/** * WinPR: Windows Portable Runtime * Message Queue * * Copyright 2012 Marc-Andre Moreau * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include /** * Message Queue inspired from Windows: * http://msdn.microsoft.com/en-us/library/ms632590/ */ /** * Properties */ /** * Gets an event which is set when the queue is non-empty */ HANDLE MessageQueue_Event(wMessageQueue* queue) { return queue->event; } /** * Gets the queue size */ int MessageQueue_Size(wMessageQueue* queue) { return queue->size; } /** * Methods */ BOOL MessageQueue_Wait(wMessageQueue* queue) { BOOL status = FALSE; if (WaitForSingleObject(queue->event, INFINITE) == WAIT_OBJECT_0) status = TRUE; return status; } void MessageQueue_Dispatch(wMessageQueue* queue, wMessage* message) { EnterCriticalSection(&queue->lock); if (queue->size == queue->capacity) { int old_capacity; int new_capacity; old_capacity = queue->capacity; new_capacity = queue->capacity * 2; queue->capacity = new_capacity; queue->array = (wMessage*) realloc(queue->array, sizeof(wMessage) * queue->capacity); ZeroMemory(&(queue->array[old_capacity]), old_capacity * sizeof(wMessage)); if (queue->tail < old_capacity) { CopyMemory(&(queue->array[old_capacity]), queue->array, queue->tail * sizeof(wMessage)); queue->tail += old_capacity; } } CopyMemory(&(queue->array[queue->tail]), message, sizeof(wMessage)); queue->tail = (queue->tail + 1) % queue->capacity; queue->size++; message = &(queue->array[queue->tail]); message->time = (UINT64) GetTickCount(); if (queue->size > 0) SetEvent(queue->event); LeaveCriticalSection(&queue->lock); } void MessageQueue_Post(wMessageQueue* queue, void* context, UINT32 type, void* wParam, void* lParam) { wMessage message; message.context = context; message.id = type; message.wParam = wParam; message.lParam = lParam; message.Free = NULL; MessageQueue_Dispatch(queue, &message); } void MessageQueue_PostQuit(wMessageQueue* queue, int nExitCode) { MessageQueue_Post(queue, NULL, WMQ_QUIT, (void*) (size_t) nExitCode, NULL); } int MessageQueue_Get(wMessageQueue* queue, wMessage* message) { int status = -1; if (!MessageQueue_Wait(queue)) return status; EnterCriticalSection(&queue->lock); if (queue->size > 0) { CopyMemory(message, &(queue->array[queue->head]), sizeof(wMessage)); ZeroMemory(&(queue->array[queue->head]), sizeof(wMessage)); queue->head = (queue->head + 1) % queue->capacity; queue->size--; if (queue->size < 1) ResetEvent(queue->event); status = (message->id != WMQ_QUIT) ? 1 : 0; } LeaveCriticalSection(&queue->lock); return status; } int MessageQueue_Peek(wMessageQueue* queue, wMessage* message, BOOL remove) { int status = 0; EnterCriticalSection(&queue->lock); if (queue->size > 0) { CopyMemory(message, &(queue->array[queue->head]), sizeof(wMessage)); status = 1; if (remove) { ZeroMemory(&(queue->array[queue->head]), sizeof(wMessage)); queue->head = (queue->head + 1) % queue->capacity; queue->size--; if (queue->size < 1) ResetEvent(queue->event); } } LeaveCriticalSection(&queue->lock); return status; } /** * Construction, Destruction */ wMessageQueue* MessageQueue_New(const wObject *callback) { wMessageQueue* queue = NULL; queue = (wMessageQueue*) malloc(sizeof(wMessageQueue)); if (queue) { queue->head = 0; queue->tail = 0; queue->size = 0; queue->capacity = 32; queue->array = (wMessage*) malloc(sizeof(wMessage) * queue->capacity); ZeroMemory(queue->array, sizeof(wMessage) * queue->capacity); InitializeCriticalSectionAndSpinCount(&queue->lock, 4000); queue->event = CreateEvent(NULL, TRUE, FALSE, NULL); if (callback) queue->object = *callback; else ZeroMemory(&queue->object, sizeof(queue->object)); } return queue; } void MessageQueue_Free(wMessageQueue* queue) { CloseHandle(queue->event); DeleteCriticalSection(&queue->lock); free(queue->array); free(queue); } int MessageQueue_Clear(wMessageQueue *queue) { int status = 0; EnterCriticalSection(&queue->lock); while(queue->size > 0) { wMessage *msg = &(queue->array[queue->head]); /* Free resources of message. */ if (queue->object.fnObjectUninit) queue->object.fnObjectUninit(msg); if (queue->object.fnObjectFree) queue->object.fnObjectFree(msg); ZeroMemory(msg, sizeof(wMessage)); queue->head = (queue->head + 1) % queue->capacity; queue->size--; } ResetEvent(queue->event); LeaveCriticalSection(&queue->lock); return status; }