/** * FreeRDP: A Remote Desktop Protocol Implementation * * Copyright 2014 Marc-Andre Moreau * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include "shadow.h" #include "shadow_surface.h" #define ALIGN_SCREEN_SIZE(size, align) \ ((((size) % (align)) != 0) ? ((size) + (align) - ((size) % (align))) : (size)) rdpShadowSurface* shadow_surface_new(rdpShadowServer* server, UINT16 x, UINT16 y, UINT32 width, UINT32 height) { rdpShadowSurface* surface; surface = (rdpShadowSurface*)calloc(1, sizeof(rdpShadowSurface)); if (!surface) return NULL; surface->server = server; surface->x = x; surface->y = y; surface->width = width; surface->height = height; surface->scanline = ALIGN_SCREEN_SIZE(surface->width, 32) * 4; surface->format = PIXEL_FORMAT_BGRX32; surface->data = (BYTE*)calloc(ALIGN_SCREEN_SIZE(surface->height, 32), surface->scanline); if (!surface->data) { free(surface); return NULL; } if (!InitializeCriticalSectionAndSpinCount(&(surface->lock), 4000)) { free(surface->data); free(surface); return NULL; } region16_init(&(surface->invalidRegion)); return surface; } void shadow_surface_free(rdpShadowSurface* surface) { if (!surface) return; free(surface->data); DeleteCriticalSection(&(surface->lock)); region16_uninit(&(surface->invalidRegion)); free(surface); } BOOL shadow_surface_resize(rdpShadowSurface* surface, UINT16 x, UINT16 y, UINT32 width, UINT32 height) { BYTE* buffer = NULL; UINT32 scanline = ALIGN_SCREEN_SIZE(width, 4) * 4; if (!surface) return FALSE; if ((width == surface->width) && (height == surface->height)) { /* We don't need to reset frame buffer, just update left top */ surface->x = x; surface->y = y; return TRUE; } buffer = (BYTE*)realloc(surface->data, scanline * ALIGN_SCREEN_SIZE(height, 4)); if (buffer) { surface->x = x; surface->y = y; surface->width = width; surface->height = height; surface->scanline = scanline; surface->data = buffer; return TRUE; } return FALSE; }