON pcbe) { } VOID DestroyThreadpoolEnvironment(PTP_CALLBACK_ENVIRON pcbe) { } VOID SetThreadpoolCallbackPool(PTP_CALLBACK_ENVIRON pcbe, PTP_POOL ptpp) { } VOID SetThreadpoolCallbackCleanupGroup(PTP_CALLBACK_ENVIRON pcbe, PTP_CLEANUP_GROUP ptpcg, PTP_CLEANUP_GROUP_CANCEL_CALLBACK pfng) { } VOID SetThreadpoolCallbackRunsLong(PTP_CALLBACK_ENVIRON pcbe) { } VOID SetThreadpoolCallbackLibrary(PTP_CALLBACK_ENVIRON pcbe, PVOID mod) { } VOID SetThreadpoolCallbackPriority(PTP_CALLBACK_ENVIRON pcbe, TP_CALLBACK_PRIORITY Priority) { } #endif