#include #include #include static LONG count = 0; void CALLBACK test_WorkCallback(PTP_CALLBACK_INSTANCE instance, void* context, PTP_WORK work) { int index; BYTE a[1024]; BYTE b[1024]; BYTE c[1024]; printf("Hello %s: %ld (thread: %lu)\n", (char *)context, InterlockedIncrement(&count), GetCurrentThreadId()); for (index = 0; index < 100; index++) { ZeroMemory(a, 1024); ZeroMemory(b, 1024); ZeroMemory(c, 1024); FillMemory(a, 1024, 0xAA); FillMemory(b, 1024, 0xBB); CopyMemory(c, a, 1024); CopyMemory(c, b, 1024); } } int TestPoolWork(int argc, char* argv[]) { int index; PTP_POOL pool; PTP_WORK work; PTP_CLEANUP_GROUP cleanupGroup; TP_CALLBACK_ENVIRON environment; printf("Global Thread Pool\n"); work = CreateThreadpoolWork((PTP_WORK_CALLBACK) test_WorkCallback, "world", NULL); if (!work) { printf("CreateThreadpoolWork failure\n"); return -1; } /** * You can post a work object one or more times (up to MAXULONG) without waiting for prior callbacks to complete. * The callbacks will execute in parallel. To improve efficiency, the thread pool may throttle the threads. */ for (index = 0; index < 10; index++) SubmitThreadpoolWork(work); WaitForThreadpoolWorkCallbacks(work, FALSE); CloseThreadpoolWork(work); printf("Private Thread Pool\n"); pool = CreateThreadpool(NULL); SetThreadpoolThreadMinimum(pool, 4); SetThreadpoolThreadMaximum(pool, 8); InitializeThreadpoolEnvironment(&environment); SetThreadpoolCallbackPool(&environment, pool); cleanupGroup = CreateThreadpoolCleanupGroup(); if (!cleanupGroup) { printf("CreateThreadpoolCleanupGroup failure\n"); return -1; } SetThreadpoolCallbackCleanupGroup(&environment, cleanupGroup, NULL); work = CreateThreadpoolWork((PTP_WORK_CALLBACK) test_WorkCallback, "world", &environment); if (!work) { printf("CreateThreadpoolWork failure\n"); return -1; } for (index = 0; index < 10; index++) SubmitThreadpoolWork(work); WaitForThreadpoolWorkCallbacks(work, FALSE); CloseThreadpoolCleanupGroupMembers(cleanupGroup, TRUE, NULL); CloseThreadpoolCleanupGroup(cleanupGroup); DestroyThreadpoolEnvironment(&environment); CloseThreadpoolWork(work); CloseThreadpool(pool); return 0; }